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-   -   Official VR Headset discussion (http://www.rage3d.com/board/showthread.php?t=34008998)

SirBaron May 17, 2015 08:08 AM

Must be a custom panel, as that would be one messed up ratio.

bill dennison May 17, 2015 11:17 AM

Quote:

Originally Posted by kboye (Post 1337712207)
uh, I read that as 2160 (/2) x1200 per display / eye. Half width per eye (1080x1200 x 2).

me to

Quote:

Rift runs at 2160×1200 at 90Hz split over dual displays
and
two screens ?

0091/2 May 17, 2015 08:45 PM

Quote:

Originally Posted by bill dennison (Post 1337712256)
two screens ?

One for each eye. Actually I'm not sure. It sounds like it need two monitor ports.

SirBaron May 18, 2015 02:02 AM

Pretty sure they said two screens same thing HTC is doing with valve.

Omega53 May 18, 2015 06:41 AM

Quote:

Originally Posted by addseo1118 (Post 1337712628)
Good to see your posts.
Thank you so much.

I have some amazing snake oil I'd like to sell you

night May 18, 2015 10:24 AM

no final fov number?

bill dennison May 28, 2015 05:28 PM

http://www.engadget.com/2015/05/28/g...ump-cardboard/

:lol:

Dave May 28, 2015 10:47 PM

Can't wait for this and to use it with SLI. Sounds like you would get perfect scaling as each GPU works on 1 eye.

OzzieBloke May 29, 2015 12:04 AM

Quote:

Originally Posted by night (Post 1337712756)
no final fov number?

100 degrees FOV I remember reading somewhere.

bill dennison Jun 11, 2015 03:46 AM

Quote:

Leaked images could point to Oculus controller, final Rift design
http://arstechnica.com/gaming/2015/0...l-rift-design/

and a livestream today ?

in about 8 hours
https://www.oculus.com/en-us/

http://wccftech.com/oculus-e3-press-...rsday-10am-pt/

Omega53 Jun 11, 2015 09:46 AM

1PM My body is ready

Omega53 Jun 11, 2015 12:01 PM

http://www.twitch.tv/oculus

0091/2 Jun 11, 2015 12:23 PM

Xbone controller will be included with the rift.

Omega53 Jun 11, 2015 12:24 PM

Quote:

Originally Posted by 0091/2 (Post 1337722755)
Xbone controller will be included with the rift.

LMAO, I love how the twitch comments were saying the shadow of the controller looked like a xbox controller and it turned out actually being an xbox controller :lol:

AllexxisF1 Jun 11, 2015 12:36 PM

The Twitch comments are hysterical.

bill dennison Jun 11, 2015 12:57 PM

looks like they made their own stem system type controller

but they do look like they are lighter than

http://sixense.com/wireless

AllexxisF1 Jun 11, 2015 12:59 PM

Why on Earth would you show a third person over the shoulder game for VR :hmm: . Doesn't that kind of defeat the point of VR?

0091/2 Jun 11, 2015 01:00 PM

Did they mention what the price will be for the rift?

AllexxisF1 Jun 11, 2015 01:06 PM

Quote:

Originally Posted by 0091/2 (Post 1337722790)
Did they mention what the price will be for the rift?

I think the only thing they mentioned was the controller and that it's available Q1 next year.

You know something they could have done in a press release. Looks like they are really worried about Gabe. I have been a fan of Oculus for a long time, but I am not going to lie, I am really interested in what Valve has come up with.

Mangler Jun 11, 2015 01:13 PM

That third person games seems like something that would work just as well with 3d vision/regular 3d glasses.

0091/2 Jun 11, 2015 01:16 PM

Why makes you think they're worried? Oculus has a head start in software development.

bill dennison Jun 11, 2015 01:26 PM

Quote:

Originally Posted by 0091/2 (Post 1337722797)
Why makes you think they're worried? Oculus has a head start in software development.


I think I like steams better so far
http://www.pcgamer.com/steamvr-hands...rtakes-oculus/


plus more apt to get more of your steam games working with it

and I hate facebook

SirBaron Jun 11, 2015 01:56 PM

Quote:

Originally Posted by Mangler (Post 1337722795)
That third person games seems like something that would work just as well with 3d vision/regular 3d glasses.

Well yeah but at least with a VR headset you don't get lightbleed from outside sources, just the game and nothing else.

Also you can steam xbone games to the headset in a virtual room incase 900p/30fps is your kind of thing :bleh:

Omega53 Jun 11, 2015 02:06 PM

Quote:

Originally Posted by SirBaron (Post 1337722815)
Well yeah but at least with a VR headset you don't get lightbleed from outside sources, just the game and nothing else.

Also you can steam xbone games to the headset in a virtual room incase 900p/30fps is your kind of thing :bleh:

Lets recommend people have a gtx 970 so they can stream xbone games to a virtual tv from their PC :lol:!

SirBaron Jun 11, 2015 02:11 PM

Quote:

Originally Posted by Omega53 (Post 1337722817)
Lets recommend people have a gtx 970 so they can stream xbone games to a virtual tv from their PC :lol:!

Yeah it's pretty dumb, I suppose useful if the wife has taken control of the TV. But then just stream it directly to windows 10 instead :bleh:

Only way I can see it being a advantage is if you lose, or someone little **** gets on your nerves online, you can smash up the virtual room. :bleh:

night Jun 11, 2015 04:54 PM

WTF, i don't want an xbox control


Quote:

Originally Posted by AllexxisF1 (Post 1337722792)
I think the only thing they mentioned was the controller and that it's available Q1 next year.

You know something they could have done in a press release. Looks like they are really worried about Gabe. I have been a fan of Oculus for a long time, but I am not going to lie, I am really interested in what Valve has come up with.

Which we already knew Q1, so all they added is the dumb control

jolle Jun 11, 2015 06:12 PM

Quote:

Originally Posted by Omega53 (Post 1337722817)
Lets recommend people have a gtx 970 so they can stream xbone games to a virtual tv from their PC :lol:!

Yeah that's probably why.
That whole thing seemed a bit convoluted though, handy i suppose if you want to game Xbox on a projector but dont have one, at the off chance the game isnt out on pc too.
But i guess MS had to do something with VR when sony has that morpheus thing, which they'll likely make some noise about on e3.

0091/2 Jun 11, 2015 07:49 PM

Quote:

Originally Posted by night (Post 1337722911)
WTF, i don't want an xbox control

Too bad you're buying it.:bleh: I don't think is really a bad thing to include it. The joystick would be better for navigation. Does the xbox one controller have pressure sensitive buttons? I wonder how much it gonna cost. I don't think it's free.:bleh:

Megaman Jun 11, 2015 09:32 PM

So, it's available Q1 2016... What's the expected price tag on one of these?

night Jun 11, 2015 09:48 PM

Quote:

Originally Posted by 0091/2 (Post 1337722971)
Too bad you're buying it.:bleh: I don't think is really a bad thing to include it. The joystick would be better for navigation. Does the xbox one controller have pressure sensitive buttons? I wonder how much it gonna cost. I don't think it's free.:bleh:

.... mybae, but they are presuming a lot, and presuming I wanna pay for it. I already have 3 PS3 controls for my PC. Nevermind I only want VR for sims anyway

0091/2 Jun 11, 2015 10:11 PM

I guess you could sell it if they absolutely won't sell rift without it. :\

badboy Jun 12, 2015 12:28 AM

I think they got a deal with MS and are getting the controllers for almost no cost so they can include them in every pack without difference to the actual price with or without.

MS wants people to use their stuff and its a good campaign for them.

Mangler Jun 14, 2015 03:40 PM

Sounds like VR might be a mess with all these "headset x exclusive" titles.

bill dennison Jun 15, 2015 12:56 PM

another one 32:9
5120x1440 or 2560x1440 per eye :eek:
well that's going to take sli/cfx

http://www.starvr.com/


0091/2 Jun 15, 2015 07:52 PM

Sounds too good to be true. You don't think Oculus experiment with something like that? If that tech is ready Oculus would have presented it. They can just release a pro model if it was ready.:bleh:

OzzieBloke Jun 15, 2015 09:27 PM

Quote:

Originally Posted by 0091/2 (Post 1337724852)
Sounds too good to be true. You don't think Oculus experiment with something like that? If that tech is ready Oculus would have presented it. They can just release a pro model if it was ready.:bleh:

It'll work only for very low-detailed environments with current hardware. If their engine is so super-optimized as they say it is... well, it's still not that big a deal for me, as I wear glasses. My "in focus" field of vision is still only 100 degrees, so Oculus will do for me.

But it's interesting to see what they have on offer.

Edit: Have read up on some blubs and stuff. There may be the possibility that they will only use full-res rendering for the 90 degrees immediately in front of your field of vision, with the peripheries then rendered at lower res/detail, given that you're not paying attention to it as much. This still requires some clever computation jiggery-pokery, but it would reduce the overall strain on the graphics system.

jolle Jun 16, 2015 06:22 AM

Quote:

Originally Posted by bill dennison (Post 1337724603)
another one 32:9
5120x1440 or 2560x1440 per eye :eek:
well that's going to take sli/cfx

Feels like you could probably run less then native res and be OK, as long as the actual pixels are small enough to not show that screen door effect on the hardware side.
But ideally you´ll run native.

SirBaron Jun 17, 2015 06:41 AM

Yeah it's mainly the pixel size on the actual display that's the issue

Cream Jun 17, 2015 07:49 AM

Quote:

Originally Posted by bill dennison (Post 1337724603)
another one 32:9
5120x1440 or 2560x1440 per eye :eek:
well that's going to take sli/cfx

Can't see why you would need anywhere near that resolution?
I've a nexus 6 which is 2560 x 1440 (493 ppi) for the full screen. Without my glasses close up I've probably got the best eyes of anyone I know, and I can't make out individual pixels. the screen is 133mm wide.

jolle Jun 17, 2015 08:25 AM

Quote:

Originally Posted by Cream (Post 1337725952)
Can't see why you would need anywhere near that resolution?

The optics between your eyes and the screen zoom in a bit I think.
The screendoor effect on DK2 was probably not visible even if you looked really close at the display of the phone it´s using "in the real world".


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