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#91 | Advertisement (Guests Only)
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WYSIWYG
Join Date: Dec 2000
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![]() i dont understand why this game is popular, the gameplay feels very generic, the boss levels are typical console type annoying and frustrating. i rage quit and gave up now have just bought far cry 6, a lot better
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#92 |
nulli secundus
Join Date: Aug 2003
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▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ "Time is the school in which we learn, Time is the fire in which we burn. *Delmore Schwartz* ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ |
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#94 |
Starship Trooper
Join Date: Nov 2000
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![]() I've played the campaign a little while and it's making me want to go back and finish Titanfall 2.
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When the going gets weird, the weird turn pro. |
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#95 |
Keeping an open mind
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
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#96 |
Hugged your dog lately?
Join Date: Aug 2004
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#97 |
Yods be silent!
Join Date: Feb 2003
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May the Yods be silent |
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#98 | |
All ur gays r belong 2 me
Join Date: Apr 2003
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#99 |
Starship Trooper
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When the going gets weird, the weird turn pro. |
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#100 | |
Radeon Arctic Islands
Join Date: Jan 2003
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#101 |
EVGA RTX 3080 FTW3 Ultra
Join Date: Feb 2001
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![]() Great game! Just finished it, and I have not finished many games this year. |
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#102 |
All ur gays r belong 2 me
Join Date: Apr 2003
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![]() Yes game is dope af. I plan to play it on a harder difficulty setting and at least try to get all the collectibles. Wish there was an NG+ mode so I didn’t have to hunt all logs etc again. |
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#103 | |
Yods be silent!
Join Date: Feb 2003
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![]() Quote:
Halo Infinite was largely produced in work-from-home covid conditions. Its conceptual work has been years in the making, but at least production will have been something of the past two years. And in the game's credits, I noticed that an enormous amount of people appear to have been outsourced workers (Randstad, Neal Analytics, YCH, whole studios brought in to work on the game). I wonder if a lot of its eventual outcomes in terms of creativity and design can be partially traced back to those conditions: lots of distance between people, lots of figurative walls between different (sub-)studios. The game's open world has basically just the one look. Had there been people sitting side by side in a game development office, would they really not have come up with "let's add snow to all the higher peaks"? There are gigantic space ships floating around in the distance at every point in the game. Did they really not come up with a Halo Reach-like aerial assault, boarding and assassination level? ("Tell 'em to make it count", still hurts.) Could they really not have made at least some form of trench run work, for instance around one of the giant spires? (It's not like 343 isn't riffing off classic Halo elements everywhere else.) How did some of the bosses and their combat encounters even make it into the game? Was the central story line developed on MS Teams with a sticky notes app, instead of in a room with a bunch of visionary writers riffing off each other's work? Infinite could've been so much more than it is. It's a decent Halo title, it really is, but I also think it's high time for MS to go look at some "making of" videos for Sony's biggest hits. When it comes to killer apps, that's the bar I think Microsoft should hold themselves, their studios and their franchises to.
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May the Yods be silent |
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#104 |
All ur gays r belong 2 me
Join Date: Apr 2003
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![]() I don’t expect much story from 343. Tbh Halo 4 and 5 were massive disappointments. My biggest gripe is that the gameplay in MP hasn’t evolved over the years. To me it has regressed a bit instead. Main game was amazing to play at and the grapple really steals the show. I have never had this much fun with a grappling mechanic like I had in Halo Infinite. |
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#105 |
Troll SMod
Join Date: May 2004
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By your retarded posts i can only conclude you haven't been spanked enough. yoz |
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#106 |
Radeon Arctic Islands
Join Date: Jan 2003
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![]() Played through the first several missions of the game. So far enjoying it very much. Definitely feels like they learned some lessons from BotW about mission structure, making sure there's always a few choices without overwhelming the player. |
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#107 |
WYSIWYG
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my ageing rig- i5 4690, Gainward GTX970 Phantom, 16gb ram, Gigabyte Z97X UDH3 mobo Last edited by acroig : Dec 25, 2021 at 04:58 PM. |
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#108 |
OT Moderator
Join Date: Aug 2003
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![]() why do you have to join a lobby to play the campaign? :/ |
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#109 |
Radeon Sea Islands
Join Date: Sep 2003
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![]() Only on the second level of single player and the two-weapon limit is really really annoying. Making me wanna uninstall and play something else. I don't remember being annoyed at a weapon limit in previous Halo titles, I think they must have thrown way more ammo at you so you didn't have to swap weapons so often.
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#110 |
EVGA RTX 3080 FTW3 Ultra
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![]() Guns are everywhere! ![]() |
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#111 |
EVGA RTX 3080 FTW3 Ultra
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![]() I want to play more of Infinite but there just isn't much left to do, not a big go looking for collectable stuff. Finished any missions that were not done and found a few more units to save but that's just about it. |
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#112 |
Radeon Sea Islands
Join Date: Sep 2003
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![]() Yes they are, but not all archetypes (at least in the beginning levels). For eg. only found one shotgun so far, and disliked having to drop it as it was quite fun to use. You can play entire sections where only 'pistols' archetypes spawn, and its annoying as hell as I find myself wanting to swap to the archetype which best suits the situation. The devs should have said "hrm now that the player can almost instantly change his distance to the enemy with the grapple, maybe we should raise the limit to 3-4 weapons so he can switch as the situation calls for." AR a bit from distance, grapple close for some shotgun fun, grapple to a high ledge for a bit of sniping, flank nearby for some smg action - all without the annoyance of having to drop/swap weapons from the ground or 'chests'. Lastly in every other shooter game when you pick up a dead minibosses 'big bad heavy weapon' to use for a bit, you keep all your other weapons. Run out or ammo with it you just drop it and back to your loadout. In this game you drop your weapon when picking up a miniboss gun. So annoying. Reminds me of eurojank devs who refuse to learn from what other devs are doing and keep making games like its 2005.
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#113 |
OT Moderator
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![]() You can pick up mounted turrets and you keep your other two weapons. Hell I spend half the time with a turret when attacking a base because it kills things pretty quick. I'm not having too much of an issue with the ammo because the scan shows you exactly where to get more, and the plasma/kinetic recharge nodes are pretty plentiful. So far this game is like Halo Cry: Destiny Edition. Combat is fine but I don't really get the huge excitement over the grapple. All it means is that the world has 50 billion explosive canisters and I've died from them enough times for that to be annoying. I guess the grapple helps to navigate the rather rocky terrain and stun the shield dudes. |
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#114 | |
All ur gays r belong 2 me
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#115 |
Radeon Arctic Islands
Join Date: Dec 2009
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![]() Thank God for the multiplayer, it game me something to play after quitting Overwatch. Overwatch is such a garbage game, it makes you feel awful and there's no way to quantify your progress, there's no clear metrics and you depend on other 5 guys so whatever you do right or wrong is super hard to tell. Wish they would make another game like Starcraft 2 where you could measure your own progress. I got to #1 master playing Zerg and it was so satisfying after playing for so long. "Single player" or compact team competitive multiplayer games are my favorite, games like Halo, Starcraft 2, WoW, etc. The aiming on Halo MP feels PERFECT as well, almost as good as counter strike's mouse feel. At the moment I just wish there were more maps available.
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#116 |
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![]() Single player was pretty meh overall. The story is flat and the cortana angle felt undercooked. I didn't enjoy the boss battle focus. Boss battle, repeating room, boss battle, copied room, boss battle, duplicate room, two bosses, then 4 rooms the same in a row. Felt like I was playing destiny in a claustrophobic version of the Library from halo 1. Echo 216 is not that likable. Master chef can barely say more than one word. The open world is pretty meh too; FOBs are literally just a single platform with enemies around it. The combat obviously carries it. I used the threat sensor a lot indoors. The grapple is quite useful to get to ledges or steal vehicles or grab weapons. I wish it had more range though. The sentinel beam is very good and in the second half I felt like the devs knew this and just kept giving me ammo for it. Did Halo 5 give you ammo for weapons if you walked over them? That's a nice change from the old games where you'd have to pick up the weapon of the same type just to get full ammo. Outside you're so much more effective in a vehicle when coming across any group in the open world. So I'd just stay in a ghost and just run people over, since it's generally far more deadly than any weapon and has unlimited ammo + speed. Sometimes enemies throw you off it, but often they don't bother to get on so you can just hop back on without any loss of health. I'd even go so far as try to skate up inclines with it just to keep using it. People waiting for coop probably have the right idea, seems like the outside bits would play better with a buddy riding shotgun or using another vehicle. As a solo experience I give it about 7/10 Last edited by nutcrackr : Dec 28, 2021 at 02:47 PM. |
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#117 |
All ur gays r belong 2 me
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![]() Most marine weapons give you ammo when you walk over them in all Halo games. Same with needler. Energy weapons are a first that usually required a weapon swap. |
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#118 |
Troll SMod
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By your retarded posts i can only conclude you haven't been spanked enough. yoz |
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#119 |
Yods be silent!
Join Date: Feb 2003
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May the Yods be silent |
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#120 |
Troll SMod
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By your retarded posts i can only conclude you haven't been spanked enough. yoz |
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