honestly it is dx12. game devs trying to implement dx12 for the first time have tons of bugs because they don't know how to tune it well. where dx11 is handled more by the driver / cards. See outriders as the latest example of this.
Main rig: look at system spec tab
Storage Server: Dual AMD Opteron 6120 CPUs, 64Gigs ECC Ram 50TB usable space across 3 zfs2 pools
HOURGLASS = most appropriate named ICON/CURSOR in the Windows world :-)
In a dank corner of ATI central, the carpet covered with corn flakes, the faint sound of clicking can be heard........Click......click, click............as the fate of the graphics world and the future of the human race hangs in the balance.
I know....I know........Keep my day job :-)- catcather