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-   -   Official VR Headset discussion (http://www.rage3d.com/board/showthread.php?t=34008998)

Omega53 Sep 4, 2014 03:56 PM

Quote:

Originally Posted by Seyiji (Post 1337568674)
Damn I came in here half expecting you to say your gf bought you a DK2 :lol:

As much as I have thought about it, by the time it actually ships to me they will probably have either announce DK3 or the consumer model at which point I will be kicking myself.

kboye Sep 5, 2014 01:39 AM

3 months for arrival is just just before Christmas, which still leaves ~half a year of enjoyment before the real product arrives, which again will probably take a few months to arrive.

Not bad ; I almost preordered just now :)

OzzieBloke Sep 5, 2014 08:08 AM

Going to hold out for consumer version and hope they use a high-res pentile screen / displaced layers or something similar to reduce the screen-dooring effect.

badboy Sep 15, 2014 03:02 AM

http://www.techradar.com/news/gaming...r-2015-1265010


Quote:

Oculus is keeping quiet on its plans for the launch of a consumer-ready version, but we've learned that the company is planning to roll out a public beta for the headset as early as April 2015.
:(
Release it already!!!!! :cry:

AllexxisF1 Sep 15, 2014 09:51 AM

I will do everything within my power to get one of the first consumer versions. :lol: This thing is gonna rock and be all over the media when it comes out. Watch Jimmy Fallon will have it on first then it will be everywhere.

Omega53 Sep 20, 2014 12:37 PM

New oculus announced. Higher res/hz and 360* tracking.

night Sep 22, 2014 12:31 PM

I will be very disappointed without a good step up in FOV. Like.... 110 minimum.

bill dennison Sep 22, 2014 03:33 PM

http://www.tomshardware.com/news/ocu...dia,27729.html

Quote:

When Nvidia made its low-latency VR announcement, I immediately thought that the green team was going to have a de facto advantage over the red team. Fortunately for AMD users, this isn't the case.


According to Tom Forsyth, Oculus VR's Software Architect, this is a new enhancement for Nvidia GPUs that is already available in AMD graphics cards. In fact, some of these optimizations can be found in current Xbox One and Sony PlayStation 4 platforms as part of their respective SDK. Why? Because they are based on AMD GPUs
:hmm: :cool:

Progression Sep 22, 2014 06:04 PM

Quote:

Originally Posted by bill dennison (Post 1337578168)

That's... really cool. But you know what pisses me off? AMD are a bunch of morons for not taking advantage of these kinds of things for promotional material. They repeat the same crap over, over, and over again throughout history. How much cool tech these guys develop and goes pretty much unnoticed or unused (both in practical and marketing terms)?

Get on the ball, AMD! :mad:

badboy Sep 22, 2014 11:50 PM

Quote:

Originally Posted by bill dennison (Post 1337578168)

It needs driver support... coming in 2050 from AMD :bleh:

bill dennison Sep 23, 2014 12:10 AM

Quote:

Originally Posted by badboy (Post 1337578330)
It needs driver support... coming in 2050 from AMD :bleh:

and nv will require a 300 buck adapter :bleh:

badboy Sep 23, 2014 04:21 AM

Quote:

Originally Posted by bill dennison (Post 1337578338)
and nv will require a 300 buck adapter :bleh:

no just a new card... even if the old cards would have it they would not activate it in the drivers :bleh:

BababooeyHTJ Sep 23, 2014 10:08 AM

Quote:

Originally Posted by badboy (Post 1337578378)
no just a new card... even if the old cards would have it they would not activate it in the drivers :bleh:

Lol, probably. There is a vr option in the control panel though.

aviphysics Nov 13, 2014 11:21 PM

*brushes some dust off the thread*
I sure hope this rumored 4K 5.9" Samsung screen gives some hope of an even higher res OCR. DK2 is a lot better than DK1, but it still needs more pixel density.
http://www.cnet.com/news/samsung-rep...moled-display/

It is such a shame that the optics of turning a flat screen into a wide FOV cause the center of vision to have the lowest resolution, while the peripheral vision gets the better half of the deal.

Mangler Jan 7, 2015 04:26 PM

RIP oculus rift.

Why would anyone buy that toy when 3dhead is around?



http://uk.businessinsider.com/3dhead...-killer-2015-1




:bleh:

Seyiji Jan 7, 2015 04:34 PM

Quote:

Originally Posted by Mangler (Post 1337641781)
RIP oculus rift.

Why would anyone buy that toy when 3dhead is around?







:bleh:

I...is that lady dead with a broken neck :cry:

bill dennison Jan 7, 2015 04:54 PM

Quote:

Originally Posted by Mangler (Post 1337641781)
RIP oculus rift.

Why would anyone buy that toy when 3dhead is around?







:bleh:

oh look a VR Helmet for the alien

:bleh:

jolle Jan 8, 2015 03:46 AM

You better not eat garlic or whatever before getting trapped with yourself in one of those.

night Jan 8, 2015 09:14 AM

Oculus update


night Jan 8, 2015 05:34 PM

Tested


night Jan 25, 2015 07:29 PM

Wow... call me impressed. Just got back from PAX. They only had DK2 set ups with Valkyrie and Elite Dangerous. But even with the old DK2 and heavy screen door it was an immediate, brilliant effect. I had my contacts in, so 20/20, and no adjustments needs, no 'getting used to it' period needed, it was instant completely natural 3D.

The Valk demo really made use of Oculus by having the AI doing loops around you standard dog fight style. Elite seemed to just want you to chase an AI around. Few people who demo'd the Oculus with Elite ever did more than stare straight ahead.

This was my absolute must see, practically praying for it to be there and the whole trip was worth just to get this first hand.
I am completely sold as a day 1 buyer.

Kain Jan 26, 2015 01:39 PM

Can/could the Oculus Rift be used to watch movies?

Exposed Jan 26, 2015 01:42 PM

Don't see why not.

aviphysics Jan 26, 2015 01:48 PM

Quote:

Originally Posted by Kain (Post 1337654485)
Can/could the Oculus Rift be used to watch movies?

People have created virtual movie theaters for watching movies with other rift users in a simulated theater.

Really though, the resolution is still not good enough for great movie watching. Unlike a normal TV, OCR has to spend its pixels covering your entire FOV. On top of that, the required lenses produce the lowest pixel density in your center of vision.

Omega53 Jan 26, 2015 01:53 PM

Quote:

Originally Posted by aviphysics (Post 1337654493)
People have created virtual movie theaters for watching movies with other rift users in a simulated theater.

Really though, the resolution is still not good enough for great movie watching. Unlike a normal TV, OCR has to spend its pixels covering your entire FOV. On top of that, the required lenses produce the lowest pixel density in your center of vision.

Wait for the consumer 4k model

night Jan 26, 2015 07:54 PM

are we gonna have 4k screens that size so soon?
It would be nice just for the fill, never mind even bothering to play a game at that res. Even to negate most of the need for AA to take the load off our comps for 3D.

badboy Jan 27, 2015 04:31 AM

Quote:

Originally Posted by night (Post 1337654766)
are we gonna have 4k screens that size so soon?
.

Samsung is making a 4k mobile display.
Oculus has a deal with samsung to have access to all their latest display tech.

night Jan 27, 2015 09:16 AM

hmm... nice.. but i'd still like to see a 21:9 size screen for a future oculus version. But I guess that would have to be oculus only, I can't think of any other application for it.

badboy Jan 29, 2015 07:54 AM

Quote:

Earlier today Oculus announced Story Studio, its in-house production team dedicated to producing virtual reality movies.

I just watched Lost, the first short from Story Studio. That stand up and shout moment? Itís arrived.
http://www.theverge.com/2015/1/26/79...-film-sundance


:drool: :drool: :drool: :drool: :drool:

Gregor976 Jan 29, 2015 12:48 PM

Quote:

Originally Posted by badboy (Post 1337654978)
Samsung is making a 4k mobile display.
Oculus has a deal with samsung to have access to all their latest display tech.

Can't wait. :drool:

That's why even though I click on the DK2 order page every couple of days, I've been able to resist scratching that itch.


So far.


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