Authour: Ryan "MrB" Ku
Editor: Eric "Ichneumon" Amidon
Date: January 18th, 2006
3DMark06 brings Futuremark’s synthetic benchmark up-to-date as a relative indicator of future performance with the application of SM 3.0 and HDR. It truly showcases how spectacular HDR will improve image quality in next generation games. Its use of CPU performance as part of the score is new and interesting and adds a new dimension to the benchmark. I don’t believe there has been extensive use of dynamic branching in the new shaders, but we haven’t seen any games use much of this capability yet either, making it difficult to assess its future importance.
Overall I feel 3DMark06 represents a good refresh the the franchise though, and expect it will continue its popularity until we see the next true major release.
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