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Old Feb 1, 2020, 03:39 AM   #151
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Old Feb 2, 2020, 01:56 AM   #152
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Got about 8 hours in today.

Still impressed.
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Old Feb 2, 2020, 03:19 AM   #153
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As you are not allowed to say anything about the sim then just nod your head or shake it ok ?

Is the download of new areas seamless or pop ups ?
Overall gtx setting I see you have 2 x 1080’s so presume no issues and can’t test lower powered but do the settings scale ?
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Old Feb 2, 2020, 04:21 AM   #154
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is it really using DX11? are they planning to upgrade it to DX12?
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Old Feb 2, 2020, 04:36 AM   #155
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Quote:
Originally Posted by Thr0tt View Post
As you are not allowed to say anything about the sim then just nod your head or shake it ok ?
To be fair I don't even think they're allowed to do that.
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Old Feb 7, 2020, 09:08 AM   #156
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somebody broke the NDA



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Old Feb 7, 2020, 09:16 AM   #157
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Well he gotta get that subscriber count up from 14
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Old Feb 7, 2020, 12:09 PM   #158
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Meh. Doesn't show much of anything additional a serious simmer wants to see.

Fail at NDA break attempt.
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Old Feb 7, 2020, 12:16 PM   #159
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Quote:
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Meh. Doesn't show much of anything additional a serious simmer wants to see.
super lame indeed


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Fail at NDA break attempt.
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Old Feb 8, 2020, 10:18 AM   #160
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Compass doesn't work.
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Old Feb 8, 2020, 04:12 PM   #161
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so will you be able to buy a stand alone copy? or are you always connected to a stupid server and if so are there other people flying at the same time?
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Old Feb 8, 2020, 04:52 PM   #162
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There is offline mode but you have to download that region
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Old Feb 8, 2020, 10:47 PM   #163
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I applied for access - guess we will see?

Last edited by Dungeoncrawler : Feb 14, 2020 at 02:28 AM.
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Old Feb 14, 2020, 02:11 AM   #164
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Quote:
Originally Posted by andino View Post
Got about 8 hours in today.



Still impressed.
Btw can you comment about the performance? Does it tax your hardware?
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Old Feb 14, 2020, 09:28 AM   #165
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I can't give specifics. It's an alpha and everything is open to change but I can say that I'm still really impressed with the game.
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Old Feb 14, 2020, 09:39 AM   #166
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Quote:
Originally Posted by andino View Post
I can't give specifics. It's an alpha and everything is open to change but I can say that I'm still really impressed with the game.
How's the crash modeling and effects? I usually do a LOT of that, so might as well make it entertaining.
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Old Feb 14, 2020, 09:50 AM   #167
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I don't have an alpha pass, but from what I saw of the leaked vids, non existent like most commercial sims post 9/11.
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Old Feb 14, 2020, 02:27 PM   #168
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Quote:
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I don't have an alpha pass, but from what I saw of the leaked vids, non existent like most commercial sims post 9/11.
Makes sense. They don't want to make crashing "fun".
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Old Feb 14, 2020, 08:49 PM   #169
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Quote:
Originally Posted by Munkus View Post
Makes sense. They don't want to make crashing "fun".
Can't make it realistic or you have dbags practicing how to maximize damage radius and killing potential..
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Old Feb 15, 2020, 01:32 AM   #170
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Quote:
Originally Posted by Munkus View Post
How's the crash modeling and effects? I usually do a LOT of that, so might as well make it entertaining.
The 9/11 terrorists apparently used Microsoft Flight Simulator to practice flying the planes into buildings. After that Microsoft turned off the crash modeling.

I don't think that they will turn that back on anytime soon.

On a side note, I can say that I have started testing out and playing with the reality settings and setting up some failures.

I continue to be very impressed with this game.
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Old Feb 15, 2020, 02:56 AM   #171
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Appreciate that crashing is not in the game but if I was in that mind then surely the main focus would be to fly to the destination point and not wonder about the actual graphical representation of a vehicle hitting something ? It does take some of the immersion away from the sim but I guess being a sim you are not meant to crash but if you accidently clip a bridge or whatever it would have been nice to try and recover no ?
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Old Feb 15, 2020, 03:04 AM   #172
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still don't have an invite....
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Old Mar 28, 2020, 12:30 PM   #173
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There's never been any attempt at realistic visual crash modeling in Flight Simulator at least in my experience, going back to FS 98. It's never shown any damage to either the aircraft or ground or structure.

If you hit something, the sim basically freezes and pops to the outside view of the still intact aircraft, with a line of text telling you that you crashed. If you've hit something, the view will show your intact aircraft touching whatever you struck.
If you over-stressed the aircraft in mid-air, you will see your frozen intact aircraft in the location and attitude it was in when over-stressed.

As far as aerodynamic modeling, crashes are fairly realistic, as in over-stressing as mentioned above. You can turn all that off if you wanna.
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Old Mar 28, 2020, 04:58 PM   #174
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Quote:
Originally Posted by JZL View Post
There's never been any attempt at realistic visual crash modeling in Flight Simulator at least in my experience, going back to FS 98. It's never shown any damage to either the aircraft or ground or structure.

If you hit something, the sim basically freezes and pops to the outside view of the still intact aircraft, with a line of text telling you that you crashed. If you've hit something, the view will show your intact aircraft touching whatever you struck.
If you over-stressed the aircraft in mid-air, you will see your frozen intact aircraft in the location and attitude it was in when over-stressed.

As far as aerodynamic modeling, crashes are fairly realistic, as in over-stressing as mentioned above. You can turn all that off if you wanna.
FS2002 was the first and last to try it. Although they disabled the feature before release, it could be enabled easily with an ini edit. I remember smoke, flames and the ability to lose wings.
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Old Mar 29, 2020, 06:17 AM   #175
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But surely simulation is just that, if you can’t accidentally rip a wing off or lose undercarriage by an over heavy landing then it takes some of the risk out of it and fun in a way.

Why simulate stalls ? Or out of fuel ? Why not take that out too ? Maybe weather effects too as if it gets too choppy does the sim just reset ?

Stupid really.
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Old Mar 29, 2020, 08:41 AM   #176
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It's not that you can't damage your aircraft by overstress or rough handing, it's just that it usually leads to an automatic game over. Not ideal but complex damage models probably aren't a good use of resources given most players won't experience them that often. How often do civil aircraft actually experience major structural damage beyond an outright crash?
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Old Mar 29, 2020, 09:03 AM   #177
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Quote:
Originally Posted by Thr0tt View Post
But surely simulation is just that, if you can’t accidentally rip a wing off or lose undercarriage by an over heavy landing then it takes some of the risk out of it and fun in a way.

Why simulate stalls ? Or out of fuel ? Why not take that out too ? Maybe weather effects too as if it gets too choppy does the sim just reset ?

Stupid really.
As mentioned before, the first attempt at actual visual modeling of damage was FS2002, which was released in October 2001. So it's not difficult to see why they quickly pulled that feature before shipping and the general public didn't exactly have the appetite to them revisiting that feature prior to the team being dissolved after FSX.

Whether or not Asobo adds that feature is to this new iteration is anybody's guess, but it's not currently part of their public development roadmap or high on their public list of requests from alpha users, so it seems unlikely anytime soon.
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Old Apr 22, 2020, 09:57 PM   #178
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Old Apr 24, 2020, 04:43 AM   #179
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Still waiting for my invite !
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Old Apr 24, 2020, 08:44 AM   #180
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Still waiting for my invite !
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