Castlevania Lords of Shadow 2 PC Technical Review

Company: Konami
Author: Sean Ridgeley
Editor: Sean Ridgeley
Date: March 11th, 2014

Graphics options, visuals, performance

Graphics options

Where its predecessor included seven graphics options, Lords of Shadow 2 includes 11. V-Sync, Anisotropic Filtering, Shadows, and Antialiasing return (among other options); Particle Quality and Lighting Quality make their debut. Also of note, a couple of my suggestions from the previous review Depth of Field, Texture Quality have made it in (Texture Quality comes in the form of the HD Texture Pack option).

I'd prefer the ability to disable Depth of Field and Motion Blur entirely, but otherwise, I'm nothing but happy with this thorough list.


Graphics are mostly in line with what you saw in the original Lords of Shadow. That is to say, the game sports rich lighting and shadows (ambient occlusion shines again), and mostly very high resolution textures (in close-up scenes, you'll occasionally notice low resolution surfaces, like on walls, armor, and various objects), both signs of a high quality port.

What does seem to be improved is facial rendering, which is heavily detailed and high fidelity, and also particle effects. When it comes to blood, these are gloriously detailed.


With maximum settings, excepting Motion Blur at Low and Depth of Field at Medium for preference and screenshot reasons, framerate is usually around 150-170, with occasional outliers on either side, though nothing extreme. Most importantly, I observed absolutely no stuttering in my playtime; frame time latency feels extremely low, so kudos to develoepr MercurySteam on that.

Alt tabbing is somewhat slow and clunky compared to before, but causes no stability issues.

A handy safe mode is included for troubleshooting purposes or if/when you're experiencing stability issues.