Radeon X1000 Family
ATi has launched an entire family of products based on the X1000 family architecture. The X1800 line covers the enthusiast segment, the X1600 fills in the middle performance market, and the X1300 rounds off the mainstream consumers. This is an industry first
to have launch products that cover the whole spectrum, with the entire line
sharing the same basic DNA, and therefore the same feature set. The name itself I find a little
humorous. ATi jumped from 9800 to X800 where X kind of stood for Roman numeral 10. By going to X1000 it’s like 101000, but I digress.
The X1800 XL and the X1300s should be on store shelves as you read this, with the ultra high-end X1800 XTs available in about a month, and the mid-range X1600 XTs and X1600 Pros
available at the end of November.
Here's a nice chart outlining the new lineup:
Model |
Memory Amount |
Core Speed |
Memory Speed |
Interface |
PS |
VS |
SM |
ETA |
MSRP ($US) |
X1800 XT |
512 MB |
625 MHz |
1.5 GHz |
256-bit |
16 |
8 |
3.0 |
11/5 |
$549 |
X1800 XT |
256 MB |
625 MHz |
1.5 GHz |
256-bit |
16 |
8 |
3.0 |
11/5 |
$499 |
X1800 XL |
256 MB |
500 MHz |
1.0 GHz |
256-bit |
16 |
8 |
3.0 |
Now |
$449 |
X1600 XT |
256 MB |
590 MHz |
1.38 GHz |
128-bit |
12 |
5 |
3.0 |
11/30 |
$249 |
X1600 XT |
128 MB |
590 MHz |
1.38 GHz |
128-bit |
12 |
5 |
3.0 |
11/30 |
$199 |
X1600 Pro |
256 MB |
500 MHz |
780 MHz |
64-bit |
12 |
5 |
3.0 |
11/30 |
$199 |
X1600 Pro |
128 MB |
500 MHz |
780 MHz |
64-bit |
12 |
5 |
3.0 |
11/30 |
$149 |
X1300 Pro |
256 MB |
600 MHz |
800 MHz |
128-bit |
4 |
2 |
3.0 |
Now |
$149 |
X1300 |
256 MB |
450 MHz |
500 MHz |
64-bit |
4 |
2 |
3.0 |
Now |
$149 |
X1300 |
128 MB |
450 MHz |
500 MHz |
64-bit |
4 |
2 |
3.0 |
Now |
$99 |
X1300 HM |
32/128 MB |
450 MHz |
1.0 GHz |
32-bit |
4 |
2 |
3.0 |
Now |
$79 |
PS = Pixel Shader Processors, VS = Vertex Shader Processors, SM = DirectX Shader Model Version
In designing the X1000 architecture ATi looked at a number of industry trends:
- Resolution
Today’s resolutions have not really moved past 1600x1200 for the large majority of users. They actually have dropped due to the popularity of LCDs, with the majority having native resolutions of 1280x1024. Fill rate is now less important, therefore increasing the number of pixel pipelines is an inefficient use of die space as its gains aren't fully utilized.
- CPUs
Improvement in pure CPU speed has been minimal with the movement towards multi-core processes. In most scenarios, application performance is CPU-bound and not GPU-bound. Until software takes advantage of multi-core processors, CPUs will be limiting the GPU which means other ways will need to be found to improve IQ per frame on existing CPUs.
- Shaders
Next generation games are using more and more shaders that are increasing in complexity. Next generation consoles support SM 3.0 resulting in an even greater number of SM 3.0 games. GPUs are becoming more shader-bound than fill-rate bound and therefore focus should be
directed to shader performance
- HDR
HDR was the most popular word of the event, mentioned even more than ATi. HDR is the next big thing. It requires full precision FP rendering capability and
requires plenty of memory and bandwidth.
- Scalable Graphics
GPUs working in parallel with other processors is a hot topic. SLI and CrossFire are on everyone’s wish list.
These trends led to two key priorities in designing the X1000 architecture in my opinion. First, the largest priority was designing a very efficient architecture, allowing the GPU to continually process the right work at the right time. Second, as shaders are becoming one of the main performance bottlenecks, providing Shader Model 3.0 support and maximizing shader performance is becoming more important.
At the foundation of this new family is the latest manufacturing process. All X1000 products are manufactured at Taiwan Semiconductor Manufacturing Co using a 90 nanometer (nm) fabrication line. This allows for double the number of transistors being packed into the same area, compared to a 130nm process. Ultimately this creates the opportunity for faster clock speeds while using less power.
The X1800 weighs in at an industry leading 321 million transistors, over double the X850 and a bit over the 7800. At 157 million transistors, the Radeon X1600 has the same transistor count as the X850. Finally the X1300 is the first entry level GPU to break 100
million transistors, which is roughly comparable to the Radeon 9700. It therefore
can be seen to have taken roughly 3 years for the complexity of a high-end chip to reach
the mainstream level at launch, which is fairly impressive in thinking about it. Technological
progression is a wonderful thing.
A large majority of the transistors have gone into bringing the shader engine up to 3.0
level, and implementing a new memory controller. ATi focused heavily on efficient dispatch logic
with this new product line.