Mortal Kombat PC Technical Review



Company: Warner Bros. Interactive Entertainment
Author: Sean Ridgeley
Editor: Sean Ridgeley
Date: July 11th, 2013

Graphics options, visuals, performance

Graphics options

Mortal Kombat includes an acceptable six graphics options, including Texture Quality, Anti-Aliasing (including FXAA, MSAA, SSAA, and CSAA), Shadow Quality, Anisotropic Filtering, and Resolution (at least up to 2560 x 1600 is supported). While the list isn't extensive, it's all you need, particularly in a fighting game.

Visuals

The high resolution support combined with high quality textures and plentiful and strong AA mean the game shines better than one might expect on PC.

There are quite a few distracting character and detail textures (like blood) which stick out out like a sore thumb, but the overall impression is very strong: character bodies and outfits are sharp and rich, there's almost no aliasing to be found anywhere, and shadows add significant depth.

Performance

On high end hardware at least, framerate stays at a constant 60 frames per second (the maximum allowed), even with tons of background and foreground effects on screen. Unfortunately, there's no known way to remove the framerate cap for a potentially even smoother experience.

There's no stuttering to speak of, and the load times before fights are very brief (about one second), at least with an SSD cache.