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#1 | Advertisement (Guests Only)
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MAXIMUM TECH
Join Date: Aug 2003
Location: Planet TrES-4
Posts: 1,988
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#2 |
Radeon Arctic Islands
Join Date: Jun 2004
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![]() Looking forward to this. There was some nice things about the how the foliage is now made more random and less frame hungry, more leaves etc., more realistic.
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#3 |
Doomer
Join Date: Jun 2004
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![]() I think this may be one of those rare instances in which the sequel actually looks worse than the prequel both graphically and gameplay-wise.
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#4 |
Lacking details
Join Date: Jun 2008
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![]() A few shots remind me of stalker........when it was in dx8 mode beta ![]()
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#5 | |
Radeon Arctic Islands
Join Date: Jun 2004
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rrriiiggghhhtttt, maybe they can add the arcade crosshairs, jump and ability to carry 10+ weapons then throw some spells in it for the hardcore gamers like yourself Chubz ? If you dislike the series then this one will not be for you. ![]()
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#6 | |
Doomer
Join Date: Jun 2004
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Not only was the game's engine perhaps one of the worst in existence (it not only looked awkward but performed very badly), but the AI was also incredibly dumb and the controls were clunky and overly complex. Granted it's a realism-based military shooter but that's not a good excuse. The screenshots look like they came from an expansion pack. I don't see how anyone can possibly be psyched for this one when we have OFP 2 on the way.
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#7 | ||
Radeon Sea Islands
Join Date: Apr 2003
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Posts: 3,060
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As for the gfx engine I seem to recall lots of people getting poor framerates on OFP when it was first released infact it took at least a generation of hardware to get decent FPS on that game with everything cranked. The only thing OFP has over Arma is orginality because there was nothing like it before. I find it hard to distinguish the difference between Arma and OFP, without the updated graphics they are both virtually the same, and I had both the expansions for OFP.
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#8 | |
Radeon R300
Join Date: Dec 2005
Posts: 144
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![]() It does look just like an Armed Assault expansion. It still even has the hand through the M203 grenade launcher problem caused by using the same hand positions and animations with all the guns. Quote:
Everything still runs Armed Assault like ass over a year later. My game varies between 60 and 20 fps so much, even within the same mission, I can't play it. Last edited by Cobra84 : Jul 9, 2008 at 09:30 PM. |
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#9 |
Radeon Southern Islands
Join Date: Oct 2003
Posts: 2,961
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![]() I;m dissapointed they abaddoned the Game2 idea and turned it into AA2 ![]()
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#10 | |
Bohemia Interactive
Join Date: Nov 2002
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![]() i guess You are from same sort of people claiming OFP/OFPR was looking better than ArmA too ![]() bet You can't even name major differences
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Ideas are like ocean without borders ! [O] https://twitter.com/FoltynD I support Open Game Protocol RX 585 1.5GHz /8GHz 8GB vstackedGGDR5, 6xDisplayPort 1.4 (HDMI 2.1 & DVI-D dongles included) with SILENT cooling! cmon baby needed CCC features == online up2date Game profiles or ALL features of ATT / RadeonPro (if you fail deliver don't even try say You got technical advantage) |
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#11 |
Radeon Caribbean Islands
Join Date: Oct 2003
Posts: 4,574
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![]() The only question I want answered about it: is the aimpoint-HDR fixed? |
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#12 |
Radeon R420
Join Date: Sep 2006
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![]() All I hope for is better AI and warfare game type from release. I dont understand why people are so down on the graphics for ARMA, yea they are not smooth or pretty, but they are nicely detailed and they get every thing in that is needed and enough more to make it feel not totally cut down. As for performance yea my x1900xt had problems at 1600 x 1200 but my 2900XT has no problems runnig at 1920x1200. If you have not played it for a while get the 1.14 patch and find a warfare server. Only problem with this that game type is the 32 player limit ![]() |
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#13 | ||
Radeon R420
Join Date: Mar 2003
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![]() Maybe i'm wrong. http://www.bistudio.com/arma2.html Quote:
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#14 |
Radeon Arctic Islands
Join Date: Dec 2002
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![]() I hope the make this game less boring and have aliens in them or something.
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#15 |
Alienware Certified
Join Date: Oct 2002
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#16 | ||
Radeon Sea Islands
Join Date: Apr 2003
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"Watch your highy sufficent AI Marine squad gun down an unarmed alien several light years away while his alien friends in a flying saucer incinerates your dumb AI controlled squad with laser beams pewpew!"
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#17 |
Doomer
Join Date: Jun 2004
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![]() The problem is that there weren't enough differences. OFP was released in 2001. Armed Assault was released in 2007. OFP was extremely good at the time it was released, but if you play it today, the flaws are noticeable although it's still a fun game. With six years to at least create a better realistic shooter, you'd figure the developers could get the job done, right? The AI is ridiculously stupid and not realistic like what you would expect. The engine runs horrible and looks very strange, especially the lighting. The controls are overly complex and just don't feel right, especially movement on foot in general. There are just lots of complaints. It's as if they took OFP, made it run 10 times worse by improving the graphics, and called it a day. Those are my main complaints with Armed Assault. When OFP was released, it was a groundbreaking realistic shooter. Was Armed Assault? Hell no. That's why it has been such a flop. Hopefully with Operation Flashpoint 2 we'll get a top-notch realistic shooter that truly improves upon its predecessor with better AI, good graphics with a semi-decent engine powering them, good level design, etc.
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#18 |
Radeon Southern Islands
Join Date: Oct 2004
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![]() Will you be able to jump in this realistic sim this time around???? |
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#19 | |
Radeon R700
Join Date: Jul 2007
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Posts: 936
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Also, it seems they're still using that truly disgusting 'bloom' filter, which looks like that newbie way of making bloom in Photoshop (duplicate layers with changed blending options and opacity). It just looks terrible... Like everything's slightly embossed and your eyes are watered over.
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#20 |
Radeon Arctic Islands
Join Date: Mar 2005
Posts: 6,875
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![]() OFP and ArmA were good games, and I liked the way they made the game so that gamers really need to think how to achieve objective and think before firing their guns; such a rarity in todays FPS.
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I guess it's the trend nowdays with games; either you are a hardcore PC GAME, or you live long enough to see yourself become a console port |
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#21 |
MAXIMUM TECH
Join Date: Aug 2003
Location: Planet TrES-4
Posts: 1,988
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![]() First in-game shot : ![]()
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#22 |
Radeon Caribbean Islands
Join Date: Dec 2004
Posts: 4,873
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![]() That looks really good to me. I have not tried any realistic shooters since OFP.
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#23 |
True North
Join Date: Jun 2004
Posts: 2,233
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![]() OPF was a winner. ARMA was a loser. Simple as that. OPF was realistic, but more importantly fun. ARMA tossed all the fun out the door, made the graphics a little better and dismissed critisism by calling it "realistic". Realistic is an excuse for this developer, its not a feature. |
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#24 | |
Radeon Arctic Islands
Join Date: Dec 2002
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#25 |
Radeon Arctic Islands
Join Date: Aug 2006
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![]() ArmA, in the past week that I've been playing it, has been amazingly fun. Maybe you didn't patch it up or something, I don't know. But the SP is passable (not great, but that's why other hardcore users make amazing missions) and the MP is some of the best I have EVER played. 20-man co-op island sweeps are fun, no two ways about it. |
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#26 |
Radeon R600
Join Date: Jun 2008
Posts: 698
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![]() ArmA 2 looks relatively cool, but I'm holding out for reviews and I want to see what they did with optimizing the damn thing. |
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#27 |
Hallowed are the Clownies
Join Date: Apr 2003
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![]() Every engine they seemed to use runs like ass. At least it did each time I played them. OFP I liked, Arma... something just felt off.
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#28 |
Radeon Arctic Islands
Join Date: Aug 2006
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![]() Not every engine, the only engine. ArmA is just using an upgraded OFP engine, and that's where they went wrong. It's a horrible engine for what they're trying to do. I can't imagine that all their features won't work in another engine. |
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#29 |
Bohemia Interactive
Join Date: Nov 2002
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![]() i find these comments funny (i agree arma was buggy in early stage) but whoever played OFP 1.0 (or demo pre 1.0) then must agree that ArmA is WAY better ![]() also if you set ArmA to OFP details (in video options) then ArmA runs x times better than OFP ... not to mention all the changes in what AI can do and scripting improvements ... but i think most of people speak only about ArmA campaign which is quite 'boring' and 'unpolished' and nothing else ... community made missions and campaign shows true potencial of engine
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Ideas are like ocean without borders ! [O] https://twitter.com/FoltynD I support Open Game Protocol RX 585 1.5GHz /8GHz 8GB vstackedGGDR5, 6xDisplayPort 1.4 (HDMI 2.1 & DVI-D dongles included) with SILENT cooling! cmon baby needed CCC features == online up2date Game profiles or ALL features of ATT / RadeonPro (if you fail deliver don't even try say You got technical advantage) |
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#30 |
Radeon Arctic Islands
Join Date: Jun 2004
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![]() One thing that does bother me is that this is again the same engine but tweaked / modded etc. and ArmA with the latest patch runs 'ok' for me and bearable, so much so I really enjoy the game even with some of the 'undocumented features' but with all the additions, animals, forna etc. then will I even be able to run it without a complete system upgrade ? Time will tell I guess....
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