Metro Last Light PC Technical Review

Company: Deep Silver
Author: Sean Ridgeley
Editor: Sean Ridgeley
Date: May 13th, 2013

Controls, UI, extra features, conclusion


For some unholy reason, auto aim is enabled by default. While it doesn't feel terrible, there's no good reason for it to be enabled, and players should notice an improvement with it disabled. To get rid of it, navigate to C:\Program Files (x86)\Steam\steamapps\common\Metro Last Light, open user.cfg, change aim_assist 1. to aim_assist 0., change preset0_aim_assist 1. to preset0_aim_assist 0., and save. With any luck, this will be disabled by default in a future patch.

Controls can be rebound, even to extra mouse buttons, mouse sensitivity can be changed, and the Y Axis can be inverted.

User interface

The UI feels about as well-optimized as any respectable shooter on PC's does, which is to say very much so. The inventory display (brought up with Tab) is confusing in that it makes you feel like you can interact with it, but there's actually very little to interact with, and for the most part it functions to display information only. Once you figure that, though, everything is gravy.

Most of the time, no information is displayed on screen during gameplay, which proves a welcome change from the usual onslaught of text and icons. Apart from using the Tab menu, you can also hit M to bring up your compass, objectives, and/or lighter, all presented as they would be in real life.

Menus, meanwhile, are well-sized for high resolutions.


Apart from the aforementioned PhysX, Last Light supports another NVIDIA feature: 3D Vision. The game also supports multiple monitor and/or multiple GPU setups, though apart from the confirmation of 3D Vision Surround support (with the aid of three 120Hz monitors), no specific information on either is available as of yet.

A very useful benchmark is included in the C:\Program Files (x86)\Steam\steamapps\common\Metro Last Light folder, and includes various graphics options and the ability to set multiple or single runs to for the purpose of disregarding anomalies and/or more strenuous testing.

Steamworks is integrated with the game, and with that comes Achievements and Steam Cloud saving.


Metro: Last Light proves to be a marked technical improvement over its predecessor, sporting stronger visuals yet better performance thanks to engine optimizations. Indeed, it would appear developer 4A Games has gotten a strong handle on its engine and knows how to deliver on its potential.

My only real complaints here are a lack of graphics options and the default presence of auto aim. Despite that, it's very stellar, impressive work, with addictive gameplay to match. If you love an atmospheric shooter and appreciate PC optimization, you'd do well to pick it up.

Last Light is available tonight/tomorrow on Steam and through various other retailers.