Evileh
Keep your Pimp Hip Strong
Patch notes from Thursday as Evileh bitched and moaned about my lack of patch note posting duties over Ubisoft chat.
That's better
Patch notes from Thursday as Evileh bitched and moaned about my lack of patch note posting duties over Ubisoft chat.
This week's update also adds support for one-handed swords - a long-time fan request.
Of course odyssey is better.
We have been doing that since 2005.whatever go ahead laugh at my expense
whatever go ahead laugh at my expense
We have been doing that since 2005.
River Raids Update
Added 3 new Rivers to the RIVER RAIDS game mode. (Erriff, Berbha, Rhine)
Face 2 River Champions and the new Champions of the Faith. Defeat them to get your hands on new weapons.
Added new rewards to River Raids (Lugh's Armor and 5 weapons - including a short sword)
Jomsviking Hall can be upgraded to Level 4-5, allowing players to hire Jomsviking of Level 4-5, respectively.
Jomsviking of higher rank can carry more rations and do more damage to enemies.
River Raid Longship cargo can be upgraded to Level 4-5.
3 new abilities can be found in River Raids monasteries:
Spinning Harpoon = Eivor performs a spinning attack that can be combined with other harpoon-based abilities. Enemies caught in the spin are knocked back
Percussion Arrow = Hit an enemy's Shield to create a shockwave that staggers and damages nearby enemies.
Precision Axe Throw = Eivor performs a devastating axe throw that targets an enemy's weak point.
Rune Perk Changes
Targeted Rune socketing - This update means that RUNES will only affect the weapon they are socketed in, allowing players to create more targeted loadouts.
For example, you could fill your left-hand weapon with Attack runes and your right-hand weapon with Stun runes so that both weapons have very different effects.
Some stats will stay global (example: Assassination damages, Fire damages, etc.).
No changes have been made to Runes slotted on armor; they will still impact your character as a whole.
Perk & Rune Perk Cap removal - We also removed the CAP that prevented Perks & Rune Perks (diamond shape) effects from stacking beyond a certain threshold.
Players will now always see the impact of their Perks and be able to create more specialized loadouts.
Difficulty Setting Adjustments
Added Aesir (Nightmare) combat difficulty to the game.
+200% damages received
Standard damage inflicted
-40% rations heal
-38% Parry timing windows
Players will now heal according to their selected difficulty setting:
Easy & Default = 100%
Hard = 80%
Very Hard = 60%
Nightmare = 60%