Evolva Bumpmapped Rolling demo/benchmark available for Radeon

S

Sean Segel

Guest
Hi,

There is a Evolva Bumpmapped Rolling demo/benchmark available which supports T&L and DOTPRODUCT3 bumpmapping on the Radeon. If you are a High Bandwith user download the Rolling demo/benchmark (34MB) at:

http://www.evolva.com/patch.htm#Rolling%20Demo

Thanks,

Sean



[This message has been edited by Sean Segel (edited 08-08-2000).]
 
How fast RAdeon is compared to GF2 when playing Evolva?

<BLOCKQUOTE><font size="1" face="Arial, Verdana">quote:</font><HR>on a GeForce2 it now runs at up to 70fps with bumpmapping and 100fps without (on a P733 at 1024x768x16).
<HR></BLOCKQUOTE>

Probably the bumpmapping will not lower the framerate too much with Radeon.

Pascal
 
I imagine the Radeon will take a less of a hit than the GF2. Also i hardly think that a drop to 70fps is too slow to play. It also depends on what type of bumpmapping you are using... The radeon can handly embm but the gf2 can't and thats teh best type.
I also noticed that they released a patch that changes the type of bumpmapping used or updates the bump mapping or something. Have you seen and benchmarks with the update?
 
I have an "old" TNT2-16mb, and it cannot play bumpmapping. I am seriuosly thinking in upgrade to Radeon :)

I believe Radeon will have less than 5% of framerate decrease when using bummapping. Maybe Evolva is the right benchmark to show Radeon's third texture unit advantage :cool: Evolva is an example of what we can expect from future games.

I hope someone could do this benchmark using Radeon.

Pascal
 
this is the only demo out there that takes advantage of Radeon's third texture unit right? Someone please test it!

GTS benchmark to compare to, but actually the GTS doesnt support hardware EMBM like the Radeon:
Here is what I get in the default 1024x768 32 bit color:

Normal: 77
Bumped: 46

Celeron 533@800, 128MB, GTS, SBLive
 
Village mark also take advantage of the third texture unit.

I believe trilinear filtering has some impact on Radeon's performance than we need four Evolva benchmarks:

1- no bump, bilinear
2- no bump, trilinear
3- bump, bilinear
4- bump, trilinear

1 and 2 should have the same framerate.
3 should be the fastest bump.
4 may have some trilinear impact.

Strange nobody with Radeon is interrested in testing/benchmark with Evolva. Why?

Pascal3D

[This message has been edited by Pascal3D (edited 08-11-2000).]
 
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