Galactic Civilizations III Technical Preview

Company: Stardock Entertainment
Author: Sean Ridgeley
Editor: Sean Ridgeley
Date: May 14th, 2014

Introduction, test setup, requirements

Galactic Civilizations III is in development now at Stardock, and is currently available in alpha form for those willing to invest early.

The game marks the first main entry into the 4X strategy series in almost ten years. Technology has changed a lot since then, and with it, Stardock is making changes, too: GalCiv III supports only Windows 7 and 8 64-Bit and DirectX 10 and 11 graphics cards. Cutting the chaff, so to speak, means the developer is entirely free to focus on superior technologies, which benefits the game two-fold.

Specifically, this means larger galaxies, better AI, improved visuals, and a less CPU-bound game, among other things.

This week I got a little hands-on time with the alpha to see how it's shaping up in terms of PC features and performance. If you're curious, read on.

Test Setup

  • OS: Windows 7 64-bit
  • Processor: Intel Core i5 3570K 3.4GHz (Stock)
  • Memory: Corsair XMS3 8GB DDR3-1600 (Stock)
  • Storage: Western Digital Caviar Black 640GB 3.5" 7200RPM / OCZ Agility 3 6Gb/s (Cache)
  • Video Card: Sapphire Tri-X R9 290 4GB (Stock)
  • Driver: Catalyst 14.4
  • Resolution: 1920x1080
  • Input: Logitech G400 mouse @ 1900dpi, Leopold Tenkeyless Linear Touch Mechanical Keyboard
  • Audio: Corsair Vengeance 1500 7.1 Gaming Headset

System Requirements

  • Minimum
    • OS: Windows 7 or 8 (64-bit)
    • Processor: Dual-Core Processor
    • Memory: 4 GB
    • Video Card: 512 MB DirectX 10.1 Video Card (AMD Radeon HD5x00 Series / Nvidia GeForce 500 Series / Intel HD 4000 or later)
    • Storage: 3GB

  • Recommended
    • Processor: Intel Core i5 Processor or equivalent
    • Memory: 6 GB
    • Video Card: 1 GB DirectX 10.1 Video Card
    • Storage: 5GB