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Old Mar 5, 2013, 10:32 PM   #8
Argoon1981
Radeon Northern Islands
 
Join Date: Apr 2007
Location: Portugal Braga
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OpenAl unfortunately is also going the way of the dodo, is used less and less on games now, being replaced by FMOD that afaik has no hardware acceleration capabilities nor even true 3D sound, it has 3D sound mind you the problem is that on FMOD the directional sound is treated like this "this sounds comes from the left channel or any other channel and have this volume and FX", on OpenAL sound is treated like this " this sound has this xyz coordinate on the game world, it is being blocked, occluded or deflected by this geometry modify sound accordingly ".

Creative is to blame on the death of OpenAL they bought it made it closed source just to let it die and rot, their new sound cards don't even use true hardware acceleration what imo kills the purpose of using a sound card.

I most say tho that there's some forks of the OpenAL code before Creative bought it but they or aren't used at all in games or used only on a few, they are OpenALsoft and Rapture3D this last one is a closed commercial option used on the Dirt games, it has the benefit of using a real 3D sound system that works fantastically with headphones like the old A3D system from Aureal, neither have hardware acceleration unfortunately.
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Last edited by Argoon1981 : Mar 5, 2013 at 10:37 PM.
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