Final Fantasy XV DLSS Benchmark

Exposed

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The sole purpose of this is to test for image clarity. Thus I only tested with DLSS ON and no AA, and I only looked for scenes where high resolution textures would be best exploited. Specifically in two scenes with:

4k no AA
4k DLSS ON
1440p no AA


All settings maxed including Nvidia gameworks sliders:


2evq2wy.png




In order to compare the 1440p image to the 4k images, you will need to ensure it is scaled up to the same screen space as the 4k image (not downscaled, as that would defeat the purpose of comparing it to 4k).

Image Comparison set 1:



4k no AA:
33w466o.jpg


4k DLSS ON:
2exsite.jpg


1440p no AA:
nef6hk.jpg






Image Set 2:



4k no AA:
140k77k.jpg


4k DLSS ON:
246tndd.jpg


1440p no AA:
5jz62u.jpg




One thing I noticed is that the no AA shots were not capturing the jagged edges/shimmering, which was very visible when running the benchmark. All I did was press print screen to capture the image.

However, you can still see there is aliasing going on when zooming in.

Zoom set:



1440p:
10p1wlt.jpg


4k no AA:
14bhmw6.jpg


4k DLSS:
2i6f51j.jpg


You can see along the sign edges there is zero aliasing with DLSS on, while it exists in both the 4k no aa and 1440p images




Based on what i see here, there's not that much loss of detail going from the 4k DLSS on to 4k no AA in terms of image clarity.

Since I'm vsync locked at 60fps, I have a choice of either running 4k no AA, 4k TAA, or 4k DLSS On. 4k no AA is a shimmery mess, so I would realistically choose between 4k TAA or 4k DLSS.

Based on the signs and food texture detail, the best combination of clarity and anti-aliasing is actually with 4k DLSS On.

The game doesn't use high resolution textures (like Tomb Raider and Battlefield 5 does) where it would shine in native 4k. Thus, I'm not sure this is a good DLSS example.




EDIT:


Added a downloadable link for the actual raw PNG files (70MB). Download these if you want to take a look at the native screenshots.


https://drive.google.com/open?id=1_Oid6JKTtECsnuzzVNHKCJ4BQ7O0PlAu
 
Last edited:
Well ****, looks like tiny pic decided to do its own scaling despite telling it not to resize.
 
Find a better image host all these images are scaled to 2048 x 1152

Need something that can handle actual 4k images. Also why in voids name are you saving these as jpg files >:E

EDIT:
Well ****, looks like tiny pic decided to do its own scaling despite telling it not to resize.
Oi so you noticed ^_^

EDIT2:
Mebbe use steam as the image host they seem to handle 5k images being linked :P That is if you used steam to take the images :yep:
 
Find a better image host all these images are scaled to 2048 x 1152

Need something that can handle actual 4k images. Also why in voids name are you saving these as jpg files >:E

EDIT:

Oi so you noticed ^_^

EDIT2:
Mebbe use steam as the image host they seem to handle 5k images being linked :P That is if you used steam to take the images :yep:

They're actually PNG files I uploaded.

Gonna zip them up and have them available as download link.

You can still get the jist of the idea with the current screenshots, especially the zoom set.
 
what is that in Image Set 2 ?

I'm hungry ……….


………

thanks for running this

do you need to own the game to run this ?


but like you said I think also we need a game with high resolution textures


…..

Hitman 2 is out it was to have dlss did it get it ?
 
what is that in Image Set 2 ?

I'm hungry ……….


………

thanks for running this

do you need to own the game to run this ?


but like you said I think also we need a game with high resolution textures


…..

Hitman 2 is out it was to have dlss did it get it ?

Dunno what's on that plate, could be coyote meat for all you know :lol:

You don't need to own the game at all. You can download the latest benchmark here, which now includes DLSS support:

http://benchmark.finalfantasyxv.com/na/


Hitman 2 is supposed to get DLSS, but not sure if enabled yet.
 
How effective was dlss with the shimmering mess?

It was very effective in removing the shimmering. TAA also removes the shimmering but DLSS did a better job eliminating jaggies.

What I really want to see is DLSS 2x, which uses 4k native rather than 1440p for the base upsampling.


The benchmark isn't Nvidia or Turing specific, you can download it for free and try a few runs regardless of what GPU you have.
 
It was very effective in removing the shimmering. TAA also removes the shimmering but DLSS did a better job eliminating jaggies.

What I really want to see is DLSS 2x, which uses 4k native rather than 1440p for the base upsampling.


The benchmark isn't Nvidia or Turing specific, you can download it for free and try a few runs regardless of what GPU you have.

It's also a benchmark that has been widely criticized for being stupidly and lazily coded with it rendering hairworks when not even remotely visible to failing to cull geometry similarly as well. I'd take anything gleaned from this with a huge grain of salt because even if they do implement it, it may be broken...
 
It's also a benchmark that has been widely criticized for being stupidly and lazily coded with it rendering hairworks when not even remotely visible to failing to cull geometry similarly as well. I'd take anything gleaned from this with a huge grain of salt because even if they do implement it, it may be broken...

It will never been implemented. These features where canned with the DLC.

https://www.guru3d.com/news-story/f...elled-and-yes-that-includes-rtx-features.html
 
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