Castlevania Lords of Shadow PC Technical Preview

Company: Konami
Author: Sean Ridgeley
Editor: Sean Ridgeley
Date: August 9th, 2013

Graphics options, visuals, performance, controls, conclusion

Graphics options, visuals

Castlevania includes a short list of six graphics options: Resolution, Shadows, V-Sync, AA, Anisotropic Filtering, and Ambient Occlusion. It leaves a lot to be desired, but many of the options are key, and we've seen a lot worse with other ports.

What extras are included do make a noticeable difference in-game: seemingly all textures are high-resolution and pop as you'd hope, and both shadows and AO do some serious work to enhance all scenes. While I haven't seen much of the console versions, this looks and feels like it's intended to flaunt its PC enhancements.

Performance, controls

Framerate is unfortunately capped at 60, but on the bright side I had no trouble maintaining a constant 60, and I observed no stuttering.

Controls also take the game down a notch or two: the mouse isn't supported whatsoever (not even in menus). If you're going the keyboard route, it's pretty well-configured, but it's still infinitely worse than it would be with a configuration similar to the the recent Devil May Cry titles (which support the mouse). The 360 controller is supported, however, for those that don't mind using it.


Developer Mercury Steam did a great job with some aspects of this port, but a terrible job in others. Still, if you don't mind a framerate cap and using a controller, this is definitely one to look into.