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Console Gaming A place to discuss our favourite past and present gaming consoles. Talk about your favorite games, get nostalgic and share tips and strategies. |
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#1 | Advertisement (Guests Only)
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Buried above ground
Join Date: Mar 2003
Posts: 4,423
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![]() I know that it can't do it in hardware, but I heard it can do some shader operations in software. Been playing r-type final and I could swear it looks like pixel shading.
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#2 |
Keeping an open mind
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![]() It can do all kinds of stuff that can look like pixel shading but honestly PS are just a faster way and more accurate way to do effects we had been able to do for years(Bump mapping for instance) But I do beleave there is a game or two on the PS2 that has that level/ accuracy for some lighting or reflections. But nothing thats on the same level as on PC games ![]()
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
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#3 |
Radeon R520
Join Date: Dec 2000
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![]() "Pixel Shading" is nothing more than running a programmable subroutine for each Pixel. The PS2 is more programmable in that respect than any "Pixel Shader" will be in the next 5 years atleast - it just operates on the Framebuffer directly, since theres no "Gap" between Components that would kill Performance like PCs have. Also the CPU and Vector-Coprocessors are way more fitted for parrallel Vector-Calculations than the x86 CPUs are. Pixel and especially Vertex-Shaders are primary workarounds for the PC-Architecture to efficiently process the Framebuffer( at the cost of more advanced programmability) - which AINT a problem for some other Architectures. The Performance of the PS2 is way lower though( would be pretty bad if tech dint advance in 5 Years ).
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#4 |
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![]() I dunno, but I know that the PS2 can burn DVDs... LOL! Anyways, does anyone know if the PS2 can do Antialising to reduce jaggies? |
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#5 |
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![]() It can, but it's Super Sampling. Thus, it is rarely, if ever used. |
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#6 |
Radeon Arctic Islands
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![]() GT3's reflections are not per-pixel accurate. They're actually not any kind of accurate. They're pre-computed reflection maps that do not accurately represent the surrounding tracks. In a game like PGR2, however, the reflection cubemaps are calculated on the fly.
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Last edited by DeathKnight : Sep 4, 2004 at 10:49 PM. |
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#7 | |
Radeon R600
Join Date: Oct 2003
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![]() Next gen, I expect full reflections. ![]() Last edited by Alstrong : Sep 5, 2004 at 12:51 AM. |
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#8 | |
Keeping an open mind
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
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#9 | ||
Buried above ground
Join Date: Mar 2003
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#10 | |
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#11 |
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![]() But what about Antialising? Couldnt the Dreamcast do Antialising?? |
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#12 | |
Buried above ground
Join Date: Mar 2003
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![]() hmm, I had the same problem when I was using an nvidia card.
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#13 | |
Keeping an open mind
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![]() And yes the PS2 can do AA(SuperSample AA) but it takes a massive performance hit to use, and because of that I can't think of any PS2 game that use's it ![]()
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
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#14 | |
New Grimlock: now 80x80
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#15 | |
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Join Date: May 2004
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ATI cards 9500+ is the only cards capable of running Pete's opengl2 plugin smoothly and without errors, All nvidia cards up to and including the FX series have problems. However Nvidia's 6800 cards may perform good too, haven't heard anything about those. But it's true that with the regular DX and opengl plugins, then ATI's cards are slower.. But there just isn't any reason to use those for an ATI user, his opengl2 plugin is the most compatible out there, capable of displaying many in-game effects than the others can't. I.e the silence spell effect in FF9, it isn't displayed correctly in other plugins. The only downside is the lack of Anti-aliasing in opengl2, but there's shaders to produce a similar effect. The ARB program on maximum effect is highly recommended.
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#16 | ||
Buried above ground
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#17 | |
New Grimlock: now 80x80
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#18 | |
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Hehe, the software plugin is probably the most compatible yes. I was only thinking of the ones that actually looks good.. ![]()
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#19 |
New Grimlock: now 80x80
Join Date: Sep 2004
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![]() I myself use the software plugin if I can get away with it. I tend to not use any sort of image enhancing options in my emulators, unless the game is real ugly. Hell, I tried that recently and they somehow made the game WORSE looking.... Think it was due to the way the GFX engine in the game was made. Game sucked anyway, lol. The software plugin does have a few options to make stuff look better, BTW. The filters. It has around 1500(Well, more like 8 or so, but still, that is a lot.) filters. You can also turn on the G-Shaded polygons feature. You can set it to only shade the polygons that the game requests, or all polygons, IIRC. Check the software plugins's readmes and **** to be sure. Edit: Grammar and typo fixes. |
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#20 |
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![]() The filters are good for 2D games imo, especially super2xsal. Wish there was an "emulator" meant for old pc games with those filters.. There is ScummVM for Lucasarts games though.. I myself am a pc user, but also a FF fan, so that kind of forces me into using an emulator, since I personally can't stand pixelated graphics. My first FF game was FF7pc, and then FF8pc, soon after that I discovered the wonders of max AA, and found fixes to improve the music quality to psx standard. After improvements, the only thing lacking in FF7 compared to the ps1 version is the movie resolution. FF8 is superior on pc though.. Then one day, when my pc wasn't working. I borrowed a ps2 and FF9, and thought to myself "it can't be that bad, after all the graphics improved from 7 to 8, it has to be ok" And I sure was shocked.. I just couldn't believe how ugly FF9 looked.. Of course I played it anyway, but after that It was pc version, emulator or nothing for me. Of course I had to play FFX and FFX-2 on ps2.. my eyes hurt from all the flimmering and jaggies, but the graphics is ok otherwise. I'm still waiting for a working ps2 emulator, but that'll probably take quite a while.. Ok, I'll stop babbleing now.. ![]()
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#21 |
New Grimlock: now 80x80
Join Date: Sep 2004
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![]() I've always thought FF8 and 9 were ugly as hell. I hate the engine they used with a passion. The colors in FF7 were more defined. It was smoother too, at least on my TV. The artwork in it was also better. I can't wait for a good PS2 emu as well. You just gave me an idea for a poll..... |
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#22 | |
Buried above ground
Join Date: Mar 2003
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![]() FF8 had the best graphics out of the three, and I liked ff7's style much more then ff9.
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#23 | ||
Radeon Arctic Islands
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#24 | |
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#25 | |
2/10 will not bang
Join Date: Jun 2000
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oh well, if it ever goes down the toilet, i will always have the fixes downloaded on my comp and saved on a CD ![]()
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#26 |
Radeon Arctic Islands
Join Date: Sep 2002
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![]() Ah nice *me goes download* ![]() |
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#27 | |
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Works fine on any radeon, you just won't get AA. Which is reason enough to play the ps1 version in a emulator instead. Newer cards like Radeon 9500+ and Geforce FX+ don't support 8-bit palletted textures, and that makes it impossible to get AA without ugly looking green lines over the screen.
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#28 |
Good ol' ATI
Join Date: Sep 2004
Posts: 17,167
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![]() I believe that about Xbox console is very good pixel shader than PS2, but PS2 does put pixel shader for any games. Well Xbox had nvidia chip (which it from base Geforce 3 Ti 500). PS2 does had Graphics Synthesizer, 150 MHz. Well Xbox 2 console will possible to be powerful, it going take ATI R500 core, three 64-bit processors. http://www.geek.com/news/geeknews/20...0203023711.htm |
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#29 | ||
Buried above ground
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#30 | ||
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Thread | Thread Starter | Forum | Replies | Last Post |
pixel shading in far cry is super slow | Ansel Marrow | AMD Radeon Software Discussion and Support | 41 | May 9, 2004 12:59 PM |
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pixel shading Question ? PS3 will not have it...... | Dsn2k | AMD Radeon Discussion and Support | 16 | Mar 4, 2003 04:58 PM |
per pixel shading DX8 | madman2 | Radeon Technical Support | 0 | Jun 6, 2001 08:02 PM |
Pixel Shading - How to activate it? | Dyre Straits | Radeon Technical Support | 5 | Apr 27, 2001 11:07 PM |