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#181 | Advertisement (Guests Only)
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Radeon Arctic Islands
Join Date: Aug 2003
Posts: 19,469
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#182 |
Radeon Arctic Islands
Join Date: Jan 2003
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Posts: 21,894
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![]() So... DecaGear has a headset that's coming out some day that includes face tracking. They've got this video that's supposed to showcase how natural and realistic their face tracking is, but geez this is some serious uncanny-valley and terrible vocals. ![]() ![]() Also love that at the end she touches her boobs while saying "You've never played with anything like this" ![]() ![]() |
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#183 | |
Radeon Southern Islands
Join Date: Mar 2002
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https://twitter.com/sadlyitsbradley/...482677252?s=21 it's probably DOA/vaporware
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#184 | ||
Radeon Arctic Islands
Join Date: Jan 2003
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![]() ![]() Actually imo the most exciting thing DecaGear was rumored to be working on was a steambox-like box that would render VR games and wirelessly broadcast them to the headset ... basically exactly what I described in my earlier post. I do think there's an opportunity for someone to make something like that, targeted toward usage with the Quest 2. They also have announced a wireless module called the DecaAir, which they said would cost only $50. Who knows which of those products will actually launch, but they had some cool ideas. I have one of the DecaMove units. It's neat. I'd use it alot more if it had native support for Quest games.
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#185 | ||
Radeon Arctic Islands
Join Date: Aug 2003
Posts: 19,469
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![]() come on, yall know you want one https://www.kickstarter.com/projects...le/description ![]() and check out this comment: ![]() Now it makes sense why it looks the way it looks ![]()
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#186 |
Radeon Arctic Islands
Join Date: Jan 2003
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#187 |
Radeon Arctic Islands
Join Date: Dec 2009
Posts: 11,535
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#188 |
Radeon Arctic Islands
Join Date: Jan 2003
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![]() It's a cool idea, but you won't be able to crouch behind anything to take cover. I'm also super worried he's going to hit his head on that pipe if he jumps. |
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#189 |
Yods be silent!
Join Date: Feb 2003
Posts: 3,717
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![]() $4 pledged. ![]() Man, I appreciate the idea, but what a dumb thing to try and market. Meant to make VR more accessible? I'd have to DRILL into my CONCRETE upper floor. Not sure where I'd even start getting this into the attic, where I usually do my VR'ing. No thank you. But really, cool solution for him. ![]()
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#190 |
Believing is Seeing
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![]() I'm thinking about this guys. But I have a question... If I go with the Oculus Q2 to connect to my PC (essentially as a monitor) what will I be missing out on with the more expensive VR sets? |
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#191 |
Radeon Arctic Islands
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#192 | |
Radeon Arctic Islands
Join Date: Dec 2009
Posts: 11,535
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For example, a lot of people hated Doom VR, but I LOVED IT. However that game (and Skyrim) made me stop playing VR because I would just get tangled on my CV1's cables and it got real annoying. So I am not getting back into VR unless I get a wireless headset. There's an ultra-expensive one that is supposedly coming out this year that (apparently) has near biological resolution and will have wireless support. If that's the case (and my business takes off) I will get that one for sure. I apparently have a high tolerance for VR nausea because I never experienced it with Doom VR, Skyrim, Earth VR, etc.
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#193 | |
Yods be silent!
Join Date: Feb 2003
Posts: 3,717
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But compared to other HMDs, yeah, you'd be "missing" out on a slightly higher FOV, slightly higher resolution, slightly better tracking... Though in reality, I wonder how much of that would be noticeable.
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#194 |
PC
Join Date: Sep 2002
Posts: 21,491
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![]() Wired headsets will also have better clarity at the same resolution and better color accuracy since you are not watching a compressed video stream. |
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#195 | |
Believing is Seeing
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After looking at other sets ($1000+) I’m not sure the slightly better everything is worth the premium. |
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#196 |
PC
Join Date: Sep 2002
Posts: 21,491
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![]() It's not, the quest is good enough. It's not the most comfortable headset though, you might want to invest in a third party head strap. |
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#197 | |
Radeon Arctic Islands
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![]() Fact is, right now the Quest 2 is pretty much it. It's the obvious choice, with no real competition on features or value. You can get a much more expensive headset, but they're going to have severe compromises compared to the Quest. We're sitting at the very end of the life-cycle for this generation of PC headsets, and I really think it would be a mistake to blow $1,000 on something that's just not going to last long. Within the next year, I expect we'll see MUCH better PC headsets in that price range. Thinner, lighter, better screens, better features (inside-out tracking is amazing), eye tracking, and likely WIRELESS. If someone said they have $1,000 to blow on a PC headset, I really would recommend they just wait. Just buy a Quest 2 to hold you over, until a really compelling high-end headset launches. btw, it'll likely be Cambria.
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Last edited by SubCog : Jan 15, 2022 at 10:06 PM. |
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#198 |
Believing is Seeing
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![]() Thanks for the feedback my dudes. ![]() |
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#199 |
A Peculiar Person
Join Date: Sep 2003
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![]() I mean, I just dumped 1k on a new setup (vive pro2, knuckles, and lighthouses), but it was exactly what I wanted based on years experience with thr CV1 and playing with my dads Rift S. Wider highres FOV, external tracking, etc. Etc. For a first use headset, quest is hard to beat. |
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