Resolutions
- 1280x1024 / 1280x960
- 1600x1200
- 1920x1200 / 1920x1440
- 2048x1536
Image Quality Settings
- No AA & No AF
- 4x AA & 16x AF
Games Benchmarks (click for settings)
- Prey, v1.0 (OpenGL)
- Half-Life 2, Source Engine 7 build 2853 (DirectX)
- F.E.A.R., v1.07 (DirectX)
- Battlefield 2, v1.3 (DirectX)
- Quake 4, v1.1 (OpenGL)
- Half-Life 2: Lost Coast, Source Engine 7 build 2853 (DirectX)
- Splinter Cell: Chaos Theory, v1.05 (DirectX)
- Far Cry, v1.33 (DirectX)
Test Systems | NVIDIA | ATI |
Motherboard ( chipset ) |
Foxconn C51XEM2AA (NForce 590 SLI) |
MSI K9A Platinum (ATI RD580/SB600) |
CPU | AMD Athlon FX-62 @ 2.8GHz | |
Graphics Card | NVIDIA 7950 GT |
ATI Radeon X1900 XT 256MB |
Driver Version | Forceware 91.47 Beta | Catalyst 6.8 WHQL |
Memory ( Timings ) |
2GB (2x1024MB) SuperTalent PC2-6400 DDR2 @ 800MHZ ( 4-4-3-8 2T) |
|
Hard Disk | Western Digital Caviar WD2500KS SE16 250GB | |
Sound | Onboard | |
Network | Onboard | |
PSU | PC Power & Cooling 1KW Turbo-Cool Quad-SLI | |
OS | Windows XP Pro SP2 |
Card Specifications | NVIDIA 7950 GT | ATI X1900 XT 256MB | HIS X1900 GT | BFG 7900 GTX OC |
Core | G71 | R580 | R580 | G71 |
Silicon Process | 90nm | 90nm | 90nm | 90nm |
Transistor Count (millions) |
278 | 384 | 384 | 278 |
Core Speed MHz | 550 | 625 | 575 | 670 |
Memory Speed MHz (Effective) | 700 (1.4GHz) |
725 (1.55GHz) |
600 (1.2GHz) |
820 (1.64GHz) |
Memory Size | 512 MB | 256 MB | 256 MB | 512 MB |
Bus Standard | PEG 16x | PEG x16 | PEG x16 | PEG 16x |
Bus Width | 256bit | 256bit | 256bit | 256bit |
ROPs | 16 | 16 | 12 | 16 |
Pixel Shaders | 24 | 48 | 36 | 24 |
Vertex Shaders | 8 | 8 | 8 | 8 |
Peak Memory Bandwidth (GB/s) |
44.8 | 46.4 | 38.4 | 51.2 |
Pixel Fillrate (million pixels/sec) |
8,800 | 10,000 | 6,900 | 10,720 |
Texel Fillrate (million texels/sec) |
13,200 | 10,000 | 6,900 | 16,080 |
API Compliancy | DX 9.0c | DX 9.0c | DX 9.0c | DX 9.0c |
The Windows XP desktop was set to 1280x960 with a 32bit color depth and 85Hz refresh rate for all tests. Refresh rate locks for 3D graphics modes, as supported by both NVIDIA and ATI graphics control panels, was not enabled. V-Sync was forced off via the graphics card control panel as well. For the NVIDIA cards "High Image Quality" was enabled. All other graphics card control panel settings for the ATI cards were left to their default settings.
Anti-Aliasing and Anisotropy were applied in the game engine where the options existed. For games that did not support those options natively, the graphics card control panel was used.
Custom batch files were used when possible for automated benchmarking, which are available upon request. When manual benchmarking was necessary Fraps was used.
Benchmarking was done with Windows set to the "Adjust for best performance" profile and all unnecessary Windows services and hardware devices were disabled. The latest drivers for each necessary hardware component were installed prior to testing and kept consistent throughout.
Sound and networking interfaces were enabled for all tests.
Windows XP was installed fresh on two seperate but identical hard-drives prior to testing (one for the ATI system, one for the NVIDIA system).
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