Company: ATI Technologies
Authour: Mark "Ratchet" Thorne
Date: September 9th, 2006
- 1280x1024 / 1280x960
- 1920x1200 / 1920x1440
Image Quality Settings
- No AA & No AF
- 4x AA & 16x AF
Games Benchmarks (click for settings)
- Prey, v1.0 (OpenGL)
- Half-Life 2, Source Engine 7 build 2853 (DirectX)
- F.E.A.R., v1.07 (DirectX)
- Battlefield 2, v1.3 (DirectX)
- Quake 4, v1.1 (OpenGL)
- Half-Life 2: Lost Coast, Source Engine 7 build 2853 (DirectX)
- Splinter Cell: Chaos Theory, v1.05 (DirectX)
- Far Cry, v1.33 (DirectX)
( chipset )
|MSI K9A Platinum
(NForce 590 SLI)
|CPU||AMD Athlon FX-62 @ 2.8GHz|
ATI Radeon X1950 XTX
NVIDIA GeForce 7950 GX2
|Driver Version|| 8.282 (Catalyst 6.8 Beta)
Catalyst 6.8 WHQL*
|Forceware 91.33 Beta|
( Timings )
|2GB (2x1024MB) SuperTalent PC2-6400 DDR2 @ 800MHZ
( 4-4-3-8 2T)
|Hard Disk||Western Digital Caviar WD2500KS SE16 250GB|
|PSU||PC Power & Cooling 1KW Turbo-Cool Quad-SLI|
|OS||Windows XP Pro SP2|
|Card Specifications||ATI X1950 XTX||ATI X1950 Crossfire||ATI X1900 XT 256MB||ATI X1900 XTX||ATI X1900 XT||HIS X1900 GT||ATI X1800 XT||NVIDIA 7950 GX2||BFG 7900 GTX OC|
|Core Speed MHz||650||650||625||650||625||575||625||500||670|
|Memory Speed MHz (Effective)||1,000
|Memory Size||512 MB||512 MB||256 MB||512 MB||512 MB||256 MB||512 MB||1,024 MB
|Bus Standard||PEG x16||PEG x16||PEG x16||PEG x16||PEG x16||PEG x16||PEG 16x||PEG 16x||PEG 16x|
|Peak Memory Bandwidth
|API Compliancy||DX 9.0c||DX 9.0c||DX 9.0c||DX 9.0c||DX 9.0c||DX 9.0c||DX 9.0c||DX 9.0c||DX 9.0c|
The Windows XP desktop was set to 1280x960 with a 32bit color depth and 85Hz refresh rate for all tests. Refresh rate locks for 3D graphics modes, as supported by both NVIDIA and ATI graphics control panels, was not enabled. V-Sync was forced off via the graphics card control panel as well. For the NVIDIA cards "High Image Quality" was enabled. All other graphics card control panel settings for the ATI cards were left to their default settings.
Anti-Aliasing and Anisotropy were applied in the game engine where the options existed. For games that did not support those options natively, the graphics card control panel was used.
Custom batch files were used when possible for automated benchmarking, which are available upon request. When manual benchmarking was necessary Fraps was used.
Benchmarking was done with Windows set to the "Adjust for best performance" profile and all unnecessary Windows services and hardware devices were disabled. The latest drivers for each necessary hardware component were installed prior to testing and kept consistent throughout.
Sound and networking interfaces were enabled for all tests.
Windows XP was installed fresh on two seperate but identical hard-drives prior to testing (one for the ATI system, one for the NVIDIA system).
content not found