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#151 | Advertisement (Guests Only)
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Yods be silent!
Join Date: Feb 2003
Posts: 3,717
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![]() Rumor has it Valve has lost interest in VR somewhat, and that FB has clearly "won" the VR war with its stand alone headset. I'm not sure I'm entirely happy with that, if it's true, but at least that makes it easier on developers to choose where to focus.
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#152 |
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Join Date: Sep 2002
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![]() It's a shame that pcvr was spearheaded by such a passive entity, if valve had actually tried, it would have probably been in a better place right now. |
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#153 |
Yods be silent!
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![]() I've been thinking for a long time now that Valve should take up a publisher-like role, in the same way that Epic is already doing. Support developers to create the kind of stuff you want to see for your platform. Unfortunately, Valve's fickle leadership and its vision of PC gaming as an open platform that develops on its own exactly without any kind of leadership prevents a lot of cool things from happening. I am absolutely certain that if Valve were to outsource Half-Life 3 to Arkane Studios, we'd see a finale to the series within four years. Instead, due to Gabe's apparent indifference and Valve's insecurities, we got the promise from Episode Two, and the delivery from absolutely nothing. And if Valve really wanted to, they'd give 40 million to five awesome studios, and have them deliver five very different, very cool VR games within two years. Instead, we got the promise from Alyx, and the delivery from... Well, if anyone, Mark Zuckerberg. We can be forever grateful that Valve pushed Steam the way it did and effectively played a big role serving as a PC lifeline during the financial crisis, but PC gaming's greatest strengths are sometimes equally its greatest weaknesses.
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#154 | |
Radeon R520
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#155 |
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![]() They focused too much on the high end sid of vr though, metabook won when they released their headsets that did not require any base stations. |
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#156 | ||
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#157 |
Radeon R520
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![]() At the same time, it's very PC-gaming to own something that has higher fidelity but costs a lot. I gave up on my PSVR way earlier, cus the experience just wasn't wonderful.
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#158 | |
Radeon Arctic Islands
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I knew a few guys who got in on VR early, with the CV1 or Rift. Although they really got into it for awhile, each experienced the same fatal problem. At some point they had to clean up their office (either to use for a guest room for visiting relatives, or moving to another house), at which point the base stations got put away into the closet. Once put into the closet, the base stations never came out again. The effort cost of setting up base stations a second time was large enough to kill the product usage, even for these enthusiasts. Of course the Rift S improves that significantly. But clearly a fully wireless headset is best. My Quest gets put away for weeks or months sometimes, but it eventually comes back and gets used again. The only challenge is making sure it has battery power if it hasn't been used recently. Quest is superior both in $$ cost and effort cost. Those are valuable, even for PC gamers. |
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#159 |
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![]() For me it was a matter of convenience, not cost, I just didn't want to deal with the base stations, so rift s was my entry into vr, valve forgot about lazy ppl, metabook didn't. And my initial plan was move onto the g2, but then the quest 2 came along with its nifty wireless capabilities, so I went that route instead. I still wish the quest 2 had a display port input though, link/air link is nice, but it's not as good as an uncompressed image. Last edited by Mangler : Dec 1, 2021 at 11:48 AM. |
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#160 | |
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#161 | |
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![]() Bunch of VR related announcements and rumors over the last couple days. Quest Platform
Playstation VR2
XR3
----------- Additional rambling thoughts
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#162 |
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![]() I really hope that the quest 3 has an option to run a displayport/hdmi signal over usb-c or something similar. As cool as wireless is, the image quality isn't there yet. |
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#163 | |
Radeon Arctic Islands
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Other than facebook, who's actively developing consumer VR products that do not rely on Valve tech?
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#164 | |
Radeon Arctic Islands
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#165 |
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![]() It would be nice for flight sims/driving games, the only thing wireless adds to games like that is compression artifacts. |
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#166 |
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![]() Meta's priority will be improving the stand-alone VR experience. They'll push hard to improve the graphics in their own headset, through better silicon, foveated rendering, frame-interpolation, advanced scaling technology, etc. It's nice that they have link/air-link, but it's not going to be an emphasis moving forward. |
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#167 |
Radeon Arctic Islands
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#168 |
Veteran of Psychic Wars
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#169 | ||
Radeon Arctic Islands
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![]() Kind of funny that this thread went from "VR is dying" to now we are in a time where VR is a huge market due to Meta. ![]()
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#170 |
Hallowed are the Clownies
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![]() I don't see compression artefacts in wireless gaming? Maybe people have the bitrate too low.
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#171 | |||
Radeon Arctic Islands
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Also since the bitrate can also be set to be dynamic, which I believe is the default, people's wifi connection might not be the best and the Quest is decreasing the bitrate for them. another possibility, which this one effects me. I see compression artifacts when playing OpenVR games through Airlink, I don't see it when playing Oculus VR games (either from Steam or from Oculus store). But if I use Virtual Desktop for OpenVR games, then I get no compression artifacts at all.
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#172 |
Radeon Arctic Islands
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![]() I notice artifacting on occasion with Virtual Desktop. Only in certain types of scenes, and it's rarely noticeable. I would WAAAY rather accept those artifacts, rather than use a tethered headset. |
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#173 |
Yods be silent!
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![]() Finished the Beat Saber campaign. That was tougher than I thought it'd be. ![]() I've had the Quest 2 since August, and I find playing native games much more relaxing than playing wirelessly over Airlink. It's a bit like PC gaming vs console gaming, just press play to start, or switch around all the switches, walk back and forth between the PC and guardian area a few times, and hope Steam and Airlink and the Quest2 all play nice together. Still, fully intend to replay Alyx, try Lone Echo and a bunch of other stuff. ![]()
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May the Yods be silent Last edited by twonha : Jan 6, 2022 at 09:52 AM. |
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#174 | |
Radeon Arctic Islands
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#175 | |
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#176 |
Hallowed are the Clownies
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![]() Quest is just, on then play. With PC you have to do more steps, or if you're like me 500 more steps because I can't help but go "if I do this maybe it will run better... (tweak settings)" ![]()
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#177 |
Yods be silent!
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![]() I suppose it's a matter of opinion, preference, convenience... There are certainly more steps to go through to play through Airlink, than to play a native game. I haven't played VR enough, to have the steps memorized. So last night I was simply messing around. A native game has no messing around, just hit play. If you've got it all set up properly, Airlink is at least cool in that it opens up your library while maintaining the wireless freedom. I value that very much. But given the choice, I buy the native games. Plus, I don't always play VR next to the PC, sometimes I move into the living room. So native is the 'better' choice in that regard, too, for me at least.
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#178 | |
Radeon Arctic Islands
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Ideally how it should work is this: You click on a game in your Quest library, then if your gaming PC is turned on, near by, and meets the requirements for that game, it boots up the PC version over Air Link, otherwise it falls back to the Quest version. The user shouldn't even have to think about it. I know that's alot to ask for, but one can dream, right? |
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#179 | |
Yods be silent!
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#180 |
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