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Old Apr 30, 2021, 11:40 PM   #15
SubCog
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In terms of games that do a good job accomplishing a "dark" feel, here's some examples I found on teh googles.

Interesting to see examples of how they can contrast a few really bright elements to make the dark elements feel much darker.

Also see how they tend to darken non-interactive areas on the edges of the game field to offer a more brooding look, while actually keeping most of the play areas are pretty well lit.

Doom often achieves a "dark" look by limiting the color pallet of a particular scene, sometimes making everything blue, red, or yellow. Crushing down the total colors can make everything feel dark, without actually being dark.

Also, Doom uses alot of distance-fog to obfuscate details, making the scene feel extra dark.













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Last edited by SubCog : Apr 30, 2021 at 11:57 PM.
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