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#91 | Advertisement (Guests Only)
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EVGA RTX 3080 FTW3 Ultra
Join Date: Feb 2001
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![]() If they want to do ads, yes the game should be free. But look at cable, when it first started everything was ad free because you were paying, now its just like regular TV plus your paying. |
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#92 |
Knowledge is Power
Join Date: Mar 2003
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![]() I found VR absolutely incredible the first time I tried it on an Occulus DK2 headset a while back, I immediately bought my own Vive then upgraded to wireless when that was offered which was a big improvement both for the freedom and comfort. I upgraded to the Vive Pro because I didn't want to go back to cable but my 1070 struggled with it but been loving VR again now I've got a 3080. The immersive feeling of being taken into another world just never gets old for me and makes for such a different experience to anything else. The headset is still uncomfortable and a pain to get aligned for the sweetspots, it baffles me why HTC made a big improvement with these aspects in the deluxe audio strap but went backwards on the Pro. However after exhausting the battery again it's not enough to stop me enjoying it and never had anyone who was less than amazed after having a shot.
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Desktop: A64 3000, 1GB DDR400, Radeon X850XT, Seagate 120GB HD + WD 80GB, Pioneer 105 & 106 DVD Burners Laptop: Dell Inspiron XPS 2, GeForce 6800go Ultra, 1.2GB DDR2-533 ram, 60GB HD, WUXGA 1920x1200 screen, DVD/CD-RW drive, Intel pro 2200 b/g wireless "Every person has voices in their heads, whispered doubts and ambitions, dreams and nightmares. How much reality one gives them, how much you allow yourself to be controlled...that only you can decide" |
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#94 |
A Peculiar Person
Join Date: Sep 2003
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![]() I just dumped 1400 to switch from my CV1 to the Vive Pro 2 with basestatioms and valve knuckles controllers. Vr is amazing. |
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#95 |
Radeon Arctic Islands
Join Date: Jan 2003
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#96 |
Radeon Arctic Islands
Join Date: May 2008
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#97 |
Knowledge is Power
Join Date: Mar 2003
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![]() I've not been a big fan of Half life in the past but though I should get Half life Alyx since it's meant to be such a good VR game and I was absolutely blown away by it. Instead of being a powerful gun toting warrior bulldozing their way through everything Alyx is not great at combat and generally has to sneak her way through the city which gives you a great feel for what life in that setting would be like. While it wouldn't be as good I still think they could easily make a non-VR version although I guess they don't want to reduce potential sales of the Index. On the VR side it's incredibly well implemented and most of the VR mechanics feel intuitive without needing explanation. When I started there's a radio I reached out and could adjust plus a whiteboard you can draw on and throughout the game there's many bits you can interact with for no reason giving it a more authentic feel. I needed to extend a scissor lift and noticed a control on the wall so just reached out, pulled it over and pressed the button. I opened a door and noticed some zombies so armed the grenade, tossed it in and closed the door while it detonated. There's subtle touches like if you move through a wall you'll lose the display so it makes you feel like you really are in the environment even if there's no physical resistance. While many VR games go for simpler graphics, HL:Alyx doesn't with an incredibly detailed environment as you'd expect from a non-VR game. Bringing an excellent game and a super VR implementation makes for a stunning experience, it's just head and shoulders above any other VR game I've played and really shows off what the technology can do. The level of immersion is incredible especially going through the quarantine zone and seeing some of the spores in the air making me feeling genuinely uncomfortable about going through there. The head crab zombies can be terrifying when they catch you out and there's been a few times I've been too flustered with them to correctly reload my gun firing off a bunch of shots only to get an error warning me I haven't chambered a round. I thought I was going to jump through the ceiling when doing a very creepy part when you first get the torch and my dog brushed against me. I've been finding the increase in resolution from the Vive to the Vive Pro to make a significant difference to the likes of Project Cars 2, I just couldn't play it with the original Vive because there was too little detail so I couldn't make out the details on the dash or the penalties or other information like that. With the better resolution I can make out the dash clearly and any of the text and while outwith the car it still looks a bit low res it's definitely still usable. I'm curious to see if any effort is made to offer a consumer version of the HTC Focus 3 which looks like it has excellent potential as a standalone headset and if it could be integrated into Steam I'd be tempted to pick one up.
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Desktop: A64 3000, 1GB DDR400, Radeon X850XT, Seagate 120GB HD + WD 80GB, Pioneer 105 & 106 DVD Burners Laptop: Dell Inspiron XPS 2, GeForce 6800go Ultra, 1.2GB DDR2-533 ram, 60GB HD, WUXGA 1920x1200 screen, DVD/CD-RW drive, Intel pro 2200 b/g wireless "Every person has voices in their heads, whispered doubts and ambitions, dreams and nightmares. How much reality one gives them, how much you allow yourself to be controlled...that only you can decide" |
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#98 |
space cadet
Join Date: Sep 2007
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![]() Alyx is certainly the gold standard for VR. I was totally blown away. It's a shame that's the first VR game I played because nothing else comes close. It's all downhill from there, except MSFS2020 but that's a totally different kettle of fish.
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#99 | |
Veteran of Psychic Wars
Join Date: Feb 2006
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I had the advantage of coming to Alyx after about a year of VR so I got to enjoy more primative titles. Excluding sims, which are a different kind of experience, I'd say Walking Dead Saints and Sinners is probably the best title I've played after Alyx. Not as rich in interaction but it feels like a complete experience. |
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#100 |
Radeon Arctic Islands
Join Date: Feb 2005
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![]() Half Life Alyx is probably my top game right now in VR. Followed by MS Flight Sim 2020, Elite Dangerous, and Demeo. I end up playing those the most now a days. Still hit up Google Earth quite a bit as well as some of the other games. But those top games get hit just about every other day. EDIT: Add Project Cars 2 to that list as well. That is amazing with the vive pro 2. |
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#101 |
A Peculiar Person
Join Date: Sep 2003
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![]() I'm DCS primarily, but also FS2020, HL:Alyx, Beat Saber, and...someday I'll get back into driving games. Spend all my time flying though, LOL Oh, and Tetris effect is amazing in VR. |
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#102 |
Yods be silent!
Join Date: Feb 2003
Posts: 3,717
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![]() Boneworks deserves a lot of love for pushing the envelop in VR. Very, very cool game. I'm reading some articles that suggest PCVR isn't very profitable, and that developers are better off focusing on the Quest ecosystem over anything else. I hope that doesn't end up ripping the VR world apart, because I truly can't wait for more high end stuff from high profile developers.
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#103 |
Rage3D Veteran
Join Date: Sep 2001
Posts: 1,483
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![]() Contractors is my go to game. Think Call of Duty in VR. The weapon handling and movement are top notch.
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#104 | |
Radeon Arctic Islands
Join Date: Jan 2003
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![]() Finally setup and tried out my DecaMove. Tried it with HL Alyx. Yup, it makes smooth locomotion WAAAAY better. Difficult to describe, but whereas smooth locomotion always felt very floaty and slippery before, now it just feels solid and intuitive. I also think it reduces motion sickness a fair amount. It's a bit complex to get set up too. It comes with a little usb antenna dongle, and you have to install their software, get everything connected and calibrated. Their website says that it can work with native quest apps (but I think none currently support it), but I don't understand how it would even connect to the Quest. Is it enough to make smooth locomotion my preferred way to play? I'll give it a definite maybe.
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#105 |
Radeon Arctic Islands
Join Date: Jan 2003
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![]() I tried out Horizon Workrooms this last week with some coworkers. It's really neat. Virtual conference room, with lots of interesting concepts, many executed well.
Still lots of stuff that's not quite ready for prime-time yet, but it's an impressive start, and definitely worth trying out. I can imagine a time in the future when they have better headset ergonomics, dedicated drawing hardware (VR stylus with wacom precision), better handtracking, and smooth out some of the other interactions, this could be a viable way to work remotely. |
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#106 | |
Radeon Arctic Islands
Join Date: May 2008
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#107 |
PC
Join Date: Sep 2002
Posts: 21,489
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![]() I don't want to be a debbie downer, but I'm pretty sure about that never hitting the mainstream. |
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#108 |
Radeon Arctic Islands
Join Date: Jan 2003
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![]() Facebook is pushing the Quest2 super hard right now. The new 128gb model is $300, which is pretty great. They have a couple of promotions now, and they stack on top of each other.
I have several friends who have just bought a Quest2, or a second one so they can play with their wife. Suddenly I've gone from the only guy with a Quest2 to seemingly everyone I know having multiple. I expect all of this means that Facebook is going to be pushing Quest2 super aggressively over the holiday season, and I predict it's going to be pretty successful. |
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#109 |
Hallowed are the Clownies
Join Date: Apr 2003
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![]() Pretty strong indications of a Pro model appearing sometime soon. (several mentions of features and the pro in the latest firmware code)
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#110 | ||
Radeon Arctic Islands
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Word is that Quest2 will remain the primary platform, facebook expects to continue to sell Quest2 in much higher volumes, with Pro being a much more expensive device. Eye-tracking, btw, is good for 2 things: Making avatars more expressive by matching eye movements, and then foveated-rendering, which could dramatically boost rendering quality.
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#111 |
ESB Sports Bookie
Join Date: Jan 2002
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![]() And it's probably going to be LCD which means it will still suck. |
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#112 | ||
Radeon Arctic Islands
Join Date: Aug 2003
Posts: 19,469
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![]() Really awesome VR games bundle on Fanatical https://www.fanatical.com/en/bundle/vr-thrills-bundle Heck, paying $8 for just Traffic Jams is well worth it, but the other games in that bundle are really good as well.
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#113 |
Radeon Arctic Islands
Join Date: Jan 2003
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![]() So I've been playing alot with my wife lately. So far we've been doing alot of Walkabout Mini Golf, and a bit of Demeo. Sometimes we play with a larger group of friends, sometimes just the 2 of us. I'm looking forward to trying more multiplayer games that she can enjoy (probably not fps games). Let me know if you have recommendations. It's traditionally been difficult to spend evening time playing VR, as it's tough to justify the isolation when I know my wife wants to spend time with me. And VR is much more isolating than playing other video games, where she can come sit with me, hang out and talk and work on her own stuff while I play. It's a total game-changer to have 2 headsets, and games that she enjoys. Oculus has a promotion now where you get a $100 discount if you buy 2 headsets. I think a 2 headset bundle is a smart way to think about VR moving forward, unless you live alone. I've said for a long time that I think Oculus should move toward having every game have a multiplayer component, even if it's just 1 player spectating. I know there's guys here who disagree and want them to focus on single-player games... but I'm telling you that the isolating effect of single player VR is a real hurdle that we're going to have to overcome for everyone who has a family living in their house. A 2-player VR bundle could be particularly compelling...
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#114 | |
Radeon Arctic Islands
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![]() Rumors about an upcoming Valve headset codenamed Deckard. Rumors suggest:
Interesting contrast, between the Quest business model, where you release cheap, fully-integrated stand-alone headsets that are expected to be obsolete and replaced in a couple years, vs the Deckard approach where you sell a more robust (and expensive) headset that can be upgraded over time. Honestly I think that optics are going to evolve so rapidly in the next 5 years that it's best to not be tied-down to a particular device for a long time, but we'll see. Quest really has set a new bar-of-entry though. Wired headsets are going to be dead-on-arrival. So rumors about PS5 VR or an Index successor still using a wire, I would rethink those ideas... nobody's dumb enough to launch a wired headset in 2021-2022. Just my opinion.
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#115 |
PC
Join Date: Sep 2002
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![]() They are going to have start opening their wallet though, there are not going to be many games left after sony and facebook are done with their moneyhatting. |
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#116 |
Radeon Arctic Islands
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![]() One thing I would love to see announced at Oculus Connect this month would be some really robust mixed-controller support.
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#117 |
Radeon Arctic Islands
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![]() Another feature I'd really like to see is an option to play normal PC games in 3d, sortof like what we used to have with shutter glasses. I'd love to try out Doom Eternal in stereoscopic 3d, for example. If they really wanted to take it to the next level, maybe they could add just a touch of position-based parallax... as if your monitor was a window looking into the game. That would be neat. |
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#118 | |
Radeon Arctic Islands
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Member of the Glorious PC Gaming Master Race-"Doesn't any game maker know how to make a PC feeling game anymore? I hate all this console afterbirth crap we're getting lately." |
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#119 | |
Radeon Arctic Islands
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#120 |
Radeon Arctic Islands
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![]() Resident evil 4 looks kind of awesome in vr. Just saying incase someone didnt know.
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