Mortal Kombat PC Technical Review

Company: Warner Bros. Interactive Entertainment
Author: Sean Ridgeley
Editor: Sean Ridgeley
Date: July 11th, 2013

Graphics options, visuals, performance

Graphics options

Mortal Kombat includes an acceptable six graphics options, including Texture Quality, Anti-Aliasing (including FXAA, MSAA, SSAA, and CSAA), Shadow Quality, Anisotropic Filtering, and Resolution (at least up to 2560 x 1600 is supported). While the list isn't extensive, it's all you need, particularly in a fighting game.


The high resolution support combined with high quality textures and plentiful and strong AA mean the game shines better than one might expect on PC.

There are quite a few distracting character and detail textures (like blood) which stick out out like a sore thumb, but the overall impression is very strong: character bodies and outfits are sharp and rich, there's almost no aliasing to be found anywhere, and shadows add significant depth.


On high end hardware at least, framerate stays at a constant 60 frames per second (the maximum allowed), even with tons of background and foreground effects on screen. Unfortunately, there's no known way to remove the framerate cap for a potentially even smoother experience.

There's no stuttering to speak of, and the load times before fights are very brief (about one second), at least with an SSD cache.