Tony Hawk's Pro Skater HD PC Technical Review



Product: Tony Hawk's Pro Skater HD
Author: Sean Ridgeley
Editor: Eric Amidon
Date: September 19th, 2012

Graphics options, visuals, performance

Graphics options

To put it bluntly, there are no graphics options. And when I say that, I don't mean “well there's Vsync and Resolution options but that doesn't really count” -- I mean there are none.

THPS HD is built on the Unreal Engine, however, and like most Unreal titles, there's a ton of .ini tweaking afforded should you decide to go that route, including options for Vsync, Anisotropic Filtering, and much more.

At the very least, you'll want to navigate to C:\Users\[user]\Documents\My Games\Tony Hawk Pro Skater HD\THHDGame\Config, open THHDEngine.ini, and change the ResX and ResY values to match your native resolution (e.g. 1680 and 1050), then save.

Visuals

Even at 1280x720 (the sadly default resolution here), the game is actually pretty easy on the eyes, offering up mostly very smooth and high quality textures all around and the occasional bit of impressive lighting. Of course, bumping the resolution up higher does help considerably. There's the odd texture (usually ground) that doesn't hold up so well when you smash into it and the camera zooms in, but for the most part the game is quite enjoyable visually, especially for series vets.

On the downside, you're locked at 16:9 aspect ratio, so if you did invest in 16:10, you'll be treated to black bars on the bottom and top of the screen.

Performance

Like many Unreal ports, THPS HD has a framerate cap at 60, which I have no trouble maintaining pretty much constantly.

Again, you can tweak this to remove the cap, although the variable (bSmoothFrameRate) doesn't seem to apply any time after the first boot.

In any case, with it off, I see frames ranging from about 80 to 200, which proves smooth and considerably more enjoyable than 60. It's a luxury, mind you, and not anything essential, but appreciable nonetheless.

Load times, meanwhile, are snappy – no more than a couple of seconds at most on my traditional hard drive.