![]() |
Official PlayStation 5 thread
Quote:
|
slightly weaker (GPU) rated performance as compared to the next X.
With both m$ and Sony looking towards PC as a viable second market for their exclusives Sony must be looking (gunning for) at a significant price advantage against the next X. |
Quote:
Whoops! :p |
Loved the talk about 3D audio. It kinda came off like they where reinventing the wheel.... but it sounded really promising and I can't wait to hear it.
|
![]() The PS5 better be at least 50-100 cheaper. Also it doesn't have 100% backwards compatibility with the PS4, they tested 100 popular titles and most worked, some too fast. |
Quote:
For non supported games with 5.1 or whatever, they get converted but the naitive Dolby support is much better. |
I expected it to be more powerful than the x, but seems they went the more affordable route with their hardware this time around.
|
That part was cool, but we have that now. The talk about actual 3D audio, that was using RayTracing to get highly accurate sound is what got me excited.
|
Quote:
|
The Raytraced 3D audio should be speaker setup agnostic. Sony's own HRTF being mostly headphone centric at the moment. They also said it's working with stereo speaker setups, but has sweet spotting. Also sounds like HRTF for home theatre setups may happen later down the line.
EuroGamer - Digital Foundry has a pretty good article up based on the video https://www.eurogamer.net/articles/d...ext-gen-vision Kinda sounds like this " Tempest Engine" is an evolution of AMD's TrueAudio. |
Fascinating stuff, and Mark Cerny is the best in the business. Hopefully he'll continue to design hardware for Sony for years to come.
Interesting to see how similar PS5 & xbox series x solutions are. Ryzen+RDNA with some additional hardware optimizations, dedicated audio processing chips, SSD utilization with lots of novel strategies to make the most of the system's RAM. Expandable SSD storage options, plus ability to backup games on an older harddrive. I suppose alot of this is pretty obvious, but it's nice to see anyway. One big difference was that Cerny emphasized PS5 using variable frequencies, while MS emphasized static frequencies... both seem to be claiming advantages over the other. Still some outstanding questions remaining:
I'm a bit disappointed to hear that not PS4 games are bc supported... Hopefully the small % that are not supported at launch will be supported later on with software updates? I assume the most popular PS4 games will get updated to take advantage of PS5's capabilities. 'Sounds like the rumors of bc support for PS2/PS3 games was not true... unless Sony is waiting for surprise reveals later? I'm sure Sony will be happy to sell you new HD remasters of the same PS2 games again though! |
Wallet will go empty this year, XBOX series X, PS5, New Video Card, 2K or more gone. Video Card will not be one of the Ti versions at $1500.
|
Quote:
If not then xbox seems to be the winner this new gen in terms of performance. |
Quote:
|
Quote:
|
So PS5's ssd is 5.5gb/s, compared to xbox series x 2.4gb/s. https://www.theverge.com/2020/3/18/2...s-release-date Cerny says levels will load in 1 second on PS5... I guess that means levels will load in 2 seconds on xbox?
The Digital Foundry guys were speculating that the SSD may be fast enough that they might be able to render textures directly from the SSD without having to use RAM... or at least be ultra-optimized for just the textures you're seeing on screen. Makes me think about Carmack's megatexture tech, which is basically dead now. Maybe it was just way ahead of it's time? |
Quote:
|
Quote:
|
Quote:
|
Quote:
https://youtu.be/0eBaPS3uj-A |
Quote:
My post above was about there being little or no real world difference between a PCIE 3 level NVME SSD and a PCIE 4 level NVME SSD. This holds true for pretty much everything except specific sustained sequential workloads that you'll never see with gaming. It's a no-brainer for both next gen consoles to include NVME SSD's. I just think Sony's choice to go with one as fast as that wasn't the wisest decision. |
Quote:
|
I'm all in on the PS as far as consoles go. If the 5 has decent enough BC I might do it, but right now the 4 pro handles my console needs just fine.
|
Doesnt matter if the PS5 is slower than the new xbox - its down to the games at this point. The difference between those specs is not going to show a visual difference in games. PS5 has the huge advantage of Sony's exclusive titles.
|
Quote:
|
Quote:
|
Quote:
Of course, one can question whether texture quality is really going to be that important moving forward (as textures are already pretty sharp). |
When your in a closed system, the ability to utilize that extra bandwidth will play out. Don't forget, devs have been messing with texture streaming tech since PS2. That was pulling from a bloody DVD drive.
|
Quote:
|
Mark Cerny explains why he likes running higher GPU clocks. Watch from 31:37 to 33:17:
|
Quote:
Sure, PCs will be alot more powerful in a couple years, but that matters less and less nowadays. With 4k graphics, ray tracing, high framerates, graphics will be driving straight into the diminishing-returns territory. Especially since most studios are targeting consoles anyway, I expect most upcoming games will run fine on console-level hardware for the duration of this generation. |
If not at the start, then after one year Most games will be 4k30fps and many eventually will be below 4K upscale by checkerboard rendering.
If anyone thinks developers are going to stick with 60fps when they can increase visuals by dropping FPS or resolution then they’ve been living under a rock for the past 3 generations. Frame rate and resolution are always the first to drop, always have, always will. |
Quote:
I'm very much of the same mind as you though. If I can get that satisfying experience for less than the cost of a new video card alone, I'll take it. I'd sure like to see that backwards compatibility though... |
Quote:
|
I honestly don't think that the PS5's big new SSD tech is going to be all that game changing or even noticeable on something other than their exclusives. If it is cross platform game, I doubt that most developers are going to design for two separate systems vs. go with the lowest common denominator, which is still a HUGE increase over previous gen.
As for why the Xbox or PS5 over a PC for the majority of people, simplicity. Drivers, OS updates, and all sort of things can often break a game outright. Not to mention, I still game a lot on my Xbox simply because that is where my friends are. Sure, solo games are fun and all, but there is something to be said about getting 4 or 5 of your best friends and playing until 3am... |
|
Quote:
![]() |
Quote:
|
Quote:
|
Quote:
|
All times are GMT -5. The time now is 01:44 AM. |
Powered by vBulletin® Version 3.6.5
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
All trademarks used are properties of their respective owners. Copyright ©1998-2011 Rage3D.com