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Old Jun 18, 2021, 11:19 AM   #31
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pax
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https://twitter.com/Broly_X1/status/1405793832445218817

Quote:
The actual performance of the FSR is very good indeed. AMD is not bragging.
4:45 AM · Jun 18, 2021·Twitter for Android

Quote:
vegeta
@Broly_X1
·
8h
Replying to
@Broly_X1
Performance mode does make the image look bad, and I don't recommend it.Upside-down face
No surprise there. Itll be quality mode or none at all for me.


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LaIn
@InJojo18
·
8h
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And what about the image quality ? Do you have any information ?
vegeta
@Broly_X1
·
8h
Be satisfactory enough.
Vegeta is a big leaker so looks like its nowhere as near as bad as dlss 1.0.
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Old Jun 19, 2021, 03:27 PM   #32
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It's a shame borderlands 3 isn't on the list, it gets pretty demanding at higher resolutions.
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Old Jun 22, 2021, 10:31 AM   #33
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FSR at ultra quality seems to be a pretty good fit for 4k displays.
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Old Jun 22, 2021, 02:20 PM   #34
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FSR seems fine. Definitely an improvement over running at native lower resolutions, and the performance boost is well appreciated.

The big issue is at timestamp 11:10:
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Old Jun 22, 2021, 02:27 PM   #35
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Initial reviews are positive. Much better than DLSS 1.0 was. This has serious potential IMO.
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Old Jun 22, 2021, 02:37 PM   #36
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I can see them adding TAAU in version 2.0 or whatever they will call it. And even motion vectors. The one thing we might never see is AI with ml previous image sampling that needs those tensor cores.
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Old Jun 22, 2021, 02:57 PM   #37
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Quote:
Originally Posted by pax View Post
I can see them adding TAAU in version 2.0 or whatever they will call it. And even motion vectors. The one thing we might never see is AI with ml previous image sampling that needs those tensor cores.
We might actually. nVidia accelerates it using Tensor cores, but it's not necessarily needed. Control launched with DLSS 1.9 and it didn't use them at all, while getting perfectly great performance boosts. Yes 2.0 looks better than 1.9, but it proves the point that it can be done without tensor cores. Pre-trained AI's are generally not very performance intensive.
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Old Jun 22, 2021, 07:52 PM   #38
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MLID said that FSR proves you dont need tensor cores so you might be right... Will be interesting to see how both dlss and fsr evolve tho and if tensor cores are eventually made good use of...

Id like just one AAA game they could test with both. With FSR working OOTB on everything at least as old as Maxwell on nvidia it behooves to think amd worked so hard for so long to make it that easy for it to work day one on so much hardware so well. It makes nvidia look bad on one front but adds a feature to RTX gpus in the same vein.

And it really looks like its entirely gameside for it to work so far, tho the latest amd driver might have some optimizations we arent aware of yet. Maybe the game with FSR updates the driver and or api?

More I read about this the more my mind is blown... this feature works seemingly flawlessly on full range of generations of gpus going back almost a decade. Day one. They just ran it on the igpu of intel 11k gen...
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Old Jun 23, 2021, 12:20 AM   #39
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Epic doesn't need to... They developed their own take with AMD's input called TSR (Temporal Super Resolution) for UE5 that is also hardware and platform agnostic...
Ironically UE5 TSR, among other technologies, is developed with guidance from AMD I read somewhere.
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Old Jun 23, 2021, 05:40 AM   #40
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What is AWESOME is that the 21.6.1 fixed the ID5 problem I had! Great!
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Old Jun 23, 2021, 09:06 PM   #41
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What is AWESOME is that the 21.6.1 fixed the ID5 problem I had! Great!
Success!
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Old Jun 24, 2021, 01:58 AM   #42
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Support has been added to Dota 2 :3
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Old Jun 25, 2021, 05:28 AM   #43
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Quote:
Originally Posted by Trunks0 View Post
We might actually. nVidia accelerates it using Tensor cores, but it's not necessarily needed. Control launched with DLSS 1.9 and it didn't use them at all, while getting perfectly great performance boosts. Yes 2.0 looks better than 1.9, but it proves the point that it can be done without tensor cores. Pre-trained AI's are generally not very performance intensive.
Although DLSS 2.0 turned out to be pretty good, there was a whole lot of BS involved with the original DLSS marketing. The whole AI training thing for DLSS 1.0 proved to be a total bust. Does DLSS even use AI training at this point (if not it's kind of misnamed).

Anyway, I'm just saying, it wouldn't surprise me at all if the tensor cores are not required. Especially considering how adaptable modern GPUs are for different data processing tasks I would be surprised if you could not run it as a normal shader. Maybe there's a larger performance hit or something, but it would very likely still work work.
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Old Jun 26, 2021, 07:16 AM   #44
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Old Jul 1, 2021, 07:38 PM   #45
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Old Jul 2, 2021, 11:19 AM   #46
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That is really kinda awesome. So easy a modder was able to implement it
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Old Jul 3, 2021, 10:03 AM   #47
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Considering that is glued on, that looks fantastic.
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Old Jul 7, 2021, 03:49 AM   #48
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Someone created an FSR mod for VR via OpenVR
Quote:
Modified OpenVR DLL with AMD FidelityFX SuperResolution Upscaler

This modified openvr_api.dll allows you to apply FidelityFX SuperResolution upscaling to many SteamVR games, as long as they use D3D11.
To install, find the location of the openvr_api.dll in the game's installation folder:
  • It might be located right next to the main executable (e.g. Skyrim, FO4).
  • For Unity games, look in: <GameDir>\<Game>_Data\Plugins
  • For Unreal 4 games, look in: <GameDir>\Engine\Binaries\ThirdParty\OpenVR\OpenVRvX_Y_Z
Rename the existing openvr_api.dll to openvr_api.orig.dll, then extract both the openvr_api.dll and the openvr_mod.cfg from the archive to this directory. You should now edit the openvr_mod.cfg to your liking and adjust the renderScale and sharpness parameters to your liking.
In case you want to uninstall the mod, simply remove the openvr_api.dll file again and rename the original openvr_api.orig.dll back to openvr_api.dll.
In case you run into issues, the log file (openvr_mod.log) may provide clues to what's going on.
Example results:
Important disclaimer

This is a best-effort experiment and hack to bring this upscaling technique to VR games which do not support it natively. Please understand that the approach taken here cannot guarantee the optimal quality that FSR might, in theory, be capable of. AMD has specific recommendations where and how FSR should be placed in the render pipeline. Due to the nature of this generic hack, I cannot guarantee nor control that all of these recommendations are actually met for any particular game. Please do not judge the quality of FSR solely by this mod
I intend to keep working on the performance, quality and compatibility of this mod, so do check back occasionally.


Known issues
  • Half Life: Alyx and Star Wars: Squadrons do not work, because they don't like you replacing their openvr_dll.api.
  • In rare cases, the rendering output may appear unnaturally dark when this mod is active. This is an issue with color space that I hope to be able to fix in a future release.
  • Please report any other game that isn't working, assuming that it is a SteamVR game and uses D3D11 for rendering.
https://www.reddit.com/r/virtualreal...elityfx_super/


https://github.com/fholger/openvr_fs...g/fsr_alpha1.1
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Old Jul 7, 2021, 06:32 AM   #49
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God bless the PC modding community
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Old Jul 8, 2021, 02:19 PM   #50
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that is the thing with FSR actually being open. implementation isn't locked away.
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Old Jul 11, 2021, 07:23 PM   #51
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So basically expect Nvidia to frantically tack on DLSS to as many games as possible now.
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Old Jul 14, 2021, 08:14 PM   #52
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So basically expect Nvidia to frantically tack on DLSS to as many games as possible now.


DLSS needs RTX cards and in the scheme of things RTX card owners are still few compared to non RTX cards

plus DLSS isn't on any of game consoles

DLSS is toast .

not that i want FSR either

give me a card with enough power to do 4k RT without cheats
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