A Plague Tale: Requiem

The game is running great so far on my 3080 at 4K ultra settings with DLSS set to quality.
 
played thru 2 chapters - max settings, dlss quality at 4k on my 3090 (undervolted to 1800mhz) - 60 - 80fps, think my 5800x3d helped
 
Did some testing. Looks like all the graphics options do almost next to nothing for performance between low and ultra presets :nuts: Maybe 10fps plus or minus a few. Most of the performance gains/losses seem to be tied to rendering resolution.
 
A Plague Tale Requiem Benchmark Test & Performance Analysis @ TechPowerUp

A Plague Tale Requiem Benchmark Test & Performance Analysis @ TechPowerUp

This sounds like my last trip to the grocery store!

A Plague Tale: Requiem is the second chapter in a one-of-a-kind survival horror series. You're in Medieval France, the Black Plague has taken over the land, and the French Inquisition is enforcing a containment to keep the Plague from spreading; you're a survivor—a young girl with a baby brother who is ill with a mysterious blood disease—not the Plague.

The cure to his illness is somewhere in Southern France, but your journey there is filled with trials and tribulations: evading hordes of Plague-carrying rats, and soldiers of the Inquisition. You are no warrior, and have simple tools and makeshift weapons to defeat soldiers, enemies, and hordes. You carry with you the emotional trauma of your actions, and the long journey that lies ahead. Will you get there in time? Are the people who promised you a cure doing it out of genuine kindness, or want to turn your brother into a test subject? Play to find out.

Developed by French Asobo Studio for Focus Entertainment, A Plague Tale: Requiem was released this week for the Nintendo Switch, PlayStation 5, Xbox Series X/S, and the PC platform, with platform-specific visual enhancements to harness the power of modern high-end graphics hardware. It uses a proprietary game engine developed in-house by Asobo, and takes advantage of the DirectX 12 API. The game comes with some pretty steep recommended system requirements, and promises good visuals for faster hardware. Ray tracing is not available, but the developer promises to add this with a later patch.


Click here to read the full article.
 
Did some testing. Looks like all the graphics options do almost next to nothing for performance between low and ultra presets :nuts: Maybe 10fps plus or minus a few. Most of the performance gains/losses seem to be tied to rendering resolution.

What store version did you test?

I have GOG version, and I see 30-40 FPS difference between Ultra and Low at 1440p.

But I have read that MS store/Gamepass version has the biggest decrease in performance compared to GOG version, and Steam version has some decrease in performance compared to the GOG version.
 
Just finished yesterday. It was such a frustrating game. Every time I thought I hated it too much to continue, something fun would happen, or the story would pick up, and every time I thought I liked it, there would be a long slog of concentrated suck to crawl through. I'm glad I gave it a chance, but if there's ever another one, I'll just wait a week, then search "Plague Tale 3 no commentary" on youtube.
 
Finished the game. Absolutely loved it. Liked that in some sections I actually had to think before going Rambo. Once you get some gear leveled up game becomes easy mode. Especially once you get crossbow maxed out. Was running around killing idiots like a prowler on Saturday night.

Solid game with a great story. I did enjoy the ending because you get to finally do what you wanted to do since the original game. :bleh:

Solid 8.5/10.
 
The Island and Storm levels are very impressive, even on my new basic GTX1660, stunningly beautiful game, great OST too
 
Playing it now on LAME PASS. About 7 hours into it (chapter 7 -Felons)

Aside from some early stealth sections where they're pretty rigid, most of the stealth seems to be fairly open now which is good. I'm generally just avoiding people and ghosting through, but also doing some alchemy stuff and occasionally helping rats kill the guards coz it's fun. I still find it a bit clunky at times but that's mainly when doing aggressive. The story and visuals are nice. Runs fairly well at max, aside from a few random stutters. Quite a good game so far.
 
Finished this one and was overall quite impressed. It's just an epic adventure with some great visuals and interesting characters / scenarios. There were quite a few "wow" moments for me and those are actually pretty rare for me in gaming today. It's works via a combination of visuals, rat destruction, framing/pacing etc. Stealth is mostly good, albeit with some AI glitches. I ghosted a lot of areas and so I found the forced combat a bit annoying but not hard. There are a few forced combat bits near the end and basically back to back so the pacing slips up a bit. I would definitely go back to this one and play new game+ to upgrade all things and get the few souvenirs that I missed, and also play more aggressive / using rats. Took me 16 hrs. Probably the best game I've played released in 2022 so far. 8.5/10
 
I finished it as the start of having covid over christmas. It was certainly value for money, not a short game. Fantastic musical score, epic set peices, excellent graphics, great voice acting, decent writing. the end was a shocker. I was very tearful
 
So the RT patch is out (Steam and Game Pass AFAIK). It adds one RT setting in the menu that I could see (RT Reflections). Notes speak of AO RT setting, which i am guessing is the ultra setting (since there is no other AO RT setting i could see

Does it make any difference? Can't say. Haven't played too much post patch, and i am not too far into the game either.
 
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