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Other Graphics Cards and 3D Technologies Discussion forum for any graphics hardware not provided by AMD/ATI. Also place to discuss 3D technologies such as 3D Stereo, PhysX and other interesting developments/rumours in the 3D industry.

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Old Dec 22, 2016, 03:07 PM   #1321
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Hapatingjaky
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Quote:
Originally Posted by Nunz View Post
Installed.

Played WOW for 5min and it hard locked my PC. Hit reset button, didn't do anything, then PC shut down on its own. Didn't power back up automatically.

Powered it back on myself, and seems to be ok now. Not sure what that was ..

I also seen as high as 58c on my TITAN X in WoW this is with a hybrid cooler .. I may need to re-TIM the card but the temps seem really high for winter time, though I haven't monitored temps in some time as my system has been rock solid stable for quite a while. I only seen 55c+ in Witcher3 ..
Installed these at lunch on my Surface Book ( what I am on right now ) and no problems. Did DDU+CCleaner in Safemode though, ran WoW for 10 minutes and no problems.

Unfortunately I decided to secure erase the beast yesterday morning before I went to work, got Windows re-installed and the latest drivers but not this one. My install is not clean now ****....
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Old Dec 22, 2016, 03:21 PM   #1322
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I always DDU every driver, though not in safe mode.
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Old Dec 23, 2016, 05:59 AM   #1323
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Quote:
Originally Posted by Nunz View Post
I always DDU every driver, though not in safe mode.
You do know that it requires Safemode to work? It even gives you an error stating that you are not in Safemode when you launch it.
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Old Dec 25, 2016, 08:42 AM   #1324
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Originally Posted by Hapatingjaky View Post
You do know that it requires Safemode to work? It even gives you an error stating that you are not in Safemode when you launch it.
False. Works fine without safemode .. it only warns you that not running in safemode "can cause issues" which is rubbish. Never had an issue.
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Eat this protein bar, for it is of my body. And drink this creatine shake, for it is my blood.
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Old Dec 25, 2016, 10:45 AM   #1325
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Oh need to download this hotfix in the morning.
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Old Dec 25, 2016, 11:44 AM   #1326
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Quote:
Originally Posted by Nunz View Post
False. Works fine without safemode .. it only warns you that not running in safemode "can cause issues" which is rubbish. Never had an issue.
Says the bum with the PC crashing.
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Old Dec 25, 2016, 11:48 AM   #1327
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Quote:
Originally Posted by Hapatingjaky View Post
Says the bum with the PC crashing.
Crashed once, hasn't crashed again. nt
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Originally Posted by curio View Post
Eat this protein bar, for it is of my body. And drink this creatine shake, for it is my blood.
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Old Dec 25, 2016, 01:03 PM   #1328
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I haven't used DDU since about the 3870 to 4870 era on nv or amd safemode or not
99.9% loading over the top works fine, few times it done not I just let the amd or nv drivers uninstaller remove it and then reload

if you have to run that DDU POS the driver teams are not doing their jobs .
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Old Dec 25, 2016, 01:07 PM   #1329
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I don't have to run DDU, I just prefer a clean install.
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Eat this protein bar, for it is of my body. And drink this creatine shake, for it is my blood.
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Old Dec 25, 2016, 03:45 PM   #1330
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Quote:
Originally Posted by Nunz View Post
Crashed once, hasn't crashed again. nt
You're doing it wrong.
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Old Dec 28, 2016, 05:17 AM   #1331
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Yeah BF1 SLi is still not fixed.
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Old Jan 10, 2017, 08:49 PM   #1332
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Hotfix is out to fix a few BF1 issues
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Old Jan 25, 2017, 03:56 PM   #1333
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New drivers out yesterday (the 24th).

Quote:
Provides the optimal gaming experience for Resident Evil 7 Biohazard, Conan Exiles early access, and the For Honor closed beta
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Old Feb 15, 2017, 12:20 PM   #1334
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New drivers out....
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Old Feb 15, 2017, 01:24 PM   #1335
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New drivers out....
Waiting on the hotfix....
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Old Feb 15, 2017, 03:56 PM   #1336
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New drivers out....
Oh wow experimental OpenCL 2.0 support...

Only what 4-5 years too late
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Old Feb 17, 2017, 06:00 AM   #1337
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Old Feb 17, 2017, 07:57 AM   #1338
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Small fixes though, nothing major.

I like these drivers so far. I've been having a strange flickering every now and then while in-game with GSYNC enabled the past 1-2 releases, and this seems to have corrected it.
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Eat this protein bar, for it is of my body. And drink this creatine shake, for it is my blood.
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Old Feb 24, 2017, 04:15 PM   #1339
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A hotfix for the hotfix has been released.
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Old Feb 24, 2017, 05:21 PM   #1340
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Well that is why Steam In Home has been **** lately.
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Old Mar 1, 2017, 04:35 PM   #1341
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I'm 1/4 way through Rise of the Tomb Raider and NV is about to drop an optimised DX 12 driver which will see up to 16% increase on average in DX 12 titles, one game being RTTR.

I'll put this game on hold.
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Old Mar 1, 2017, 04:38 PM   #1342
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I'm 1/4 way through Rise of the Tomb Raider and NV is about to drop an optimised DX 12 driver which will see up to 16% increase in DX 12 titles, one game being RTTR.

I'll put this game on hold.
AMD stirred their **** that much did they that they are finally putting in an effort? I like it if so.

I'll partake and check Deus Ex and Rise when it's released.
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Old Mar 1, 2017, 04:40 PM   #1343
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Quote:
Originally Posted by Megaman View Post
I'm 1/4 way through Rise of the Tomb Raider and NV is about to drop an optimised DX 12 driver which will see up to 16% increase on average in DX 12 titles, one game being RTTR.

I'll put this game on hold.
Did not know that. Good to know.
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Old Mar 1, 2017, 04:41 PM   #1344
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FYI I corrected my post. It's actually 16% on average increase. It may be released about the same time the 1080 Ti comes out and AAAAAAAAND the increase in RTTR is a a whopping 33%


Quote:
NVIDIA Brings World's Most Advanced Real-Time Simulation and Rendering Technologies to DX12, Raising Game Realism to New Levels

GDC 2017 -- NVIDIA today announced GameWorks™ DX12, a collection of resources for game developers that will increase realism and shorten product cycles in titles designed using DirectX 12, Microsoft's API that unifies graphics and simulation.

These resources include updates to the NVIDIA GameWorks SDK for creating interactive cinematic experiences on PC games; updates to the NVIDIA VRWorks™ SDK for creating immersive virtual reality experiences; new developer tools; and a new Game Ready Driver.

Together, they provide developers with substantial performance gains, multiple new rendering and simulation effects, and other capabilities to help create games optimized for DirectX 12.

"We have invested over 500 engineering-years of work to deliver the most comprehensive platform for developing DirectX 12 games, including the world's most advanced physics simulation engine," said Tony Tamasi, senior vice president of content and technology at NVIDIA. "These resources will ensure that GeForce gamers can enjoy the very best game experience on DirectX 12 titles, just as they have on DirectX 11 games."

"NVIDIA's commitment to DirectX 12 is clear," said Cam McRae, technical director at the Coalition, developers of Gears of War 4. "Having them onsite during the development of Gears of War 4 was immensely beneficial, and helped us to deliver a game that is fast, beautiful and stable."

"NVIDIA creates stunning special effects that run in real time on a PC and provides them to game developers," said Hajime Tabata, division executive of Square Enix. "A lot of the visual magic you see in video games today is a direct result of NVIDIA's work behind the scenes. They are providing an invaluable combination of source code, tools, technology and the engineering effort it takes to help developers implement them. The advancement that we are trying to create through this collaboration is not simply about an evolution in visual appearance, but also to use new technology to create new user experiences."

GameWorks Physics Simulation Comes to DX12
The latest version of GameWorks builds on the over 2 million lines of documented code that are available to developers, providing them with a huge range of rendering and simulation effects. GameWorks technologies are currently used in more than 1,000 titles.

DirectX 12 introduced asynchronous compute, which unified graphics and simulation by allowing GPUs to run non-graphics workloads for effects such as post-processing, lighting and physics. But these effects are currently limited because most games can only allocate a few milliseconds to run these types of non-graphical simulations while still delivering smooth gameplay.

To maximize the efficiency of asynchronous compute for gaming effects, NVIDIA introduced the world's most advanced real-time physics simulation engine to DX12, with two technologies that take advantage of asynchronous compute:

NVIDIA Flow 1.0 -- a visual effects library that provides simulation and volume rendering of dynamic, combustible fluid, fire and smoke. Supports both DirectX 12 and 11.
NVIDIA FleX 1.1 -- a unified particle-based simulation technique for real-time visual effects. Supports DirectX 12 compute.
FleX and Flow are available immediately for free to registered developers.

GameWorks updates also include NVIDIA HairWorks 1.3, a library that enables developers to simulate and render realistic fur and hair for their games. Version 1.3 supports DirectX 12 and is also available immediately.

VRWorks Comes to DirectX 12
VRWorks includes APIs, libraries and features that enable headset and application developers to achieve a new level of immersion in VR. It has been updated to support DirectX 12 with better performance, lower latency and plug-and-play compatibility. It will be supported in the Unity 2017.1 beta, which ships this spring, and the Unreal Engine 4 game engines -- thus covering a majority of game development platforms.

World's Most Advanced DirectX 12 Developer Tools
NVIDIA also introduced several developer resources created to improve DirectX 12 game development, including:

NVIDIA Aftermath 1.0 -- a diagnostic utility that developers can use for analyzing DirectX 12 error reports.
Nsight™ Visual Studio Edition 5.3 -- a tool that lets developers debug and profile VR and DirectX 12 applications in real time. Includes support for the Oculus, OpenVR (HTC Vive) and DirectX 12 APIs.
PIX Plug-in -- PIX is a DirectX 12 debugging tool developed by Microsoft. NVIDIA collaborated with the Microsoft PIX team to expose NVIDIA GPU Performance Counters to PIX for Windows via a PIX Plug-in.
Game Ready Driver Optimized for DX12
NVIDIA also revealed an upcoming Game Ready Driver optimized for DirectX 12 games. The company refined code in the driver and worked side by side with game developers to deliver performance increases of up to 16 percent on average across a variety of DirectX 12 games, such as Ashes of the Singularity, Gears of War 4, Hitman, Rise of the Tomb Raider and Tom Clancy's The Division.(1)

Since the first launch of its Pascal™ architecture -- the world's most advanced DX12 GPU family, including the performance-leading GeForce GTX 1080 Ti® and GTX 1080 GPUs -- NVIDIA has continuously improved DX12 game performance through releases of Game Ready drivers. The drivers are timed with the release of the latest games by leading partners.

More information on NVIDIA's developer resources, including GameWorks and DirectX 12 developer tools

Keep Current on NVIDIA
Subscribe to the NVIDIA blog, follow us on Facebook, Google+, Twitter, LinkedIn and Instagram, and view NVIDIA videos on YouTube and images on Flickr.

About NVIDIA
NVIDIA's (NASDAQ: NVDA) invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined modern computer graphics and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI -- the next era of computing -- with the GPU acting as the brain of computers, robots and self-driving cars that can perceive and understand the world. Today, NVIDIA is increasingly known as "the AI computing company."

(1) Figure averages the percentage increase of benchmark numbers in the following: GeForce GTX 1080 at 3840x2160 with launch driver 368.81 vs 378.74 on an Intel Core i7 5930K, 16GB DDR4 using Win10 x64. Ashes of the Singularity, Crazy Preset (46.5, 50.9 or 9%), Tom Clancy's The Division 1.6, Max Settings + 1x SMAA Ultra (31.5, 32.7 or 4%) Hitman, High Settings + High SSAO (50.6, 62.1 or 23%), Rise of the Tomb Raider, Very High + 2x SSAA (20.5, 27.2 or 33%), and Gears of War 4, Ultra Preset (41.2, 45.2 or 10%).


Last edited by Megaman : Mar 1, 2017 at 04:46 PM.
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Old Mar 1, 2017, 04:43 PM   #1345
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FYI I corrected my post. It's actually 16% on average increase. It may be released about the same time the 1080 Ti comes out and AAAAAAAAND the increase in RTTR is a a whopping 33%
Wow. I gotta start keeping up on driver development more...
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Old Mar 1, 2017, 04:59 PM   #1346
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Let's ****ing go!!! NV coming out SWINGING. Good to see them putting out a big driver package that's helping DX12 performance - that should stifle the people complaining about Pascal's DX12 numbers.
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Old Mar 2, 2017, 02:51 AM   #1347
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Let's ****ing go!!! NV coming out SWINGING. Good to see them putting out a big driver package that's helping DX12 performance - that should stifle the people complaining about Pascal's DX12 numbers.
a swing and a miss that ball was thrown over a year ago

would have been better over a year ago when win 10 came out

we might have had a lot more dx12 games and maybe better dx12 multi gpu support by now if both were supporting it from the start


better late than never i guess

says nothing on Maxwell but we'll see
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Old Mar 2, 2017, 09:12 AM   #1348
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I know bill, nothing NV does will ever satisfy you lol, and apparently it's NV's fault that DX12 mGPU support sucks? That's a new one. Better late than never when AMD released the driver that boosted their DX11 performance. That would have been better 3+ years ago when the 290X was getting it's **** kicked in on Win7.

I'm just glad people are getting performance increases. Of course you see it differently
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Old Mar 2, 2017, 09:38 AM   #1349
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Did you read the small print on the testing? 33% on ROTR? Only 7 frames and its still not playable at their settings. Seems like cherry picked numbers to me.
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Old Mar 2, 2017, 10:04 AM   #1350
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Did you read the small print on the testing? 33% on ROTR? Only 7 frames and its still not playable at their settings. Seems like cherry picked numbers to me.
ROTTR was the only one that had big numbers like that. The rest was a claim for across the board 10-15%. I'll wait and see how it goes. I also can't imagine this is only for Pascal, I believe Maxwell is going to get this improvement as well.
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