Go Back   Rage3D » Rage3D Discussion Area » Gaming and Computing Forums » Console Gaming
Rage3D Subscribe Register FAQ Members List Calendar Mark Forums Read

Console Gaming A place to discuss our favourite past and present gaming consoles. Talk about your favorite games, get nostalgic and share tips and strategies.

Reply
 
Thread Tools Display Modes
Old Sep 4, 2004, 06:46 AM   #1
Advertisement (Guests Only)

Login or Register to remove this ad
Dizoja86
Buried above ground
 
Join Date: Mar 2003
Posts: 4,423
Dizoja86 is still being judged by the masses


Default Can the ps2 do pixel shading?

I know that it can't do it in hardware, but I heard it can do some shader operations in software. Been playing r-type final and I could swear it looks like pixel shading.
__________________
Quote:
Originally Posted by Nonsoft
From now on I'm going to make it so that every one of my actions expresses my hatred of everyone and everything.
Dizoja86 is offline   Reply With Quote
Old Sep 4, 2004, 08:02 AM   #2
Trunks0
Keeping an open mind
 
Join Date: Nov 2000
Location: Canada Vancouver, B.C., Canada
Posts: 21,273
Trunks0 can recite pi backwardsTrunks0 can recite pi backwardsTrunks0 can recite pi backwardsTrunks0 can recite pi backwardsTrunks0 can recite pi backwardsTrunks0 can recite pi backwardsTrunks0 can recite pi backwards


Subscriber
Default

It can do all kinds of stuff that can look like pixel shading but honestly PS are just a faster way and more accurate way to do effects we had been able to do for years(Bump mapping for instance)

But I do beleave there is a game or two on the PS2 that has that level/ accuracy for some lighting or reflections. But nothing thats on the same level as on PC games (I beleave GT3's reflections are per pixel accurate)
__________________
-Trunks0
not speaking for all and if I am wrong I never said it.
(plz note that is meant as a joke)


System:
Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit
Trunks0 is offline   Reply With Quote
Old Sep 4, 2004, 08:55 AM   #3
N-Rage
Radeon R520
 
Join Date: Dec 2000
Posts: 452
N-Rage is still being judged by the masses


Default

"Pixel Shading" is nothing more than running a programmable subroutine for each Pixel.
The PS2 is more programmable in that respect than any "Pixel Shader" will be in the next 5 years atleast - it just operates on the Framebuffer directly, since theres no "Gap" between Components that would kill Performance like PCs have. Also the CPU and Vector-Coprocessors are way more fitted for parrallel Vector-Calculations than the x86 CPUs are. Pixel and especially Vertex-Shaders are primary workarounds for the PC-Architecture to efficiently process the Framebuffer( at the cost of more advanced programmability) - which AINT a problem for some other Architectures.
The Performance of the PS2 is way lower though( would be pretty bad if tech dint advance in 5 Years ).
__________________
The less you know about computers the more you want Microsoft! - 1996 Microsoft ad campaign
N-Rage is offline   Reply With Quote
Advertisement (Guests Only)
Login or Register to remove this ad
Old Sep 4, 2004, 12:26 PM   #4
infamous_pb
Rage3D Veteran
 
Join Date: Feb 2003
Location: United States Right behind you! LOOK_OUT!!
Posts: 1,001
infamous_pb is still being judged by the masses


Default

I dunno, but I know that the PS2 can burn DVDs...














LOL!



Anyways, does anyone know if the PS2 can do Antialising to reduce jaggies?
infamous_pb is offline   Reply With Quote
Old Sep 4, 2004, 01:52 PM   #5
I.S.T.
New Grimlock: now 80x80
 
Join Date: Sep 2004
Location: Texas. Guess which city and you won't win a damned thing.
Posts: 2,572
I.S.T. is still being judged by the masses


Default

It can, but it's Super Sampling. Thus, it is rarely, if ever used.
I.S.T. is offline   Reply With Quote
Old Sep 4, 2004, 10:40 PM   #6
DeathKnight
Radeon Arctic Islands
 
Join Date: Mar 2001
Location: United States Cincinnati, OH
Posts: 21,355
DeathKnight can leap small-ish buildings in a single boundDeathKnight can leap small-ish buildings in a single boundDeathKnight can leap small-ish buildings in a single boundDeathKnight can leap small-ish buildings in a single boundDeathKnight can leap small-ish buildings in a single boundDeathKnight can leap small-ish buildings in a single boundDeathKnight can leap small-ish buildings in a single boundDeathKnight can leap small-ish buildings in a single boundDeathKnight can leap small-ish buildings in a single boundDeathKnight can leap small-ish buildings in a single boundDeathKnight can leap small-ish buildings in a single bound


Subscriber
Default

GT3's reflections are not per-pixel accurate. They're actually not any kind of accurate. They're pre-computed reflection maps that do not accurately represent the surrounding tracks.

In a game like PGR2, however, the reflection cubemaps are calculated on the fly.
__________________
AMD Ryzen 7 5800X | Fractal Design Celsius S24 AIO | Gigabyte X570 Aorus Elite | 2 x 16GB G.SKILL Ripjaws V DDR4-3200 (14-14-14-34) B-Die | MSI 3080 VENTUS 3X OC 10G | Creative Sound Blaster Z | Samsung 970 EVO 500GB M.2 NVMe SSD | WD Black SN750 1TB M.2 NVMe SSD | Samusng 850 Evo 500GB SSD | Seagate Barracuda 2TB | WD 640GB Black | Asus BW-12B1ST 12X Blu-ray Burner | Fractal Design Define R5 case | EVGA SuperNOVA 750 G2 PSU | Win 10 Pro | 1920x1080 w/ 48" LCD TV
HT: Vizio E48-C2 48" LED Backlit LCD TV | Onkyo TX-SR605 A/V receiver | JBL EC35 center | 2 JBL E30's (fronts, bi-amped) | 2 JBL N24II's (rears) | Homemade Sonosub w/Dayton 12" driver (extension to 14Hz), BASH 300w amp | Panasonic DMP-BD35 Blu-ray player | Toshiba HD-A2 HD DVD player | Xbox One S
Camera Gear: Nikon D7000 DSLR | Nikon 16-85mm F3.5-5.6 VR | Nikon 50mm F1.8 G | Sigma 105mm F2.8 EX DG Macro | Slik Pro 700DX tripod legs with Cullmann Magnesit 35Nm ballhead

Last edited by DeathKnight : Sep 4, 2004 at 10:49 PM.
DeathKnight is offline   Reply With Quote
Old Sep 5, 2004, 12:48 AM   #7
Alstrong
Radeon R600
 
Join Date: Oct 2003
Location: Alberta, Canada
Posts: 640
Alstrong is still being judged by the masses


Default

Quote:
Originally Posted by DeathKnight
In a game like PGR2, however, the reflection cubemaps are calculated on the fly.
It only reflects the environment AFAICS. It's still pretty cool to see though.

Next gen, I expect full reflections.

Last edited by Alstrong : Sep 5, 2004 at 12:51 AM.
Alstrong is offline   Reply With Quote
Old Sep 5, 2004, 06:23 AM   #8
Trunks0
Keeping an open mind
 
Join Date: Nov 2000
Location: Canada Vancouver, B.C., Canada
Posts: 21,273
Trunks0 can recite pi backwardsTrunks0 can recite pi backwardsTrunks0 can recite pi backwardsTrunks0 can recite pi backwardsTrunks0 can recite pi backwardsTrunks0 can recite pi backwardsTrunks0 can recite pi backwards


Subscriber
Default

Quote:
Originally Posted by DeathKnight
GT3's reflections are not per-pixel accurate. They're actually not any kind of accurate. They're pre-computed reflection maps that do not accurately represent the surrounding tracks.

In a game like PGR2, however, the reflection cubemaps are calculated on the fly.
Whoops you are correct to an extent(if you go threw a tunnel it will reflect the lights). Can't remember what is was that was was per-pixel but Iam not going to bother digging up the quote off the net since it is un-important anyway and WAY to far back to bother
__________________
-Trunks0
not speaking for all and if I am wrong I never said it.
(plz note that is meant as a joke)


System:
Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit
Trunks0 is offline   Reply With Quote
Old Sep 5, 2004, 05:21 PM   #9
Dizoja86
Buried above ground
 
Join Date: Mar 2003
Posts: 4,423
Dizoja86 is still being judged by the masses


Default

Quote:
Originally Posted by N-Rage
"Pixel Shading" is nothing more than running a programmable subroutine for each Pixel.
The PS2 is more programmable in that respect than any "Pixel Shader" will be in the next 5 years atleast - it just operates on the Framebuffer directly, since theres no "Gap" between Components that would kill Performance like PCs have. Also the CPU and Vector-Coprocessors are way more fitted for parrallel Vector-Calculations than the x86 CPUs are. Pixel and especially Vertex-Shaders are primary workarounds for the PC-Architecture to efficiently process the Framebuffer( at the cost of more advanced programmability) - which AINT a problem for some other Architectures.
The Performance of the PS2 is way lower though( would be pretty bad if tech dint advance in 5 Years ).
ah, so that's why performence is so unbelievably horrible when you have framebuffer effects in a psx emulator. You'd think pc's today would be able to run a psx game from 8 years ago at blazing speed, but nope
__________________
Quote:
Originally Posted by Nonsoft
From now on I'm going to make it so that every one of my actions expresses my hatred of everyone and everything.
Dizoja86 is offline   Reply With Quote
Old Sep 5, 2004, 11:04 PM   #10
I.S.T.
New Grimlock: now 80x80
 
Join Date: Sep 2004
Location: Texas. Guess which city and you won't win a damned thing.
Posts: 2,572
I.S.T. is still being judged by the masses


Default

Quote:
Originally Posted by Dizoja86
ah, so that's why performence is so unbelievably horrible when you have framebuffer effects in a psx emulator. You'd think pc's today would be able to run a psx game from 8 years ago at blazing speed, but nope
nVidia cards don't have this problem. Pete(Guy who codes many of the plugins that the PS1 uses. He's pretty much the official expert on how the GPU in the PS1 works, at least in the emulation community.) says the reason ATi cards are slow at it is due to the drivers. They haven't been optimised for that, apparently. You can look it up in the readmes for the plugins, which you can find at www.ngemu.com
I.S.T. is offline   Reply With Quote
Old Sep 6, 2004, 01:50 AM   #11
infamous_pb
Rage3D Veteran
 
Join Date: Feb 2003
Location: United States Right behind you! LOOK_OUT!!
Posts: 1,001
infamous_pb is still being judged by the masses


Default

But what about Antialising? Couldnt the Dreamcast do Antialising??
infamous_pb is offline   Reply With Quote
Old Sep 6, 2004, 05:40 AM   #12
Dizoja86
Buried above ground
 
Join Date: Mar 2003
Posts: 4,423
Dizoja86 is still being judged by the masses


Default

hmm, I had the same problem when I was using an nvidia card.
__________________
Quote:
Originally Posted by Nonsoft
From now on I'm going to make it so that every one of my actions expresses my hatred of everyone and everything.
Dizoja86 is offline   Reply With Quote
Old Sep 6, 2004, 05:59 AM   #13
Trunks0
Keeping an open mind
 
Join Date: Nov 2000
Location: Canada Vancouver, B.C., Canada
Posts: 21,273
Trunks0 can recite pi backwardsTrunks0 can recite pi backwardsTrunks0 can recite pi backwardsTrunks0 can recite pi backwardsTrunks0 can recite pi backwardsTrunks0 can recite pi backwardsTrunks0 can recite pi backwards


Subscriber
Default

Quote:
Originally Posted by infamous_pb
But what about Antialising? Couldnt the Dreamcast do Antialising??
The DreamCast can do AA and it make use of it I do beleave in a number of games

And yes the PS2 can do AA(SuperSample AA) but it takes a massive performance hit to use, and because of that I can't think of any PS2 game that use's it
__________________
-Trunks0
not speaking for all and if I am wrong I never said it.
(plz note that is meant as a joke)


System:
Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit
Trunks0 is offline   Reply With Quote
Old Sep 6, 2004, 09:04 AM   #14
I.S.T.
New Grimlock: now 80x80
 
Join Date: Sep 2004
Location: Texas. Guess which city and you won't win a damned thing.
Posts: 2,572
I.S.T. is still being judged by the masses


Default

Quote:
Originally Posted by Dizoja86
hmm, I had the same problem when I was using an nvidia card.
that is weird, my GF2 MX400 never has had that problem. What card did you have?
I.S.T. is offline   Reply With Quote
Old Sep 6, 2004, 10:58 AM   #15
BadLoser
Rage3D Veteran
 
Join Date: May 2004
Location: Bergen, Norway
Posts: 1,151
BadLoser is still being judged by the masses


Default

Quote:
Originally Posted by I.S.T.
nVidia cards don't have this problem. Pete(Guy who codes many of the plugins that the PS1 uses. He's pretty much the official expert on how the GPU in the PS1 works, at least in the emulation community.) says the reason ATi cards are slow at it is due to the drivers. They haven't been optimised for that, apparently. You can look it up in the readmes for the plugins, which you can find at www.ngemu.com
What are you talking about?
ATI cards 9500+ is the only cards capable of running Pete's opengl2 plugin smoothly and without errors, All nvidia cards up to and including the FX series have problems. However Nvidia's 6800 cards may perform good too, haven't heard anything about those.

But it's true that with the regular DX and opengl plugins, then ATI's cards are slower.. But there just isn't any reason to use those for an ATI user, his opengl2 plugin is the most compatible out there, capable of displaying many in-game effects than the others can't. I.e the silence spell effect in FF9, it isn't displayed correctly in other plugins.

The only downside is the lack of Anti-aliasing in opengl2, but there's shaders to produce a similar effect. The ARB program on maximum effect is highly recommended.
__________________
Thermaltake Tsunami Dream VA3000SWA Silver w/OCZ Powerstream 520w
AMD A64 X2 3800+ w/Thermalright Xp-90 & Zalman 92mm fan @ 2,5ghz
DFI Lanparty Nf4 Ultra-D PCI-E Motherboard || 2048mb OCZ PC3200 Platinum EL Rev.2 @ 209mhz 2-2-2-5
Club3D X1800XT 512mb || Sapphire 128mb 9200se PCI
Samsung 19" Syncmaster 957mb & Noname 17" in Dual, + TV
Creative Audigy2 ZS w/Analog 5.1 || Sennheiser HD580 headphones
Razer Diamondback w/func surface 1030 || Keytronic KT2001 || ADSL 4200/704Kbps
Western Digital Raptor 74gb, 10000rpm || Western Digital Caviar SE16 250gb SATA2 || Maxtor Diamondmax 250gb SATA, 16mb cache || Seagate 200gb SATA, 8mb cache || Western Digital Caviar 160gb IDE, 8mb cache. All 7200rpm || NEC 3500A DVD-Burner || Windows XP SP1
BadLoser is offline   Reply With Quote
Old Sep 6, 2004, 03:00 PM   #16
Dizoja86
Buried above ground
 
Join Date: Mar 2003
Posts: 4,423
Dizoja86 is still being judged by the masses


Default

Quote:
Originally Posted by I.S.T.
that is weird, my GF2 MX400 never has had that problem. What card did you have?
same card. same problems.
__________________
Quote:
Originally Posted by Nonsoft
From now on I'm going to make it so that every one of my actions expresses my hatred of everyone and everything.
Dizoja86 is offline   Reply With Quote
Old Sep 6, 2004, 08:51 PM   #17
I.S.T.
New Grimlock: now 80x80
 
Join Date: Sep 2004
Location: Texas. Guess which city and you won't win a damned thing.
Posts: 2,572
I.S.T. is still being judged by the masses


Default

Quote:
Originally Posted by BadLoser
What are you talking about?
ATI cards 9500+ is the only cards capable of running Pete's opengl2 plugin smoothly and without errors, All nvidia cards up to and including the FX series have problems. However Nvidia's 6800 cards may perform good too, haven't heard anything about those.

But it's true that with the regular DX and opengl plugins, then ATI's cards are slower.. But there just isn't any reason to use those for an ATI user, his opengl2 plugin is the most compatible out there, capable of displaying many in-game effects than the others can't. I.e the silence spell effect in FF9, it isn't displayed correctly in other plugins.

The only downside is the lack of Anti-aliasing in opengl2, but there's shaders to produce a similar effect. The ARB program on maximum effect is highly recommended.
I was referign to the Framebuffer effects only. Also, I think the P.E.Op.S. software plugin is the most compatible. That is the official line from Pete last I heard, anyway.
I.S.T. is offline   Reply With Quote
Old Sep 6, 2004, 10:28 PM   #18
BadLoser
Rage3D Veteran
 
Join Date: May 2004
Location: Bergen, Norway
Posts: 1,151
BadLoser is still being judged by the masses


Default

Quote:
Originally Posted by I.S.T.
I was referign to the Framebuffer effects only. Also, I think the P.E.Op.S. software plugin is the most compatible. That is the official line from Pete last I heard, anyway.
Yeah it's true about the framebuffer. Although you won't really notice it that much with the opengl2 plugin.

Hehe, the software plugin is probably the most compatible yes. I was only thinking of the ones that actually looks good..
__________________
Thermaltake Tsunami Dream VA3000SWA Silver w/OCZ Powerstream 520w
AMD A64 X2 3800+ w/Thermalright Xp-90 & Zalman 92mm fan @ 2,5ghz
DFI Lanparty Nf4 Ultra-D PCI-E Motherboard || 2048mb OCZ PC3200 Platinum EL Rev.2 @ 209mhz 2-2-2-5
Club3D X1800XT 512mb || Sapphire 128mb 9200se PCI
Samsung 19" Syncmaster 957mb & Noname 17" in Dual, + TV
Creative Audigy2 ZS w/Analog 5.1 || Sennheiser HD580 headphones
Razer Diamondback w/func surface 1030 || Keytronic KT2001 || ADSL 4200/704Kbps
Western Digital Raptor 74gb, 10000rpm || Western Digital Caviar SE16 250gb SATA2 || Maxtor Diamondmax 250gb SATA, 16mb cache || Seagate 200gb SATA, 8mb cache || Western Digital Caviar 160gb IDE, 8mb cache. All 7200rpm || NEC 3500A DVD-Burner || Windows XP SP1
BadLoser is offline   Reply With Quote
Old Sep 7, 2004, 01:12 AM   #19
I.S.T.
New Grimlock: now 80x80
 
Join Date: Sep 2004
Location: Texas. Guess which city and you won't win a damned thing.
Posts: 2,572
I.S.T. is still being judged by the masses


Default

I myself use the software plugin if I can get away with it. I tend to not use any sort of image enhancing options in my emulators, unless the game is real ugly. Hell, I tried that recently and they somehow made the game WORSE looking.... Think it was due to the way the GFX engine in the game was made. Game sucked anyway, lol.

The software plugin does have a few options to make stuff look better, BTW. The filters. It has around 1500(Well, more like 8 or so, but still, that is a lot.) filters. You can also turn on the G-Shaded polygons feature. You can set it to only shade the polygons that the game requests, or all polygons, IIRC. Check the software plugins's readmes and **** to be sure.

Edit: Grammar and typo fixes.
I.S.T. is offline   Reply With Quote
Old Sep 7, 2004, 09:20 AM   #20
BadLoser
Rage3D Veteran
 
Join Date: May 2004
Location: Bergen, Norway
Posts: 1,151
BadLoser is still being judged by the masses


Default

The filters are good for 2D games imo, especially super2xsal. Wish there was an "emulator" meant for old pc games with those filters.. There is ScummVM for Lucasarts games though..

I myself am a pc user, but also a FF fan, so that kind of forces me into using an emulator, since I personally can't stand pixelated graphics. My first FF game was FF7pc, and then FF8pc, soon after that I discovered the wonders of max AA, and found fixes to improve the music quality to psx standard. After improvements, the only thing lacking in FF7 compared to the ps1 version is the movie resolution. FF8 is superior on pc though..

Then one day, when my pc wasn't working. I borrowed a ps2 and FF9, and thought to myself "it can't be that bad, after all the graphics improved from 7 to 8, it has to be ok" And I sure was shocked.. I just couldn't believe how ugly FF9 looked.. Of course I played it anyway, but after that It was pc version, emulator or nothing for me.

Of course I had to play FFX and FFX-2 on ps2.. my eyes hurt from all the flimmering and jaggies, but the graphics is ok otherwise. I'm still waiting for a working ps2 emulator, but that'll probably take quite a while..

Ok, I'll stop babbleing now..
__________________
Thermaltake Tsunami Dream VA3000SWA Silver w/OCZ Powerstream 520w
AMD A64 X2 3800+ w/Thermalright Xp-90 & Zalman 92mm fan @ 2,5ghz
DFI Lanparty Nf4 Ultra-D PCI-E Motherboard || 2048mb OCZ PC3200 Platinum EL Rev.2 @ 209mhz 2-2-2-5
Club3D X1800XT 512mb || Sapphire 128mb 9200se PCI
Samsung 19" Syncmaster 957mb & Noname 17" in Dual, + TV
Creative Audigy2 ZS w/Analog 5.1 || Sennheiser HD580 headphones
Razer Diamondback w/func surface 1030 || Keytronic KT2001 || ADSL 4200/704Kbps
Western Digital Raptor 74gb, 10000rpm || Western Digital Caviar SE16 250gb SATA2 || Maxtor Diamondmax 250gb SATA, 16mb cache || Seagate 200gb SATA, 8mb cache || Western Digital Caviar 160gb IDE, 8mb cache. All 7200rpm || NEC 3500A DVD-Burner || Windows XP SP1

Last edited by BadLoser : Sep 7, 2004 at 12:40 PM.
BadLoser is offline   Reply With Quote
Old Sep 7, 2004, 10:13 AM   #21
I.S.T.
New Grimlock: now 80x80
 
Join Date: Sep 2004
Location: Texas. Guess which city and you won't win a damned thing.
Posts: 2,572
I.S.T. is still being judged by the masses


Default

I've always thought FF8 and 9 were ugly as hell. I hate the engine they used with a passion. The colors in FF7 were more defined. It was smoother too, at least on my TV. The artwork in it was also better. I can't wait for a good PS2 emu as well. You just gave me an idea for a poll.....
I.S.T. is offline   Reply With Quote
Old Sep 10, 2004, 01:18 AM   #22
Dizoja86
Buried above ground
 
Join Date: Mar 2003
Posts: 4,423
Dizoja86 is still being judged by the masses


Default

FF8 had the best graphics out of the three, and I liked ff7's style much more then ff9.
__________________
Quote:
Originally Posted by Nonsoft
From now on I'm going to make it so that every one of my actions expresses my hatred of everyone and everything.
Dizoja86 is offline   Reply With Quote
Old Sep 15, 2004, 01:33 PM   #23
hobs0n
Radeon Arctic Islands
 
Join Date: Sep 2002
Location: Sweden Schweden Schweden
Posts: 8,468
hobs0n is still being judged by the masses


Default

Quote:
Originally Posted by BadLoser
found fixes to improve the music quality to psx standard.
Kewl, explain about this

Quote:
Originally Posted by Dizoja86
FF8 had the best graphics out of the three, and I liked ff7's style much more then ff9.
Hmm, from what I remember FF8 looked like absolute shite due to they using textures on the chars/monsters that were really low res. I cant seem to find any good pics of it now tho..
hobs0n is offline   Reply With Quote
Old Sep 15, 2004, 04:00 PM   #24
BadLoser
Rage3D Veteran
 
Join Date: May 2004
Location: Bergen, Norway
Posts: 1,151
BadLoser is still being judged by the masses


Default

Quote:
Originally Posted by hobs0n
Kewl, explain about this
Check out this page: http://ffsf.cjb.net/.
__________________
Thermaltake Tsunami Dream VA3000SWA Silver w/OCZ Powerstream 520w
AMD A64 X2 3800+ w/Thermalright Xp-90 & Zalman 92mm fan @ 2,5ghz
DFI Lanparty Nf4 Ultra-D PCI-E Motherboard || 2048mb OCZ PC3200 Platinum EL Rev.2 @ 209mhz 2-2-2-5
Club3D X1800XT 512mb || Sapphire 128mb 9200se PCI
Samsung 19" Syncmaster 957mb & Noname 17" in Dual, + TV
Creative Audigy2 ZS w/Analog 5.1 || Sennheiser HD580 headphones
Razer Diamondback w/func surface 1030 || Keytronic KT2001 || ADSL 4200/704Kbps
Western Digital Raptor 74gb, 10000rpm || Western Digital Caviar SE16 250gb SATA2 || Maxtor Diamondmax 250gb SATA, 16mb cache || Seagate 200gb SATA, 8mb cache || Western Digital Caviar 160gb IDE, 8mb cache. All 7200rpm || NEC 3500A DVD-Burner || Windows XP SP1
BadLoser is offline   Reply With Quote
Old Sep 15, 2004, 04:20 PM   #25
Sasquach
2/10 will not bang
 
Join Date: Jun 2000
Location: Canada Cowtown
Posts: 27,512
Sasquach kills 99.99% of germs and leaves hands feeling freshSasquach kills 99.99% of germs and leaves hands feeling freshSasquach kills 99.99% of germs and leaves hands feeling freshSasquach kills 99.99% of germs and leaves hands feeling freshSasquach kills 99.99% of germs and leaves hands feeling freshSasquach kills 99.99% of germs and leaves hands feeling freshSasquach kills 99.99% of germs and leaves hands feeling freshSasquach kills 99.99% of germs and leaves hands feeling freshSasquach kills 99.99% of germs and leaves hands feeling freshSasquach kills 99.99% of germs and leaves hands feeling fresh


Default

Quote:
Originally Posted by BadLoser
Check out this page: http://ffsf.cjb.net/.
That page hasnt been updated in a year....

oh well, if it ever goes down the toilet, i will always have the fixes downloaded on my comp and saved on a CD
__________________
------Squachbox 2022------
Gigabyte 3D Aurora 570 full size aluminum chassis
PC Power & Cooling Silencer Quad Blue 750watt PSU
AMD Ryzen 5 2600X @ 3.6ghz
Asus Prime B450M A/CSM
2 x 8GB G-Skill DDR4 2666
Dell E2210 (22" widescreen) monitor + Asus Dual Radeon RX 6600
Seagate Barracuda 500gb 7200.12 SATA
Seagate Barracuda 2TB SATA
Sennheiser PC350 Xense edition headset
Sasquach is offline   Reply With Quote
Old Sep 17, 2004, 12:46 PM   #26
hobs0n
Radeon Arctic Islands
 
Join Date: Sep 2002
Location: Sweden Schweden Schweden
Posts: 8,468
hobs0n is still being judged by the masses


Default

Ah nice *me goes download* So now I can get 3d acceleration with a non-nvidia card in FF7?
hobs0n is offline   Reply With Quote
Old Sep 17, 2004, 01:47 PM   #27
BadLoser
Rage3D Veteran
 
Join Date: May 2004
Location: Bergen, Norway
Posts: 1,151
BadLoser is still being judged by the masses


Default

Quote:
Originally Posted by hobs0n
Ah nice *me goes download* So now I can get 3d acceleration with a non-nvidia card in FF7?
That's not a problem with the newest patch.
Works fine on any radeon, you just won't get AA. Which is reason enough to play the ps1 version in a emulator instead. Newer cards like Radeon 9500+ and Geforce FX+ don't support 8-bit palletted textures, and that makes it impossible to get AA without ugly looking green lines over the screen.
__________________
Thermaltake Tsunami Dream VA3000SWA Silver w/OCZ Powerstream 520w
AMD A64 X2 3800+ w/Thermalright Xp-90 & Zalman 92mm fan @ 2,5ghz
DFI Lanparty Nf4 Ultra-D PCI-E Motherboard || 2048mb OCZ PC3200 Platinum EL Rev.2 @ 209mhz 2-2-2-5
Club3D X1800XT 512mb || Sapphire 128mb 9200se PCI
Samsung 19" Syncmaster 957mb & Noname 17" in Dual, + TV
Creative Audigy2 ZS w/Analog 5.1 || Sennheiser HD580 headphones
Razer Diamondback w/func surface 1030 || Keytronic KT2001 || ADSL 4200/704Kbps
Western Digital Raptor 74gb, 10000rpm || Western Digital Caviar SE16 250gb SATA2 || Maxtor Diamondmax 250gb SATA, 16mb cache || Seagate 200gb SATA, 8mb cache || Western Digital Caviar 160gb IDE, 8mb cache. All 7200rpm || NEC 3500A DVD-Burner || Windows XP SP1
BadLoser is offline   Reply With Quote
Old Sep 18, 2004, 10:28 AM   #28
Treeckcold57
Good ol' ATI
 
Join Date: Sep 2004
Posts: 17,167
Treeckcold57 knows why the caged bird singsTreeckcold57 knows why the caged bird singsTreeckcold57 knows why the caged bird singsTreeckcold57 knows why the caged bird singsTreeckcold57 knows why the caged bird sings


Post

I believe that about Xbox console is very good pixel shader than PS2, but PS2 does put pixel shader for any games. Well Xbox had nvidia chip (which it from base Geforce 3 Ti 500). PS2 does had Graphics Synthesizer, 150 MHz. Well Xbox 2 console will possible to be powerful, it going take ATI R500 core, three 64-bit processors. http://www.geek.com/news/geeknews/20...0203023711.htm
Treeckcold57 is offline   Reply With Quote
Old Sep 19, 2004, 01:06 AM   #29
Dizoja86
Buried above ground
 
Join Date: Mar 2003
Posts: 4,423
Dizoja86 is still being judged by the masses


Default

Quote:
Originally Posted by BadLoser
That's not a problem with the newest patch.
Works fine on any radeon, you just won't get AA. Which is reason enough to play the ps1 version in a emulator instead. Newer cards like Radeon 9500+ and Geforce FX+ don't support 8-bit palletted textures, and that makes it impossible to get AA without ugly looking green lines over the screen.
as long as you disable the battle swirl effects.
__________________
Quote:
Originally Posted by Nonsoft
From now on I'm going to make it so that every one of my actions expresses my hatred of everyone and everything.
Dizoja86 is offline   Reply With Quote
Old Sep 19, 2004, 01:08 AM   #30
Dizoja86
Buried above ground
 
Join Date: Mar 2003
Posts: 4,423
Dizoja86 is still being judged by the masses


Default

Quote:
Originally Posted by Treeckcold57
I believe that about Xbox console is very good pixel shader than PS2, but PS2 does put pixel shader for any games. Well Xbox had nvidia chip (which it from base Geforce 3 Ti 500). PS2 does had Graphics Synthesizer, 150 MHz. Well Xbox 2 console will possible to be powerful, it going take ATI R500 core, three 64-bit processors. http://www.geek.com/news/geeknews/20...0203023711.htm
uh, huh?
__________________
Quote:
Originally Posted by Nonsoft
From now on I'm going to make it so that every one of my actions expresses my hatred of everyone and everything.
Dizoja86 is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
pixel shading in far cry is super slow Ansel Marrow AMD Radeon Software Discussion and Support 41 May 9, 2004 12:59 PM
KOTOR and Pixel shading ? bOb32 PC Gaming 1 Mar 10, 2004 05:31 PM
pixel shading Question ? PS3 will not have it...... Dsn2k AMD Radeon Discussion and Support 16 Mar 4, 2003 04:58 PM
per pixel shading DX8 madman2 Radeon Technical Support 0 Jun 6, 2001 08:02 PM
Pixel Shading - How to activate it? Dyre Straits Radeon Technical Support 5 Apr 27, 2001 11:07 PM


All times are GMT -5. The time now is 08:30 PM.



Powered by vBulletin® Version 3.6.5
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
All trademarks used are properties of their respective owners. Copyright ©1998-2011 Rage3D.com
Links monetized by VigLink