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Official VR Headset discussion
Anyone? Anyone? Pretty tempting. Still a dev kit, but appears to be a heck of a lot closer to "final product" than the first one, 1080p this time around with head tracking, $350.
![]() Ships july of this year. Can only imagine how awesome this would be in Arma |
It's taking a while...
Hopefully there's still potential for an end of 2014 release, but the fact that there's a second dev kit announced like this doesn't suggest to me that they're making all of their deadlines. Sure you want the devs to be using complete hardware, but still, this project is taking longer than I would have expected from all the hype and early demos. |
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I thought this was going to be Dungeon Keeper 2 integration for Oculus Rift.
Now I am mildly disappointed :bleh2: |
I have a feeling you will not only get a better VR unit from Valve but it will be on the market first as well.
Occulus needs to get their ass in gear and get this thing to market already. |
Didn't valve discontinue their unit?
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Sony is actually delivering a PS4 headset and they've been doing research on VR helmets since the 90s - I think they'll be able to compete with OR if they make it PC compatible.
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Tempted to pick one up, but I'll just wait for the consumer version.
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NVM, seems like the same is true for the rift. |
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I'm psyched about the Rift, but I'm going to wait until it's completely finished before ordering one.
The last thing I want to do is spoil my first-ever VR experience with a prototype intended for developers. |
I'm very tempted. Was on the fence about picking up the earlier version and now with a 1080p version. I might bite the bullet to try it out.
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I wonder if the final unit will be 1080p?
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how long before they run out of money and someone buys them up
or buys them just before it goes retail anyway looks like no retail unit this year :( |
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Mass production will bring the cost down, I doubt they would bring the price down, but it would likely increase their profit margin. I think 300-350 will be the final price, they've set a precidence with the dev kits (which aren't such things usually more expensive than the final product?) and end users have shown they're willing to spend that much on an untested, unfinished product with very little software support. |
Would love to wander Skyrim with one of those. :drool:
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But $350 is little bit expensive (x10 = ZAR 3000). So I'll wait till final version. I remember a friend had a VR set about 15-20 years ago (seriously long time ago). But it was uber crappy, and very little support. Can't remember what it was called.. |
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Oh, I thought they were using two 960x1080 screens, nevermind then.
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Phones are moving beyond 1080p afaik, so whenever the retail kit ships there is probably no shortage or major cost hurdles at getting displays for it with higher res then 1080p. (I dont follow that stuff to closely, but I did see talk about LG G3 getting a 2560 x 1440 display, for example). At some point I suppose there is some diminishing returns, for example how many of the target audience will be able to run games at native res if they go 4k? and is it worth the added cost to the unit to go that high in that case? (if people end up rendering the games at a lower res anyway) Maybe, if it turns out using it for movies or browsing ends up being popular? I dunno, but the availability of displays above 1080p is probably not going to be a issue. |
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Also, I believe 1080p was their stated launch-product resolution, so I think this dev kit is basically a precursor to the launch setup. Probably will look different, use some cheaper sourced parts, maybe leave off some debugging features, etc... but I think this dev kit is essentially the final product in terms of features, so that devs can finalize their software to work with the launch product... I just thought that they were going to have this in the middle of 2013. |
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Too lazy to google for you. :bleh: |
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