Hanners
Active member
DukeNukem said:why?
With CG you can stick to the standard but give NV cards a better optimization.
Not totally - For example, Cg is still lacking Pixel Shader 1.4 support.
As I see it, the only use for Cg is for developers who want to compile to both DirextX and OpenGL (and lets be honest, there aren't many of those!). For everything else the DirectX 9 HLSL is the way to go.