Dementium II HD PC Technical Review

Company: Digital Tribe
Author: Sean Ridgeley
Editor: Sean Ridgeley
Date: January 2nd, 2014

Graphics options, visuals, performance

Graphics options

To say Dementium II is light on graphics options would be an understatement. Excluding Brightness, you get an all-encompassing Quality setting (which houses six settings, sometimes confusingly named 'Beautiful' comes before 'Good', for example), V-Sync, and Resolution. Windowed Mode isn't listed, but can be enabled by pressing Alt + Enter while in-game.

AA options are really needed here, and a Field of View slider would be nice, too (some may find the default cramped). Fortunately, forcing AA options works well, at least through NVIDIA Control Panel.


This isn't a visually high-end game by any means, but it's strong enough to be very much justified on PC. I'm some what surprised at this, given Resident Evil Revelations also has handheld origins and turned out to be very lackluster in the graphics department (and Revelations was conceived on the more powerful 3DS).

The minimum quality bar is reasonably high; unlike with many PC games these days, there's rarely a glaringly low quality texture to be seen. On average, Dementium II looks about about on par with something like the Silent Hill HD Collection, also finding itself in that odd in-between space of being from an era gone by, and yet the current era, too. Cutscenes are pre-rendered and of low resolution (I'd estimate 480p), though can be skipped.

Lighting and shadows are the game's strongest point; certain scenes and objects like windows or electric baton-equipped guards go really heavy on it and it's in these cases the game feels reasonably competitive visually.


Typically, the advantage of a game that doesn't push hardware too much is great performance all around, and that's definitely true here. My testing showed framerate sticking around 120-160, with occasional outliers between 100-200. I observed no definitive stuttering.

Alt-tabbing is very quick and responsive, and causes no stability issues; load times are rare and never more than a few seconds.