|Jun 3, 2014, 12:39 PM||#1||
Advertisement (Guests Only)
Login or Register to remove this ad
Join Date: May 2012
Battlefield 4 PC "netcode patch" reduces latency by 60%
DICE has finally released the long-awaited "netcode patch" for the PC version of Battlefield 4. The idea behind is to reduce the feeling of lag, or high latency between players, so you don't die behind corners, fail to kill the guy when you totally killed the guy, and so on.
Putting their money where their mouth is, the studio has also released a video showing hard latency comparisons pre-patch and post-patch, which show a difference of 60% and 62% in each test. So, drastically improved.
Other patch changes include improved Mantle multi-GPU support, crash fixes, various other network fixes, and more. You can see the full notes at the source.
Boot Origin now to grab the patch. Note there's a new "High Frequency Network" setting in-game, which you may have to change to High to take full advantage of the improvements (most connections should be able to handle High just fine; if you can't, just reduce gradually until it feels right).
|Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)|
|Thread||Thread Starter||Forum||Replies||Last Post|
|Battlefield 4 PC patch 4 fixes sound loop freeze, "kill trading", more||seanR3D||Front Page News||0||Dec 16, 2013 01:47 PM|
|Battlefield 4 PC patch 3 improves stability, fixes "shot behind cover" issue||seanR3D||Front Page News||5||Dec 10, 2013 04:17 PM|
|Battlefield 4 "one shot kill" bug fixed, patch coming soon||seanR3D||Front Page News||0||Nov 25, 2013 02:06 PM|
|Via "PCI Latency" patch..||Mystik||Radeon Technical Support||55||Jan 24, 2002 09:53 AM|
|does PCI latency patch for Via Chipset reduces shuttering in games?||Abi123||AMD Radeon Discussion and Support||4||Jan 12, 2002 08:06 AM|