Death Stranding

SD-[Inc]

Well-known member
Rage3D Subscriber
I know the whole "walking simulator" reviews probably discouraged a lot of people to play this. But, did anyone stick with it long enough to get what the game is about? I've played it a while and think it is fun. I find it very relaxing to play as you can play it at any pace you feel like. Do some random exploring, take out a camp of mulers/terrorists, make deliveries so you can get better gear/stats, and/or advance the story. You can play for hours or just jump in for 20 minutes and finish something you were working on.

There are some tense and scary moments and some big rewards. The game demands some planning as you don't want to be caught far from civilization without the tools you need. I actually enjoy this kind of gameplay so it works for me. It is not just a "walking simulator". Although, if you only play the first missions, you could quit thinking the whole game is indeed a frustrating walking simulator. Instead the game is about advancing the story and your character skills and tools. The tools you get allow you to better prepare for the harsh environment and enemies you encounter. Plus, they also give you the ability to create a transportation network that can greatly enhance your ability to travel from place to place. I won't give away some of the tools you get because learning how to use them to your advantage is half the fun. One really unique feature the game has is the community aspect. In the game, structures and equipment can be shared across players. But in order to share you need to establish connections by using/liking structures from other players. I can't tell you the number of times something left behind by another player saved my butt. The system really encourages you to pitch in as the more stuff you give, the more you get. I am really enjoying the game myself. But, I do have some questions for people that have played. The game is dense and complicated. See spoiler below for some of the questions I have:


  1. Can you actually permanently clear out a BT area? I've beaten BT bosses but the area tends to respawn pretty quickly.
  2. If you cut their umbilical cord are they gone forever?
  3. If you kill all mules in a camp, does the camp respawn later?
  4. If you cause a voidout is the crater permanently part of the world?
  5. How can you get more people to help build roads. Is it only people you have strong connections with?
 
I didn’t even bother with it. Last Hideo game I finished was MGS 1 and 2. Since then I don’t have the patience for repetitive gameplay and respawning locations. Maybe MGS4 was the game to play but I missed it due to extremely frustrating controls. MGS5 was just too repetitive for my taste as well.

Not touching this as well. May end up watching the cutscenes video which is frickin 11 hours long :nuts:
 
Like all Kojima games there's always more to it than meets the eye, and more that people who don't want to give it a chance will ever see. Most people will forever just look at this game and think its exactly that, a walking simulator grind fest.

But if you are a big Kojima fan and enjoy his games you know what to expect here - a unique gaming experience with deep mechanics and a rich open ended story that's ripe for multiple interpretations that invoke thought and emotion. This style of game has always been my go to since the first Metal Gear Solid. Kojima's vision has always been something special and now that he's free from Konami I think we're really going to start seeing the depth of his talents.

Yeah, I'm a Kojima fan boy. Eagerly awaiting the PC release.
 
Like all Kojima games there's always more to it than meets the eye, and more that people who don't want to give it a chance will ever see. Most people will forever just look at this game and think its exactly that, a walking simulator grind fest.

But if you are a big Kojima fan and enjoy his games you know what to expect here - a unique gaming experience with deep mechanics and a rich open ended story that's ripe for multiple interpretations that invoke thought and emotion. This style of game has always been my go to since the first Metal Gear Solid. Kojima's vision has always been something special and now that he's free from Konami I think we're really going to start seeing the depth of his talents.

Yeah, I'm a Kojima fan boy. Eagerly awaiting the PC release.

It turned out to be exactly what I was looking for in an open world game. I've gotten a bit burned out in the standard questing-RPG-open-world type games. The formula is starting to get tiring for me. Too many skills, too many quests, too many options. Bigger, to me, does not always mean better. This game offered a totally different experience. I am almost to the end of the game and looking back it is really a far simpler games than most open-world RPGs. (Once you figure out what the hell is going on). But, the whole setting and game mechanics are like no other game. I had a lot of fun finding discoveries by just playing the game to figure things out. And, the longer you play into the game the more possibilities open up. I've already seen the game on sale this holiday season. If you are starting to feel like all other games are starting to seem like clones of the last one you just finished, give it a try. If you do, don't forget to "Like" any structure I left behind for you. My PS4 name is doaPop. :up:
 
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