MechWarrior Online Beta Performance Analysis

Product: MechWarrior Online Beta
Company: Infinite Game Publishing
Author: Sean Ridgeley
Editor: Eric Amidon
Date: January 10th, 2013

Introduction, test setup

The open beta for the free-to-play MechWarrior Online (MWO) has been going on for a couple months now. If you're at all interested in a hardcore mech game, you can try it out now through the official website, courtesy of a simple download. While I'm not much of a mech guy myself, it's still easy to see why fans of the genre would love it. Plus, while certainly imperfect, the game boasts more polish than many released games receive these days.

MWO includes a well-designed PC-oriented user interface and quality gameplay, but for some users, poor performance with various causes has hindered the experience some. In recent weeks and months, however, developer Piranha Bytes has been patching it up, improving framerate and stability, particularly on certain maps, and with promises of further progress to come soon. If you're curious to see how the game is performing right now, read on for a brief but somewhat in-depth performance analysis, which includes metrics beyond the standard minimum, average, and maximum framerate.

Test setup

Note testing was done on maximum settings with VSync off during a few minute run on the newly optimized Forest Colony map (pictured above) a large, hilly landscape with plenty of rocky areas and bodies of water. The test was replicated so as to weed out any potentially anomalous results.

Test Setup

  • Operating System: Windows 7 64-Bit
  • Processor: Intel Core i5 3570K 3.4GHz (Stock)
  • Memory: Corsair XMS3 8GB DDR3-1600 (1333mhz)
  • Graphics: EVGA Geforce GTX 680 2GB (Stock)
  • Resolution: 1920x1080
  • Driver: 310.70