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AMD Radeon Software Discussion and Support Discussion and Technical support forum for AMD's Radeon Software. |
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#1 | Advertisement (Guests Only)
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Radeon R700
Join Date: Oct 2003
Location: UK
Posts: 880
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![]() Just thought I'd make a dedicated thread about this method of Anti-Aliasing (AA) that many people here clearly would like to see in a future driver set. If you already know all about this, then skip down the page to the last section ![]() Background (for peeps who wanna know what this is all about) The current method of AA used in ATI's Catalyst drivers is "Multi-Sampling Anti Aliasing" (MSAA). Without going into explaining why, this method only anti-aliases edges of polygons and does not do any processing on the inside of a polygon. This means that there is less texture blurring and also means quite a significant performance boost over other methods since it does alot less processing. The problem: The unfortunate negative effect of MSAA is that alpha textures end up very aliased. Alpha textures are just textures than have sections of transparency where you can see through parts of it. Typically, alpha textures are used in games for things like fence gratings, tree leaves etc. You might think that high levels of Anisotropic filtering would solve this, but it does not, and that is not a very efficient solution either. The solution The simple solution is to apply a "Super-Sampling Anti Aliasing" method. Again, without explaining it, the effect of this method is that EVERYTHING on screen is anti aliased. This of course means alpha textures are properly smoothed and also means that AA will still take effect when smart shaders are deployed. For instance, in Max payne 2, when you enter bullet time, with SSAA, the AA will not be 'switched off'. The only negative with this form of AA is, of course, a decrease in performance. ![]() MSAA. Look at the tree leaves, they are all jaggy and nasty looking. ![]() SSAA rendition by Exxtreme. Notice the tree leaves are now smooth and blend with the sky. pics by Exxtreme SSAA is already supported in hardware! We know for a FACT that SSAA is embedded in the hardware of the Radeon family of cards. The only thing keeping us from using it is the lack of support in the driver. Check out this driver info page for the Mac OS drivers; http://www2.ati.com/drivers/radeon_readme_nov_2003.html At the bottom in the game problem section we see both MSAA and SSAA mentioned clearly demonstrating their existence. So if the Mac has SSAA, why don't us Windows users have the same? Well, it's pretty obviously due to marketing. If ATI were to provide an option for SSAA, it'd perform slower. People would then compare this method of AA with the competition and thus ATI's cards would be seen to be performing alot worse than they otherwise would. So what are we gunna do about it? Simple, we should ALL (and yes, that means YOU!) goto the driver feedback section at ATI's site and make a request for this feature. To facilitate this, I've written below a paragraph which you can copy and paste into the relevent section at ATI's site. So it's like this; 1. Goto ATI's driver feedback section: http://apps.ati.com/driverfeedback/index.asp 2. Fill in your name and other details neccessary. 3. Select "Feature Request" for the "Issue Type" option. 4. Copy and paste the following paragraph into the "Issue Description" section; Request for SSAA. The Mac OS drivers support Super-Sampling Anti-Aliasing as well as the standard MSAA and so I think it would be a great addition to the windows drivers if the option to choose between the two was available on this platform. Thankyou for reading. 5. Actually get off your butt and do this! Don't expect everyone else to do it. YOU, yes YOU need to do it as well. This is a very popular forum and if as many people who read this thread make the request it'll most certainly be noticed.
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Opteron 146 @ 2920mhz, 1.60v 292 HTT, 194mhz memory Dangerden RBX Water Block, 22"x 17" Car Radiator with 7 80mm fans, Eheim 1250 pump DFI Lanparty nF3 Ultra-D Sapphire X800XL 466/567 (volt modded) with modified InnovaGraph-O-Matik Water Block 2xRAID-0 Array with Maxtor 160gb Disks Windows XP Professional SP2 Last edited by spine : Dec 23, 2003 at 04:40 PM. |
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#2 |
Radeon R200
Join Date: Jan 2003
Posts: 87
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![]() Done. 1 (Everyone should put a number in his post AFTER REPORTING TO ATI to see exactly how many people actually did this) |
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#3 |
Radeon R600
Join Date: Jan 2003
Location: N. California
Posts: 643
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![]() done. 2 i don't like it when a company says the product can do something but decides later that i don't have the compitence or capacity to choose for my self if i should turn on!
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Antec TX635 || DFI Lanparty UT NF4 Ultra-D || AMD 64 San Diego 4000+ @ (11 X 275) 3.03ghz || 2 X 512mb PQI PC3200 || Leadtek PX6600GT 128mb || Chaintech AV710 || Seagate 200gb & 300gb || Fortron Blue Storm 500W Last edited by evilchickenking : Dec 23, 2003 at 01:33 PM. |
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#4 |
Radeon R700
Join Date: Oct 2003
Location: UK
Posts: 880
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![]() done 3. Well, did it before, but signing to add +1 to the count. Come on people! We need at LEAST 50 posts. There's easily enough people here to do it and it'll benefit everyone.
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Opteron 146 @ 2920mhz, 1.60v 292 HTT, 194mhz memory Dangerden RBX Water Block, 22"x 17" Car Radiator with 7 80mm fans, Eheim 1250 pump DFI Lanparty nF3 Ultra-D Sapphire X800XL 466/567 (volt modded) with modified InnovaGraph-O-Matik Water Block 2xRAID-0 Array with Maxtor 160gb Disks Windows XP Professional SP2 |
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#5 |
Radeon R420
Join Date: Apr 2003
Location: monkey land
Posts: 204
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![]() Added my support. 4 |
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#6 |
Go away!
Join Date: Oct 2003
Posts: 13
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![]() Done. 5 |
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#7 | ||
ÜBERVERBOTEN!
Join Date: Dec 2002
Location:
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Posts: 21,799
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![]() 6.. However.. I think the user should have a choice of the AA applied to the game, in the control panel.. Let the user decide what to use..
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#8 |
Radeon Caribbean Islands
Join Date: Mar 2001
Posts: 4,059
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![]() Done 7
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Intel Core i7 920 MSI Twin FROZR 560 TI Windows 8 |
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#9 |
2/10 will not bang
Join Date: Jun 2000
Location:
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Posts: 27,582
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![]() I doned it...8 It appears it can fix abuncha FSAA problems with games and Multisampling. Looking at the mac release notes lots of "problem using MSAA" issues was fixed by just saying "Use SSAA"
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#10 |
Radeon R600
Join Date: Dec 2001
Location: U.K.
Posts: 605
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![]() done 9 Nice to see a properly thought out thread for this issue well done ![]() |
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#11 |
Radeon R600
Join Date: Jun 2003
Location:
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Posts: 611
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![]() Done 10 |
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#12 |
Rage3D Veteran
Join Date: Feb 2001
Location: Daytona Beach, FL
Posts: 1,122
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![]() Done! 11 |
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#13 | |
Radeon Sea Islands
Join Date: Apr 2003
Location:
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Posts: 3,060
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![]() Done make my ff7 look leet thank you very much.
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King of LimboooO! |
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#14 |
Banned
Join Date: Jun 2003
Location: England
Posts: 397
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![]() Great idea spine...Done 11 |
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#15 |
Hey guys!
Join Date: Jun 2003
Location: California
Posts: 5,233
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![]() Done, 12. Though it should be 14 if some people would learn to count ![]()
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The inhabitants of the earth are of two sorts: Those with brains, but no religion, And those with religion, but no brains. -- Abul Ala al-Ma`arri, 1057 A.D. |
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#16 |
Radeon R700
Join Date: Apr 2001
Location: CT
Posts: 995
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![]() Done, 13.
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#17 | |
Rage3D Veteran
Join Date: Oct 2001
Location:
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Posts: 1,419
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![]() Quote:
Done 14. Here 2 screenshots: Gothic 1 with MSAA: http://exxtreme78.bei.t-online.de/4xRGMSAA16xtri-AF.png Gothic 1 with (photochopped) SSAA: http://exxtreme78.bei.t-online.de/4xOGSSAA16xtri-AF.png Edit: http://www.forum-3dcenter.org/vbulle...hreadid=113782 ![]() Last edited by Exxtreme : Dec 23, 2003 at 03:12 PM. |
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#18 | ||
Radeon Sea Islands
Join Date: Apr 2003
Location:
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Posts: 3,060
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King of LimboooO! |
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#19 |
Banned
Join Date: Jun 2003
Location: England
Posts: 397
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![]() I've also got about 5 of my m8's to do this ![]() |
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#20 |
MAXIMUM TECH
Join Date: Aug 2003
Location: Planet TrES-4
Posts: 1,988
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![]() Done , 15? |
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#21 |
Newbie
Join Date: May 2001
Posts: 23
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![]() done...18. |
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#22 |
Newbie
Join Date: Nov 2003
Posts: 16
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![]() Done.... sorry lost count :P |
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#23 |
Radeon R200
Join Date: Jan 2003
Posts: 87
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![]() |)irtyD!Ck, Done, 19. |
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#24 |
Radeon R700
Join Date: Oct 2003
Location: UK
Posts: 880
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![]() Thanks for all the replies. About 26 so far methinks, that's including jamesclarke555's 5 mates and himself. I've also made a post at overclockers.com forums: http://www.ocforums.com/showthread.php?threadid=255859 Should get a bunch more people to pester ATI about. Also edited the first post to include pics by exxtreme to illustrate the prob (hope you don't mind dude ![]()
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Opteron 146 @ 2920mhz, 1.60v 292 HTT, 194mhz memory Dangerden RBX Water Block, 22"x 17" Car Radiator with 7 80mm fans, Eheim 1250 pump DFI Lanparty nF3 Ultra-D Sapphire X800XL 466/567 (volt modded) with modified InnovaGraph-O-Matik Water Block 2xRAID-0 Array with Maxtor 160gb Disks Windows XP Professional SP2 Last edited by spine : Dec 23, 2003 at 04:47 PM. |
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#25 |
Radeon R520
Join Date: Nov 2002
Location: underneath all current
Posts: 458
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![]() done.
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AthlonXP1500,384mbSDRam,ViaKT133a,Rad9700,WinXProSp1 |
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#26 |
Radeon R420
Join Date: Oct 2003
Location:
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Posts: 231
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![]() Done. ( Insert number here) |
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#27 |
My Little Jerry!
Join Date: May 2003
Location:
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Posts: 246
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![]() Done. ![]() ozz
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"I'd say I'm sorry to disappoint you, but I'm not. I excel at not giving a crap." "You're a cute, furry little animal, aren't you? Unfortunately, you're made of meat." |
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#28 |
Radeon R300
Join Date: Jun 2003
Location: Michigan, USA
Posts: 186
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![]() Done
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System specs: Athlon Xp 1800+ @ 1.84Ghz (11x167) ASUS A7v333 Windows XP Pro SP2 Mushkin Pc2100 1GB @ 2.5-3-3-6 Audigy 2 ZS Sapphire Radeon X800 Pro @ 531/560 |
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#29 |
Radeon R420
Join Date: Mar 2003
Location: Netherlands
Posts: 202
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![]() done
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R300 | A64 | nForce3 | PC3200 |
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#30 |
Radeon R520
Join Date: Mar 2003
Posts: 361
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![]() Done now can we get a thread like this for F-Buffer? http://www.rage3d.com/board/showthre...eadid=33732424
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Hey sweety,sexy,honey cutie pie I didn't cheat on you with that girl I just optimised. |
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