Product: GeForce 7950 GT
Company: nVIDIA
Authour: Mark "Ratchet" Thorne
Date: September 14th, 2006
Test Setup


  • 1280x1024 / 1280x960
  • 1600x1200
  • 1920x1200 / 1920x1440
  • 2048x1536

Image Quality Settings

  • No AA & No AF
  • 4x AA & 16x AF

Games Benchmarks (click for settings)

  • Prey, v1.0 (OpenGL)
  • Half-Life 2, Source Engine 7 build 2853 (DirectX)
  • F.E.A.R., v1.07 (DirectX)
  • Battlefield 2, v1.3 (DirectX)
  • Quake 4, v1.1 (OpenGL)
  • Half-Life 2: Lost Coast, Source Engine 7 build 2853 (DirectX)
  • Splinter Cell: Chaos Theory, v1.05 (DirectX)
  • Far Cry, v1.33 (DirectX)

Test Systems NVIDIA ATI
( chipset )
Foxconn C51XEM2AA
(NForce 590 SLI)
MSI K9A Platinum
(ATI RD580/SB600)
CPU AMD Athlon FX-62 @ 2.8GHz
Graphics Card


ATI Radeon X1900 XT 256MB
HIS Radeon X1900 GT

Driver Version Forceware 91.47 Beta Catalyst 6.8 WHQL
( Timings )
2GB (2x1024MB) SuperTalent PC2-6400 DDR2 @ 800MHZ
( 4-4-3-8 2T)
Hard Disk Western Digital Caviar WD2500KS SE16 250GB
Sound Onboard
Network Onboard
PSU PC Power & Cooling 1KW Turbo-Cool Quad-SLI
OS Windows XP Pro SP2

Card Specifications NVIDIA 7950 GT ATI X1900 XT 256MB HIS X1900 GT BFG 7900 GTX OC
Core G71 R580 R580 G71
Silicon Process 90nm 90nm 90nm 90nm
Transistor Count
278 384 384 278
Core Speed MHz 550 625 575 670
Memory Speed MHz (Effective) 700
Memory Size 512 MB 256 MB 256 MB 512 MB
Bus Standard PEG 16x PEG x16 PEG x16 PEG 16x
Bus Width 256bit 256bit 256bit 256bit
ROPs 16 16 12 16
Pixel Shaders 24 48 36 24
Vertex Shaders 8 8 8 8
Peak Memory Bandwidth
44.8 46.4 38.4 51.2
Pixel Fillrate
(million pixels/sec)
8,800 10,000 6,900 10,720
Texel Fillrate
(million texels/sec)
13,200 10,000 6,900 16,080
API Compliancy DX 9.0c DX 9.0c DX 9.0c DX 9.0c

The Windows XP desktop was set to 1280x960 with a 32bit color depth and 85Hz refresh rate for all tests. Refresh rate locks for 3D graphics modes, as supported by both NVIDIA and ATI graphics control panels, was not enabled. V-Sync was forced off via the graphics card control panel as well. For the NVIDIA cards "High Image Quality" was enabled. All other graphics card control panel settings for the ATI cards were left to their default settings.

Anti-Aliasing and Anisotropy were applied in the game engine where the options existed. For games that did not support those options natively, the graphics card control panel was used.

Custom batch files were used when possible for automated benchmarking, which are available upon request. When manual benchmarking was necessary Fraps was used.

Benchmarking was done with Windows set to the "Adjust for best performance" profile and all unnecessary Windows services and hardware devices were disabled. The latest drivers for each necessary hardware component were installed prior to testing and kept consistent throughout.

Sound and networking interfaces were enabled for all tests.

Windows XP was installed fresh on two seperate but identical hard-drives prior to testing (one for the ATI system, one for the NVIDIA system).

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