Performance
First of all, Rage 128 was never intended to be a TNT or even a Voodoo 2 killer. It was designed as an all around chip with excellent support for various aspects of desktop graphics including DVD and TV-Out. Please, also note that the OEM market was a big target for this chip, which explains the reason for minimal tweak options in the display properties. Since this is a "late" review, we will not be disclosing any benchmark information regarding the Rage Fury. Why waste he time to prove something that the whole world knows? For those of you unfamilar with the performance level of Rage 128, it performs at the level of Riva TNT in 16bit color and about 30-40% better in 32bit color.
The 3D performance of this board is somewhat of a mixed bag. While the 32-bit rendering is absolutely outstanding, with quick frame rates and beautiful images, the 16-bit rendering is lacking. While playing games in 16-bit mode, there's a sort-of grid-like effect in the images, as if one were watching the game through a screen door. This is a shame, because in order to get rid of the grid-like effect, you must play the games in 32bit color. This will result in lowered frame rates in most games.
 First Person Perspective |
 Third Person Perspective |
The board supports both Direct3D and OpenGL. The Direct3D support is out of this world, and I never encountered one problem while using D3D mode. The OpenGL mode, on the other hand, has been very unstable and incompatible in the beginning. However it has vastly improved with four or five updates to the ICD since the release of the card. I can now safely say that ATi Rage 128 has one of the best OpenGL ICDs in the industry.
 The Lord Darius! |
 Damn, thats evil! |
Overall, the 3D performance is good, but it can be improved upon. While the board puts out fantastic and speedy images in 32-bit color, it's 16-bit color rendering leaves much to be desired. I'm hoping that ATI can fix the problem eventually with the release of Rage 128 Pro.