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-   -   Official VR Headset discussion (http://www.rage3d.com/board/showthread.php?t=34008998)

Nagorak Aug 1, 2019 10:35 PM

I sort of have to echo Exposed's opinion, not about Skyrim, since I never played it flat, but about Doom 3. When the Doom 3 VR mod came out a lot of people were raving about it. And it did seem really cool "being there". But at the same time as I played through the first couple of levels I couldn't get over the fact that I'd already played through the game several times. The gun play was just as clunky and boring as in the flat screen version too, with the same bullet sponge enemies.

It also didn't help that I got badly motion sick when playing it, of course. But even that aside, it still remains that VR wasn't enough to make it a "new experience".

andino Aug 3, 2019 12:49 AM

I got Serious Sam for VR and felt the same way.

I do however love the Skyrim VR experience. Haven't played in a while. Got other new games on VR that I have been enjoying. Been playing Vox Machinae. It's a mech-warior type game. Pretty fun.

CyanBlues Aug 12, 2019 09:43 AM

Quote:

Originally Posted by andino (Post 1338145856)
I got Serious Sam for VR and felt the same way.

I do however love the Skyrim VR experience. Haven't played in a while. Got other new games on VR that I have been enjoying. Been playing Vox Machinae. It's a mech-warior type game. Pretty fun.


Since you have serious sam vr, you definetly need to check out this mod Serious Duke 3D


https://steamcommunity.com/sharedfil...?id=1432570016


Trunks0 Oct 7, 2019 02:39 AM

Anyone try an Oculus Quest connected to thier PC yet?

Destroy Oct 7, 2019 07:14 AM

So for this Xmas season, what is 'the' VR to buy?

Exposed Oct 7, 2019 07:57 AM

Quote:

Originally Posted by Destroy (Post 1338155540)
So for this Xmas season, what is 'the' VR to buy?

https://www.mirror.co.uk/news/world-...t-lets-7698685

Bitey Oct 8, 2019 07:40 AM

Just bought an 5700xt, very keen to try VR no man sky, I waited for the VR and a decent card to try it.

Destroy Oct 20, 2019 09:09 AM

Is there a web site that constantly updates and accurately maintains the current VR market offerings? Sort of like the below charts but with even more useful and thorough comparison data.




Trunks0 Oct 28, 2019 01:45 AM

I wish. I'm still juggling the idea of just buying a PSVR for my PS4 and then using the various PC software packages to also make it work on PC. But having a hard time finding a place with lots of good info

Destroy Oct 28, 2019 06:21 AM

I ended up buying a HP Reverb. High resolution, decent functionality, medium cost.

One needs to be knowledgeable in PC troubleshooting and tinkering as this thing is not brainless or hassle free like the catered to HTC or Oculus.

However, so far thumbs up with it.

CyanBlues Nov 23, 2019 04:05 PM



new Boneworks video, can't wait to get this game

Seyiji Nov 23, 2019 05:29 PM

Quote:

Originally Posted by CyanBlues (Post 1338163257)


new Boneworks video, can't wait to get this game

Sandbox mode is gonna be nice me and the nephew gonna go ham in there :D

Nascar24 Nov 30, 2019 08:55 PM

Quote:

Originally Posted by Trunks0 (Post 1338155536)
Anyone try an Oculus Quest connected to thier PC yet?

Oh hell yes! Wires suck! Buy Virtual Desktop, Use SideQuest to sideload the working SteamVR version as Oculus are being dicks to the developer telling him to get rid of it. Works Awesome and at the moment I dont have an AC router hooked into it. To hell with the Link cable and being wired, It works, but once your free of the cable its a whole new experience and you get to use your whole SteamVR library wireless wherever you want to be in the house. Also picked up Vivepro Infinity for the year as you get hundreds of SteamVR games to use for the Black Friday price of $60 for 1 year.

jimjobob Dec 26, 2019 10:35 AM

Was given a quest for Christmas. How do I redeem the Vader games? Oculus official response is that it will automatically show in your library but Im seeing countless posts saying it does not and no official solution.

Also, can I have my Rift and Quest hoked up to the same PC and just launch differently depending on which one I want to use at that moment?

Nagorak Dec 26, 2019 09:07 PM

Quote:

Originally Posted by Nascar24 (Post 1338164298)
Oh hell yes! Wires suck! Buy Virtual Desktop, Use SideQuest to sideload the working SteamVR version as Oculus are being dicks to the developer telling him to get rid of it. Works Awesome and at the moment I dont have an AC router hooked into it. To hell with the Link cable and being wired, It works, but once your free of the cable its a whole new experience and you get to use your whole SteamVR library wireless wherever you want to be in the house. Also picked up Vivepro Infinity for the year as you get hundreds of SteamVR games to use for the Black Friday price of $60 for 1 year.

I really don't understand why Valve and Oculus are not prioritizing wireless, since it's already a proven technology. I have to agree after being wireless for a couple years now that it's a much better experience.

Quote:

Originally Posted by jimjobob (Post 1338168494)
Was given a quest for Christmas. How do I redeem the Vader games? Oculus official response is that it will automatically show in your library but I’m seeing countless posts saying it does not and no official solution.

Also, can I have my Rift and Quest hoked up to the same PC and just launch differently depending on which one I want to use at that moment?

I'm guessing it will probably prioritize one over the other and always boot with that unless you unplug it. They probably didn't put a lot of thought into people having two headsets, since it applies to so few people. But, who knows, the Oculus software is pretty good, so you may just have to try it and see if there's an option under devices to switch between them.

Nagorak Dec 26, 2019 09:49 PM

So, I recently picked up an Oculus Rift S since it was on sale. I didn't really need it, but my thinking was, I could sell my original Oculus Rift and upgrade for only a little over $100 and also no longer need to have four cameras hooked up to USB ports. Also, it could replace my portable HMD (currently a Samsung Odyssey+) if it turned out to be better. And, also I've owned most of the main VR headsets, at one point or another, and could continue to maintain one from each system (WMR, Oculus, Lighthouse).

With that being said, I'm not sure I'll be keeping it, at this point. It's not a terrible product, but it has one major issue that makes me not totally sold on it. Anyway, here are my thoughts on the Rift S in comparison to other headsets I've owned.

The Good

Tracking
Let me start with the good. The controller tracking is pretty much flawless. With five cameras you only seem to lose track of the controllers if you put the controllers all the way behind your back. Even over your shoulder the side cameras can still track, although I suppose there is probably a deadspot behind your head. In practice you pretty much don't lose tracking. This basically improves on the main problem with WMR, which was that the two cameras just weren't enough to get full tracking coverage.

I think having five cameras with more than 180 degrees of view also helps with room recognition. Sometimes with WMR it will take a few seconds to recognize the room, or you have to look around to get it to work, but with the Rift S it seems to happen pretty much instantaneously.

I fully believe this sort of tracking is the wave of the future. I honestly don't think that Valve's lighthouse system is going to be around much longer unless they can get the price way down. Although the controller tracking is a little better, in that it can never be occluded, it's just not enough to justify the cost of $150 per lighthouse. And even if the lighthouses cost nothing, you still have the hassle factor.

Pass-through Camera
The pass-through camera system is really good too. I thought the room setup was really cool, being sort of a mixed reality situation, where you can both see the room and trace your boundary on top of it. I also like how when you leave the boundary the camera automatically turns on, so you can see the room. It's all black and white and kind of grainy, but it's good enough to get the job done. It definitely helps in situations where you're trying to pick up a controller you left on a table or chair outside of your playing area.

Mixed

Controllers
The controllers are really small and lightweight, and I'm sure a lot of people rave about them. My problem with them is the same as the first generation Touch, in that they are really too small for my hands. Unfortunately, I think the size issue may actually be worse with the Rift S controllers than the original Touch.

In order to not have my fingers well past the buttons, I have to hold the controllers in a really awkward way, where they are moved up quite far in my hand. Because of that I can't grip the controllers very strongly, and it feels like I'm constantly in danger of losing my grip on them.

I have similar issues with the Index controllers (although not to the same extent), so I guess the problem is my hands are just too big, but still it detracts from my experience. I feel like the controllers should have been made just a little bit bigger so they would work better for people with larger hands, and I think they'd still work ok in that case for people with smaller hands.

The Bad

Display
I hate to say it, but I think the display pretty much sucks. It has all the problems of the cheap WMR display with washed out blacks, and fairly low contrast so you get drab colors and whites. It just looks bad compared to an OLED screen.

Screen door effect is a little bit lower than the original Rift, but I'm not sure it's that much lower. By the same token, it's a little bit higher resolution, but not that much higher. Overall I'd be hard pressed to say this screen is actually an improvement over the original Rift. It feels like more of a side-grade, at best. Unfortunately, in the years since the Rift S came out, HMDs with much better screens have been released.

On the plus side, I didn't notice any issues with the screen being 80 Hz, or with not being able to adjust the IPD. Those are still unfortunate downgrades, but they don't seem to have a noticeable effect on the experience, at least for me. God rays might be a little lower than the original Rift, but I think that may be simply because the screen is so dim.

Conclusion
Taken altogether, the screen is honestly a big problem with the Rift S. You could overlook the bad screen on WMR headsets because they cost only $150-$200. For that dirt cheap price, clearly corners had to be cut. But the Rift S retails for $350-400, and for that price I really expected better. They should have gone with the same OLED as with the Quest, IMO. I mean, why didn't they, when the Rift S costs almost the same amount, yet it omits the inbuilt processor and memory?

The other problem is that for $200-$250 you can get a Samsung Odyssey+ which arguably has the best display on the market, being both high res OLED and having the anti-SDE coating (yes, if you want highest res the HP headset exists, so "best" is debatable, but for the price the O+ certainly has the best screen). With the O+ you save about $100 and get a much better screen. Granted, you do get somewhat worse tracking and controllers, but considering the lower price I feel like the O+ is the better buy.

Then you also have to consider the Oculus Quest. Although I haven't used the Quest myself, I think my advice to someone considering the Rift S would be to just get the Quest instead, especially now that it can be used tethered, and also streamed to wirelessly. It costs about the same amount, has a better screen, and can operate entirely independently. There just doesn't seem like there is any real advantage to getting the Rift S at this point (I guess 80 Hz vs 72 Hz), especially since they cut corners on the screen.

On another note I am becoming a little bit concerned for future VR headsets, considering Valve Index, HTC Cosmos and Rift S all use LCD screens. The problem is LCD is NOT a superior tech for an HMD. Yeah, SDE is a little lower, but SDE already isn't bad on the Vive Pro, and it's even more reduced with the Samsung Odyssey+ with the anti-SDE coating. And you give up so much in terms of other image quality for that slight reduction in SDE. If anything we need to go to full RGB OLED (as opposed to pentile), not RGB LCD.

Nagorak Dec 27, 2019 07:42 AM

After playing more with the Rift S and doing a direct comparison to the Samsung Odyssey+, I think if I had to choose between these two HMDs as my only headset, I'd go with the Rift S. The major reason is because of the annoying Samsung Odyssey controllers--not the controller tracking, that's more or less fine, but just that the controllers themselves are so thick and bulky. I think that would ultimately be more bothersome than lack of deep blacks on the Rift S screen.

So, just in isolation, ignoring price, I'd give the nod to the Rift S over the Odyssey+. However, in that case, I still think you have to consider the Quest, which is roughly the same price, has more versatility, and a better screen.

For me, as a secondary headset for a friend to use, or rarely to bring to someone else's house (which almost never happens), I don't think the Rift S offers enough to switch from the O+ which I already own. So, I think I'll probably pack it up and send it back.

Destroy Dec 27, 2019 09:07 AM

You guys are missing out on the Reverb.

There's no substitution,
for more resolution.
:drool:

Nascar24 Dec 27, 2019 12:04 PM

Quote:

Originally Posted by Destroy (Post 1338168628)
You guys are missing out on the Reverb.

There's no substitution,
for more resolution.
:drool:

They lost me at backpack pcs, gonna be like ghostbusters, cue the music:lol:

SirBaron Dec 28, 2019 05:57 AM

What's the FOV like on the quest compared to PSVR?

For me FOV on the PSVR is too narrow.

Destroy Dec 28, 2019 06:15 AM

Quote:

Originally Posted by Nascar24 (Post 1338168653)
They lost me at backpack pcs, gonna be like ghostbusters, cue the music:lol:

Sure but the Jest err... Quest is chicken feed compared to this.

Nascar24 Dec 28, 2019 07:53 PM

Quote:

Originally Posted by Destroy (Post 1338168733)
Sure but the Jest err... Quest is chicken feed compared to this.

No thanks, the quest is heavy enough.

Nagorak Dec 30, 2019 06:37 AM

I actually bought a used Zotac VR GO about a year ago. I managed to get it for $1000, which I thought was OK for a semi-portable i7 6700/1070 machine.

I use it for a portable computer along with a portal monitor...kind of like a less portable laptop, but still better than dragging around a desktop. It's not good for setting up in a coffee shop or something, but not so bad if you're just going somewhere and staying there. So, for example, when I went to visit my Dad last year for the holidays, I brought it. It's powerful enough to do VR, so you can use it to demo it to people. Also it can be easily moved around the house as an extra gaming PC/VR PC.

But, anyway, VR backpacks work OK. The biggest problem is battery life, which is pretty short. My VR GO came with 2 batteries, and that gets you maybe 1.5 to 2 hours of game play. Really you'd need another set so you can have one charging at once, while the other are being used. That would get you 5-6 hours I think, which is more than most ever would use.

Also you're wearing a backpack, which although it's not that heavy, all things being equal it's worse than not having one. I think the VR backpacks were an OK concept, but for personal use they were basically killed by the wireless adapters which are simply more practical. Probably for some commercial "warehouse scale" applications they still make sense (which I think is why Zotac made one). I suppose it would still work if someone really wanted a wireless Valve Index or Rift S, but otherwise just going with a Vive Pro Wireless makes more sense.

Still, if you want a semi-portable secondary machine and you can find a VR backpack cheap enough, it may be justifiable, but only if you can also use it for something else besides being a VR backpack. The trick is to check Ebay for used, because the people selling them take a big hair cut due to them being such a niche product, which most have no interest in.

Destroy Jan 7, 2020 12:34 PM

nVidia on newer cards has Variable Rate Super Sampling for VR

SirBaron Jan 7, 2020 01:20 PM

Quote:

Originally Posted by Destroy (Post 1338170107)
nVidia on newer cards has Variable Rate Super Sampling for VR

That's a pretty nice feature to have.

wabbitslayer Jan 18, 2020 04:34 PM

OK, about to make a purchase (for my teenagers) this week:

Rift S or Quest (64gb)???

Read about both til my eyes are bleeding and I still don't know!

Trunks0 Jan 18, 2020 05:16 PM

Quest. If they ever want to tether to a Desktop/Laptop they can either wired or wirelessly and they can use it stand alone.

Nascar24 Jan 18, 2020 06:09 PM

Quest is the only one to buy these days.

Destroy Jan 19, 2020 03:41 AM

Quote:

Originally Posted by Nascar24 (Post 1338171953)
Quest is the only one to buy these days.

Total BS. There is no ONE to buy.

Buy what suits your needs and price point.

SirBaron Jan 19, 2020 03:47 AM

Quote:

Originally Posted by wabbitslayer (Post 1338171945)
OK, about to make a purchase (for my teenagers) this week:

Rift S or Quest (64gb)???

Read about both til my eyes are bleeding and I still don't know!

I have quest and if you buy this https://www.amazon.de/gp/product/B07...?ie=UTF8&psc=1

then you will be also able to connect it to your PC. If your GPU is pretty good then you can use Oculus Debug Tool to increase the quality.

Also if you use something like ALVR (if you have good wifi) then you can also play said PC games wireless and pretty decent looking too.


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