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Product : Toxic X800 Pro
Company : Sapphire
Author : Mark 'Ratchet' Thorne
Date : July 31st, 2004

Bundle, Features & Technical Specs


Toxic Bundle
Toxic Bundle
As far as bundles go, Sapphire has put together one of the best I've seen. All the cables and adapters are there of course (including the component-out deal) plus CyberLink's PowerDVD (a software DVD player) and PowerDirector (for video editing) and Sapphire's own RedLine tweaking and overclocking software utility. You also get two full, brand new, award winning games as well. Splinter Cell: Pandora Tomorrow (on DVD no less) which is the follow-up to the stealth action game Splinter Cell, and Prince of Persia: The Sands of Time which is in my opinion the best action/adventure game ever created. That's hours upon hours of graphically intense gaming goodness right there, all (sort of) free.


Temperature Monitoring Connector
Temperature Monitoring Connector
Thermal Probe Position on the Cooler
Thermal Probe Position on the Cooler
The Toxic also has a plug sticking out from under the cooler which is used to connect a thermal probe to the card. With it, you can monitor the card's temperature via one of those temperature display/fan control devices that typically install in one of your computers drive bays. It's too bad Sapphire never bundled the little extension wire that you need to go from the card to the display device, but, if you're really clever like me (and not Devon) you can make your own by sacrificing an extra temperature probe and a spare 3-4 pin fan power adapter.

The temperature probe idea is great but the problem, as you can see by the photo to the right, is that it's attached relatively far from the graphics core. Getting it as close to the core as possible would require modifying (or completely removing) the VPU shim, which is probably why Sapphire stuck it on where they did. Given the efficiency of the cooler, I would expect a fairly significant margin between what the temperature probe reports and how hot the core actually is. Of course, if it was Sapphire's intention to report the cooler temperature and not necessarily the core temperature then they picked a decent attachment point.

Technical Specs

Technically speaking, the Toxic X800 Pro is the same as all the other X800 Pros out there. It, of course, has the same 12-pipe R420 graphics core, clocked to the same speed, and features the same 1.6ns Samsung GDDR3 memory modules all laid out on the PCB in the same way.

  Toxic X800 Pro HIS X800 Pro IceQII 9800XT
Silicon Process 130nm low-k 130nm low-k 150nm
Transistor Count
160 160 110
Core Speed
475 475 412
Memory Speed
450 GDDR3
(520MHz w/APE)
450 GDDR3 365 DDR
Memory Interface 256bit 256bit 256bit
Rendering Pipelines 12 12 8
TMUs Per Pipeline 1 1 1
Peak Memory Bandwidth
(33.2 w/APE)
28.8 23.4
Pixel Fillrate
(million pixels/sec)
5,700 5,700 3,296
Texel Fillrate
(million texels/sec)
5,700 5,700 3,296
Pixel Shaders
(DX version)
12 (2.0) 12 (2.0) 8 (2.0)
Vertex Shaders
(DX version)
6 (2.0) 6 (2.0) 4 (2.0)
  • Support for Microsoft® DirectX® 9.0 programmable vertex and pixel shaders in hardware
  • DirectX® 9.0 Vertex Shaders
    • Vertex programs up to 65,280 instructions with flow control
    • Single cycle trigonometric operations (SIN & COS)
  • DirectX® 9.0 Extended Pixel Shaders
    • Up to 1,536 instructions and 16 textures per rendering pass
    • 2nd generation F-buffer technology accelerates multi-pass pixel shader programs with unlimited instructions
    • 32 temporary and constant registers
    • Facing register for two-sided lighting
    • 128-bit, 64-bit & 32-bit per pixel floating point color formats
    • Multiple Render Target (MRT) support
  • Complete feature set also supported in OpenGL® via extensions
  • 2x/4x/6x Anti-Aliasing modes
    • Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling
    • Lossless Color Compression (up to6:1)at all resolutions, including widescreen HDTV resolutions
    • Temporal Anti-Aliasing
  • 2x/4x/8x/16x Anisotropic Filtering modes
    • Up to 128-tap texture filtering
    • Adaptive algorithm with bilinear (performance) and trilinear (quality) options
  • High quality 4:1 Normal Map Compression
  • Works with any two-channel data format
  • 3-level Hierarchical Z-Buffer with Early Z Test
  • Lossless Z-Buffer Compression (up to 48:1)
  • Fast Z-Buffer Clear
  • Z Cache optimized for real-time shadow rendering
  • Optimized for performance at high display resolutions, including widescreen HDTV resolutions
  • Seamless integration of pixel shaders with video in real time
  • FULLSTREAM™ video de-blocking technology for Real, DivX, and WMV9 formats
  • VIDEOSOAP™ noise removal filtering for captured video
  • MPEG1/2/4 decode and encode acceleration
    • DXVA Support
    • Hardware Motion Compensation, iDCT, DCT and color space conversion
  • All-format DTV/HDTV decoding
  • YPrPb component output for direct drive of HDTV displays†
  • Adaptive Per-Pixel De-Interlacing and Frame Rate Conversion (temporal filtering)
  • Dual integrated display controllers
  • Dual integrated 10 bit per channel 400 MHz DACs Integrated 165 MHz TMDS transmitter (DVI 1.0 / HDMI compliant and HDCP ready)
  • Integrated TV Output support up to 1024x768 resolution
  • Windows® Logo Program compliant
  • CATALYST™ Software Suite

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