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That debugging tool existed since the original Oculus Rift to increase pixel density. I used it alot and pretty much a requirement for the low resolution in Oculus rift games. Back then it wasn't public, you had to enable it manually.
SteamVR also has this functionality built in regardless of headset. ![]() |
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SteamVR also only works for SteamVR Games while Oculus Debugging on quest is required if you want to run the Quest at higher resolution or native resolution even with STEAMVR. As the LINK mode by default doesn't run at native resolution. |
Got a Rift S for the weekend. This experience will determine if I buy my own unit.
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humble bundle has a vr bundle, pretty good games in this bundle https://www.humblebundle.com/games/v...n=tile_index_1
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Yep picked up that bundle.
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Unfortunately I can't play as long as I thought I could. I have had experiences with VR before and didn't have this issue. But I can't play more than an hour and I get dizzy and somewhat disoriented. I think I might hold off for a bit til they get around 200. I can hold onto the unit I have for awhile so I can finish this game. But I don't see myself playing VR everyday even if it had the library to do that. |
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TLDR; VR takes effort.
The VR honeymoon is over. As a lazy gamer, I'm finding full VR sort of a hassle. Making space then taking 2 meter walk arounds while flailing ones arms about and slowly feeling nauseous turns out to be not relaxing or 100% enjoyment for me. My VR has pretty much become 95% seated and 95% easier and thus enjoyable. Ironic, its like the anti-VR thing to do or want, heh. Seems I just want the immersion but not the extra effort that goes with it. |
I'd be perfectly happy with using VR that way. :lol:
I just want a great display that actually puts me into the action and environment. Couldn't care less about walking around and doing the actual motions and using a variety of physical controllers. I'd probably even be happy with a gamepad honestly. I recently used the new Index controllers, and those are awesome though |
That's exactly how I play games with VR.
Standing up and walking around is cool for like a minute, then it gets tiresome. Mostly play seated and move with teleportation or smooth movement. Smooth movement tends to make you feel like you're in a motorized wheelchair (like in Skyrim VR), but so what :lol: . When I'm in an interesting area, I can stand up and look around if i want to. |
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Games like Super Hot were you doge and weave are a good work out. |
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With the exception of games like Beat Saber, Table Tennis etc, I play most games seated.
1. I can play like this forever without VR sickness 2. I'm lazy Smooth movement and all comfort features off is how I play all games. (that have it) |
Can you just sit down and play most of the VR games with a controller or keyboard/mouse the old school way? Or are they all locked to their proprietary motion schemes?
I've only used my buddies units with full sim racing rigs, or standing up with the various controllers. |
Most games that aren't driving or cockpit simulators tend to be standup experiences.
Most games support Vive, Rift, Windows Mixed Reality controllers/headsets. There tends to be mods for games that don't officially support both. Despite their differences, the controllers are all have similar numbers of buttons and analog controls, so it isn't that big a difference. |
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got an odyssey+ for my regular pc, its quit light, screen is pretty good too. controllers are decent, still prefer my index but this is good for seated vr/driving games when I don't feel like going to the vr gaming room.
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looks like HP has a new headset coming soon on steam
https://store.steampowered.com/app/1...HP_VR_Headset/ |
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index is in the gaming/vr room (its an empty room with no chairs/furniture etc) where I can use the space for roomscale etc..and yeah its great for driving games also, the odyssey is in my main work/pc room, gaming backup pc where I'm usually at most of the time.
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With a comfort fix, this looks like it would be a great, low price HMD for simmers.
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The nolo controllers are kinda ****, I used them on the PSVR. For me anything that doesn't have analog sticks might as well gtfo.
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Latest Oculus Quest update lets the Link feature now work with USB 2.0 cables, including the one that comes in the box.
https://uploadvr.com/oculus-link-usb-2-update/ |
https://www8.hp.com/us/en/vr/reverb-...=va_vxbe6kzc5h
HP Reverb 2 officially announced, $600 for full package - Two 2160 x 2160 (4k) LCD Panels (brand new, better colors & contrast, reduced persistence, brighter) - 90hz - 6 meter cable - 114° FOV - Mura has been fixed - Similar microphones to Reverb G1 - 1.21 lbs/550 grams with cable (lighter than oculus quest & index) - "Less God Rays than Index" |
Nice! That would be a nice upgrade over my current Samsung Odyssey. Looking forward to this more than the 3080Ti.
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