SLIAA and SuperAA for Crossfire/SLI. Some feedback required.

ChrisRay

New member
I would generally like some opinions regarding this. And yes theres are reasons why I am asking these questions.

1) Do you use it?

2) Do you consider this a priority feature for SLI? ((Current Vista doesnt officially support SLIAA officially but it can enabled via driver editing))

3) Do you think the added flexibility is important?

4) Would Quasi AFR/SLIAA modes be something you'd be interested in for Quad SLI solutions be something you'd use? Such as SLIAA on 2 GPUS and AFR on the other 2.

5) What situations would you find yourself using these modes.


feedback is greatly appreciated. And I'm looking for some people who know what these features are and how they feel they are important.
 
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Neither used it when I had a SLI 8800GTX, don't use it now that I have a 9800GX2.

The only time I'd use it is for really old games or games I have great performance with, otherwise I'd rather have the performance of 2 cards. :bleh:

As for Quasi SLIAA I have no intentions of going back to Vista for quite a while, so it would be useless for me.
 
So basically. Its only interesting to you in old titles where your primary CPU limited. Understanding correctly yes?

Thanks :)

Chris
 
id love to use them in every game if the performance was there.

1 - no, performance isnt their in any of the games i own
2 - no, i consider scaling/perf improvements as the top priority
3 - i think its always good to have, its never a bad thing having more aa options
4 - if the performance was there sure id use it
5 - when i have enough performance to enable it
 
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Thanks guys. I appreciate the feedback. There is a reason I am doing this which I cant entirely go into but the more feedback provided the better.
 
Neither used it when I had a SLI 8800GTX, don't use it now that I have a 9800GX2.

The only time I'd use it is for really old games or games I have great performance with, otherwise I'd rather have the performance of 2 cards. :bleh:

As for Quasi SLIAA I have no intentions of going back to Vista for quite a while, so it would be useless for me.

Same.

I enjoy the feature, but I use it only with older games. Still not interested in Vista, stupid data transfers go too slow.
 
1) Ya
2) Pretty much yes
3) Im satisfied with how AA works, dont need more, just less fps hit.
4) Why not, but make it workable on all games could be a long way
5) When its usable without much slowdown (something like that overclocking GPU/MEM could make slowdown smaller)
 
Sorry for the OT question but I thought that had been addressed in SP1?

It helped with network transfers of larger amounts of data between my XP machines and my Vista load over the wired network. Still slow transfers of large amounts of data between.. My camera via USB, data from Vista to webspace via FTP, and ultimately slow transfers from a lappy with XP to Vista on the hardline. These were all things that XP has no issue with, but the Vista load on the same machine would. I tried every fix I could find, and no joy. I will not use Vista doesnt take 200% longer time frame to simply take data from my camera.
 
Guys I know you wanna talk about Vista but please try and stay on topic in this thread paticularly :)

Chris
 
What I feel is gamers would use it more if they had more performance for the features.

One of the things I enjoyed Super-AA was for these reasons:

I could raise the resolution due to its memory footprint and the samples were indeed quality even with x2 rotated super-sampled aspect -- which was basically free to use.

The combination of adaptive features worked in conjunction.

With the combination of multi-GPU's end-users have the raw performance and abilities to add more IQ flexibility considering both IHV's offer up to 4 GPU's now.

Performance is King; Modern cutting edge titles are King when selling new product but to have this added IQ flexibility would be welcomed based on the sheer amount of gaming titles and genres offered to the end-user.

On the CPU limited aspect:

I wouldn't go that far............to be 100 percent CPU limited but more-so smooth frame-rates. Personally don't wait 'till I'm CPU limited to pour on IQ but acceptable frame-rate - which is subjective of course.

One of the joys of owning a 3d product is the ability to pour on IQ and have the flexibility to improve immersion. The worse thing is to have killer frame-rate and can't add any additional IQ's.

When an end-user spends extra monies on a platform, well, added value would be welcomed with quality patterns and features if possible.

Thanks for letting me share my view on this subject.
 
I would generally like some opinions regarding this. And yes theres are reasons why I am asking these questions.

1) Do you use it?

2) Do you consider this a priority feature for SLI? ((Current Vista doesnt officially support SLIAA officially but it can enabled via driver editing))

3) Do you think the added flexibility is important?

4) Would Quasi AFR/SLIAA modes be something you'd be interested in for Quad SLI solutions be something you'd use? Such as SLIAA on 2 GPUS and AFR on the other 2.

5) What situations would you find yourself using these modes.


feedback is greatly appreciated. And I'm looking for some people who know what these features are and how they feel they are important.

1) I did....... based on the gaming title. It was surprising how many titles I could use the feature - very surprising with Super-AA.

2) Scaling would come first and improving load-balancing issues but would be wonderful to add though.

3) Very much so considering the sheer amount of gaming titles, genres, tastes of the end-user.

4) Very much so..........any added flexibility translates into more value for the end-user.

5) That would depend -- would need to investigate the quality and performance of the added Sli features -- can't offer an objective informed view.

Edit:

5.1) Based on my Super-AA days it would depend on compatability of the feature and over-all performance of the feature with a giv'n title but Super-AA was the first setting I wanted to use -- if this answers the question.
 
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Let's say nVidia adds Sli-AA, and the AFR Sli-AA modes to Quad:

What does it mean for an end-user?

First of all, an end-user will get a lower memory footprint to raise the resolutions of mixed modes that they didn't have before with Vista.

How many titles can this help? Probably thousands.

What does adding a Sli-AA with AFR mode help Quad:

For the amount of titles that there just isn't enough performance with conventional Sli-AA...........the ability to scale well with Sli-AA/AFR coupled with the smaller memory footprint for higher resolutions.

Then you have AFR with the conventional settings like x4, x8Q, x16Q ........with TA.

What this means is the end-user has the ability to pour on performance and the sheer flexibiltiy to pour on additional IQ's for a giv'n title. Tools = Value!
 
1. In older titles where one card is more than enough to push the FPS
2. No, I'm glad it's there, but it's not something I use a lot.
3. Yes, I think it's great to have that option
4. Sounds like a great idea!
5. In titles where a single GPU is plenty for 4XAA @ 19x2
 
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