Does the Game Cube use TRUFORM?

CrownV3

New member
Just curious. I'm such wonderful things about TRUFORM, and then I saw how many polygons were used in the new Rogue Squadron. With the amount of detail in the Cubes games it would make sense that TRUFORM was involved. Is this the case, or am I out too lunch? :D
 
I hope it does, but...

I hope it does, but...

Rougue Squadron uses a high polygon count to render the models. This is not an ideal use for Trueform. Trueform works best when a low poly count model is used. The developers said that they rendered the ships using the EXACT models that were used in the movies and did not scale the detail down at all (meaning they are high poly count).
 
I know TruForm is used only with low polygon, but I was curious if the game started in low polygon form, and was prettied up using Truform. All the screenshots of the Game Cube show very nicely sort of rounded images. And when they are getting good fps with what appears to be high polygons, and the system itself is not the most powerful design. This suggests a Truform solution is being used. Or am I wrong? :)
 
No it does not. The truform technology is new where the gamecube technology was finalized several months ago.
 
CrownV3 said:
I know TruForm is used only with low polygon, but I was curious if the game started in low polygon form, and was prettied up using Truform. All the screenshots of the Game Cube show very nicely sort of rounded images. And when they are getting good fps with what appears to be high polygons, and the system itself is not the most powerful design. This suggests a Truform solution is being used. Or am I wrong? :)

It didn't start in low polygon form though, they used the movie models from the start (very high poly models). Actually the Gamecube is extremely powerful. It's ability to handle multiple effects without losing performance is impressive. There is much more to 3D chips than maximum polygon specs. I think you will find that the X-Box is not so impressive when effects are applied. The X-Box can't do 8 textures/cycle like the GameCube either.

Think about this, the GeForce 3 drops to 3 million polygons/sec in the 8 light test in 3DMark2001. That is a looooong way from it's quoted max polygon output. Personally, I think that the Flipper is a better chip than the NV2a.
 
Cool. Thanks for the replys. I think I need to go back over some of those specs that are being posted. :D
 
The Flipper is a much more efficient chip than the NV2A. The Xbox GPU still may have a bit of an edge in raw performance but when it come down to high-detail games that doesn't really matter. No, the Gamecube doesn't use TruForm technology. In fact, I'm not sure that it has anything to do with ATI other than their logo being put on it. The Flipper was designed by the company ArtX and ATI later bought them out (the chip was already finished). Still it's exciting to see what the $199 Gamecube can do. A lot of power for such a little package
 
No, it doesnt support it nor does it need to. Trueform is more of an answer for PC bottlenecks caused by the agp bus, its a PC technology more than anything else. Gamecube DOESNT have those bottlenecks, so why actually care to implement that when you could use the full model vertex and load it without any troubles in flipper?

And yes, gamecube does support a level of tesselation which in a way looks "similar" to trueform.

Bottom line is trueform a technology to avoid the agp bottleneck.
 
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