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#91 | Advertisement (Guests Only)
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One day at a time
Join Date: Jun 2004
Posts: 37,159
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I chatted with a friend of mine who just beat the game and she said this boss is only about the 50% mark, and I already have something like 35 shrines on the menu lol. One small tip that isn't a spoiler - look far down all the cliffs while exploring. I found an area and thought "That cannot be a ledge grab texture all the way down there and across the chasm"...yeah it was lol. These maps are just incredible. Anyway - at what I now know is the halfway point, I have this clown to beat, and 3 more bosses that are just beyond me at the moment, so I'll figure them out later... edit: I meant idols, not shrines...another Nioh hangover lol Last edited by Lazy8s : Apr 1, 2019 at 07:54 AM. |
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#92 | |
USA-holes
Join Date: Feb 2004
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What I would say is listen to what Brainstew is saying about fighting aggressively in this game. Sekiro's ability to overpower enemies, as long as you can mix in your deflects, has been what I have found to be the best strategy so far. Once you understand the boss fight's patterns and quirks and know what to do, its all about putting on the pressure with your katana. At least so far in my playthrough. I hardly ever back away in fights, just deflect and occasional jump to avoid the perilous attacks. Oh, and Mikiri counter for thrusts is sooooo important to master. Might still be too early but I was wondering how you'd rank this game in relation to Nioh? I know you praise Nioh a lot. |
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#93 | |
USA-holes
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For me, the allure of games like this is the amazingly rewarding highs you get from accomplishment. Of course with that also comes some lowly lows, but these kind of experiences you don't get in your run of the mill video game and I actually do enjoy trying to figure out how to get past a real tough enemy. Its almost like a puzzle and when you finally figure it out and beat it there's nothing else like it in gaming. Been playing games a long time. Nowadays these games are all that really still gives me that old thrill of real challenge. |
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#94 | |||
dAMD fanATical nVidiot
Join Date: Aug 2004
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#95 |
All ur gays r belong 2 me
Join Date: Apr 2003
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![]() Yup different strokes. I have enough tension in my life to go and get agitated with a video game. I do enjoy a decent challenge but these games test my patience too much. Btw compared to dark souls which I did indulge in this game looks crazy hard. Similarly, Bloodborne which again I indulged in looks easy in comparison. |
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#96 | |
USA-holes
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For one, the grappling hook mechanic. Whenever you find yourself in a bad situation you're never far from a high point you can grapple to and recover. Another is the stealth mechanic. If you make good use of it, you can clear out most areas of enemies quickly and quietly using stealth kills without even needing to fight anyone until you make it to the mini-boss, and even the mini-bosses you can usually get at least one stealth deathblow in on them. On top of that, the game gives TONS of upgrade options to make things easier. Lastly, they finally added a true pause button since no more PvP. You can now pause the action in mid-fight to look at your inventory and decide how to deal with the situation. ![]() Its a tough game no doubt, but like all of From Software's other games there's just a barrier to entry early on but if you dedicate a bit of time and patience until the game finally clicks with you it becomes easier. |
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#97 |
PC
Join Date: Sep 2002
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![]() In practice, bloodborne is still the easiest game though, you can get downright sloppy in that one and still make it out from tough situations. |
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#98 | |||
One day at a time
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Both, like Bloodborne as well, make good use of a visceral strike. That's all posture is, it's just shown and used differently. Nioh has a built in God mode to get you out of trouble, Sekiro has the grapple and stealth + one other that you may not have found yet, but no God mode. Nioh is a loot game with wildly varying combat mechanics that I just love where Sekiro is so limited with mechanics, but still manages to deliver an OP character if you're really skilled at using a controller and reading telegraphed moves. Nioh also has some insanely difficult bosses, but the common enemies are really just cannon fodder until you open NG++ Then there's the few combat similarities that make it difficult to break that Nioh muscle memory lol. I have to say they're both excellent games that scratch a different itch for different reasons. Right now it's all about Sekiro, but when Nioh 2 comes out I'll likely be just as happy dying a lot in that one too lol. |
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#99 | |
USA-holes
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Not sure why I haven't tried Nioh still, just haven't found the right chance yet to get into it. Might have to do with it being a Team Ninja game. They are hit or miss, IMO so I tend to be hesitant about buying their games. Sekiro is different for me though. Its From Soft on PC so that automatically puts everything else on hold. |
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#100 | |
One day at a time
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The Witcher comparison is a good one too. Plus some of those abilities come in super handy at times. Still a no regrets purchase for me. That friend I mentioned earlier said she's starting NG+ - looking forward to hear her impressions on that. I didn't even know it had NG+ lol...not surprised though. |
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#101 |
USA-holes
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![]() Oh yeah, this game will have a NG+. Why? Because of course it will. And I'm sure it wont be long before someone does a NG+7 no death run. ![]() |
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#102 |
One day at a time
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#103 |
USA-holes
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#104 | |||
Chirp Chirp Mother****er
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![]() The reason Sekiro is "HARD" compared to other Souls games is because there is no leveling system in terms of the typical RPG character stats progression. This is humbling. In previous games, if you ran into a tough boss, you could get your ass handed to you a few times. Stop, and decide to come back later when you're bigger and badder and tougher. This might be because you decided to find a new weapon or armor set, and start dumping upgrade materials into it, and level it up to +5 whatever with extra fiery **** you sauce all over it. And then come back and let that boss know exactly how frustrated you are with him. You could also decide to go farm up souls, or blood echos, or whatever and turn yourself from level 50 Mr I-Can-Survive-****, to level 100 Mr I-Ate-Your-Family and lay down the flex all over the boss by simply ignoring hits you otherwise would've disappeared under. These progression leveling systems didn't make all boss encounters obsolete, but helped make certain mechanics and most fights "easier" in that you could progress your character, and develop or alter your play style, then come back and beat the boss that was giving you trouble. Sekiro has NONE of this. If you want to make your character stronger, you need items that you can only get if you beat the boss. You HAVE TO BEAT THE BOSS to level up. Precisely the ****ers that you want to be leveled up in order to handle, you have to go through them to get tougher. Another piece is that there really isn't a way to play "your way" at all. Fights are the same. You can swap out different arm mechanics, employ stealth, but once the blades are clashing together, everyone's fights end up being a balance of attacking and parrying/deflecting. That's it. You can't build up a play style that's shield focused, or 2hand sword strength focused, or maybe dual wielding daggers focused, or whatever you feel like you enjoy playing the most. Instead, you have to play the sword fights Sekiro's way, or not at all. TL;DR - Sekiro requires that you beat bosses to level up, instead of leveling up to make bosses easier. And you have to do sword combat the way Sekiro intends it, you don't get to pick your own combat or weapon style.
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#105 | |
USA-holes
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Its by no means the level of character build customization like in Souls, but the game does let you cater your character to your liking in some limited ways. I need to finish a full playthrough to see how much the upgraded skill trees allow you to tackle boss fights easier, but I imagine they will help quite a bit especially after a first playthrough is complete and you know which skills are good against which bosses. |
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#106 | |
One day at a time
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I think Fromsoft has gotten about as close to establishing a level playing field between boss enemies and players as a dev could reasonably get in this type of game. You either know the ropes or you don't. And I'm still learning them, which is cool. I understand exactly where Fromsoft went with this formula and have no unreasonable expectations from the game. |
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#107 | ||||
Chirp Chirp Mother****er
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You have "some" limited flexibility in altering your playstyle, but at the end of the day it's like someone took Dark Souls and basically said "Okay everyone you're all 2hand dex builds now. And it's a level 1 playthrough." To me it's giving people the option to be flexible with customizing a playstyle but only within a very narrow style of play.
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#108 |
USA-holes
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![]() Yeah, this game is not an RPG. Its much closer to Zelda games than Souls in the department of character builds. I'm OK with that. Its much more focused, and I imagine it lends an easier time for the devs to create a lead character with a deeper background story that doesn't have to be so vague and faceless like the "chosen undead." Dare I say it but I think I prefer this style of game over Dark Souls. Its just a tighter, more refined experience. |
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#109 | |
One day at a time
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I just made another attempt, he had almost no health left and I still had 5 gourds. I dodged a ranged attack and literally got sucked halfway across the arena to his sword and died having already used my resurrection. I have dodged that particular attack several times before, easy to do except when a hitbox decides to show you the bit you didn't know was there before. ![]() All talk of learning movesets etc aside, you don't put a boss like this in a place that's going to cause a large number of people to not finish the game. I'll get it sooner or later, but this is getting stupid. |
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#110 | |
USA-holes
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No offense to you Lazy8s, I know you've got skill. But the thing about From Soft games is certain people might struggle with certain bosses, while others find them not as tough. But then that person might breeze through a different boss that those others find tough. The game is still young. Just think of all those Souls bosses you struggled with but can now one shot any day you decide to fire up the game. |
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#111 |
RIP Roxen
Join Date: Jul 2005
Posts: 32,138
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![]() The camera in this game is the worst and most egregious of any from game I’ve played. If it unlocks my target mid-boss fight one more ****ing time I’m going to smash my controller. I just rage quit for the first time all because of this garbage ****ing camera |
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#112 | |
USA-holes
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![]() Safe to say it made the going tougher than it needed to be. I did however learn to recognize before hand when the game might lose lock-on and was able to adjust. Annoying for sure though, especially when dealing with airborne enemies. Maybe its something they will fix. |
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#113 |
One day at a time
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![]() 2 more deaths, same point in the fight and one was the camera. Horrible. The other was a legit mistake. I had to walk away. Up to maybe 25 attempts now? What's discouraging here is that he's easier during the last phase than the first. If I don't beat him soon I'm just dumping the game for a while. I play to enjoy, not get angry. |
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#114 | |
USA-holes
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#115 |
One day at a time
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![]() So I broke my own rule and went to the community - it turns out there are several well hidden, and some very open prayer beads just laying around various areas - some in the open and some behind hidden walls. There's also a well hidden mini boss or 2. In short, I've collected almost enough beads for 2 more necklaces. I thought some of the guys fighting this boss I'm irked with looked like they had larger health bars, now I know why. I also found yet another well hidden area... |
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#116 | |
USA-holes
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Also I went back to Hirata Estate tonight to |
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#117 |
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#118 |
USA-holes
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#119 | |
One day at a time
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Short version: Game world is amazing, best I've ever seen. But.... I've just died several more times due to nothing but target lock being lost and/or the camera going wonky. Couple that with new mechanics and ways FS gave bosses to wreck you that I can't write here (major spoilers) and FS has gone way past over the top difficult to just plain stupid, as in how far will a player go before they quit stupid. I'm going into the game frustrated and shutting it down pissed off. I'm well aware a lot of players will beat the game, but I believe most who buy it will walk away, and probably need new controllers too lol. I'm also aware some folks will defend FS because of their rep from other games and that's fine. For me, this is just too aggravating and annoying. Hard pass on the rest of the game for now. |
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#120 |
RIP Roxen
Join Date: Jul 2005
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![]() That’s where I’m heading towards too grey. Some of the mechanics have gone from challenging to straight up not fun/stupid. Most people chalk it up to FS being FS but it’s truly poor design. The camera is by far my biggest gripe.. it’s garbage |
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