Mar 20, 2020, 12:15 PM
Radeon Arctic Islands
Join Date: Jan 2003
Originally Posted by DeathKnight
My post above was about there being little or no real world difference between a PCIE 3 level NVME SSD and a PCIE 4 level NVME SSD. This holds true for pretty much everything except specific sustained sequential workloads that you'll never see with gaming.
Cerny was talking about being able to load texture data faster than you can turn around and look behind you. If that's true, and devs take advantage of it, it might be a big advantage in texture quality. Instead of having to hold all of the textures in memory for a chunk of the levels, you can hold only the textures that the player is seeing on screen at that exact moment.
Of course, one can question whether texture quality is really going to be that important moving forward (as textures are already pretty sharp).
Originally Posted by KAC
To be honest I never even found doom 3 to be scary since I have a big dick since birth.
Ryzen 2600x - radeon 6700xt - 16 gigs memory
NES, SNES, N64, Gamecube, Wii, Wii U, Switch, Gameboy, Gameboy Pocket, Gameboy Color, Virtual Boy, 6 GBAs, DS, 3ds
Sega Master System, Genesis, 32x, Sega CD, Saturn, Dreamcast, Game Gear
PS1, PS2, PS3, PS4, PSP
og xbox, xbox360, xbone
Atari 2600, 7800
Neo Geo Pocket Color
32 meg geforce2mx