Assassin’s Creed Valhalla

Appeasing Evileh





Assassin's Creed Valhalla 1.30 Patch Notes

Sigrblot Festival

Sigrblot Festival is a new time-limited event from July 29-August 19.
Partake in new festivities and quests to receive exclusive festival rewards (including a one-handed sword!!)
Players must reach England and complete one of the first two narrative arcs (Grantebridgescire OR Ledecestrescire) and be at least Settlement Level 2 to participate in the Sigrblot Festival.
Level Scaling

We added a new menu option to the game to adjust NPC levels to your liking. You may choose from the following options:
Off = Scaling is turned off; enemies appear exactly as prescribed in the region description.
Default = Lower enemies are brought up to 30 power levels under the player’s level (How the game is intended to be played).
Constant = Enemies will be at least the same power level of the player.
Harder = Enemies will be 20+ power levels above the player.
Nightmarish = Enemies will be 50+ power levels above the player.
Note: Boss encounters and game modes will not be impacted by this as they have their own intended difficulty settings.
Skill Tree Update

The Skill Tree has improved visibility for new skills added throughout the post-launch.
We’ve added an option that will auto-acquire all the skill nodes required to reach the currently highlighted node (if you have enough skill points available).
New Skills

RAVEN

• Light Fingered: Eivor will now automatically pick up nearby loot with a quick flick of the wrist (without having to press the interact button). • Thrill of War: Gain adrenaline as long as you remain in conflict.

BEAR

• Heidrun Slam: Press R2 while sprinting to knock enemies back with a powerful knee slam. • Idunn's Heart: Passively regenerate recent health loss after a short delay.

WOLF

• Survival Instinct: When at less than a third of health, hold -> for partial healing (Exchange adrenaline for health). • Wolf Warrior: Your damage increases the lower your health.

GAME IMPROVEMENTS

WRATH OF THE DRUIDS – EXPANSION 1

Addressed:

Priest's body would be missing in Flann Over Ireland.
Cage cannot be opened to free the prisoners in Tuam caves.
Only minor runes inside chests in Ireland.
Shelf not movable in Cashelore.
Cutscene didn’t start when sieging the church in The Scourging of Snakes.
Couldn’t confirm kill on The Ash.
Missing sound and subtitles within Wrath of the Druids.
King's Pass not collectible if the Raid is not also completed at the same time.
Couldn’t collect the prison key in Courting the Kings.
Barid vanished in Flann Over Ireland.
Thorstein teleported back to the cave in the Snaring Thorstein.
Couldn't progress when the Puca was killed in Into the Fog.
MAIN GAME

Quests, World Events, and Side Activities

Addressed:

Infinite Loading screens during various quests.
Couldn’t complete War of the Collectors, Aelfred’s Jewels, Saint Faith, The Lost Drengir of Ragnar Lothbrok, Lamb Chops, Splitting Hares world events.
Faravid wouldn’t get on the horse in This Son of Jorvik *This Son of Jorvik indeed*
Catching the fish with weapons wouldn’t count towards quest objective in Bloody Path to Peace.
Couldn’t fight Leofrith in Heavy is the Head.
Sigurd didn’t follow Eivor in A Brother’s Keeper. *More like A Brother’s Leaver*
Objective didn’t appear in Twists and Turns *this is how the turn tables*
Issues interacting with Petra in the settlement.
Eivor died upon arrival in Hordafylke in The Road to Valhalla.
Hunter House world event didn’t trigger.
Hunter & Warlock NPCs missing for The Plight of the Warlock.
The Banshee world event couldn’t be started or completed.
Couldn’t progress in the Mistress of the Iron Wood world event.
Couldn’t interact with the seer in Of Blood and Gods.
Reaching Hunwald’s house didn’t update the Homecoming quest objective.
The boss didn’t take damage at the start of Extended Family.
Hunwald was un-interactable during the Salve for a Fresh Wound.
Map marker appeared out of bounds in Fiery Ambush.
Couldn’t interact with Soma or Guthrum in Holy Day.
Players desynced at the start of the fight in King Killer.
Couldn’t confirm kill in the Reaver of the South.
Couldn’t complete The Lost Drengir of Ragnar Lothbrok.
Guthrum didn’t move in Kingdom’s End.
Couldn’t collect the key from a body during Pilgrimage to St. Albanes.
Edmund was missing in Puppets and Prisoners.
Couldn’t confirm kill against Gotafrid Fair-Robes & Nokkfylla Shine-Eye.
NPC with the coin didn’t spawn or targets didn’t appear for the arrow challenge in Firing the Arrow.
Stuck between Binding Fate and Of Blood and Gods. *A Binding Fate, indeed*
Black screen during Baker’s Plaint.
Couldn’t interact with Halfdan in War in the North.
Graphics, Audio, and Animation

Addressed:

Various graphics and lighting issues.
Various animation and clipping issues.
Various issues with missing SFX.
Various issues relating to Audio Menu Narration.
River Raids, Jomsvikings, Raids

Addressed:

Appropriate rewards not being provided after completing a Raid.
Rations not healing the proper amount of health for Jomsviking.
Mastery Challenge

Addressed:

Ability to access restricted areas in Mastery Challenge.
Guards could be unreachable in Mastery Challenge.
Player being detected from a stealth bush in the Wenlocan Raven trial.
Reduced the possibility of doubling Armor sets that were acquired from the Store after completing the Mastery Challenge onboarding quest.
Unlocked medals remaining after loading an older save game.
Trouble entering stealth mode in some bushes.
Gameplay, Combat, and AI

Addressed:

Fire weapons not setting NPCs or combustibles on fire.
Enemies not taking proper damage from level 2 Incendiary Powder Trap ability.
NPCs no longer attacking if they were ambushed by a snake. Snake 1, Human 0
Extended flail combo dealt more damage than intended.
Sickle Combo Attacks didn't register properly.
Various issues with the Viking Salute ability.
Various issues causing the extended flail combo to do more damage than intended.
Ostara items missing following Title Update 1.2.2.1.
World

Addressed:

Instances where Eivor, NPCs, or the long ship would get stuck.
Instances with misplaced or floating objects or textures.
User Interface/HUD

Addressed:

Numerous UI/HUD issues.
Numerous localization issues.
Trouble exiting Photo mode using the ESC button.
Some icons not adapting for color-blind modes.
Silver Booster not applying correctly when looting low value items.
System

Benchmark is not functional when the game path contains non-ASCII symbols.
Performance and Stability

Improved performance and stability.

 
The Paris dlc is out and you don't need to have finished the main game & don't need to complete any story arcs in Ireland or England to go to Paris. You need to be in England though because you go to Ravensthorpe to get the boat ride to Paris.

Don't worry if you have other dlc installed, just untrack those and track the Siege of Paris dlc and then follow the icons to NPC (Pierre) in Ravensthorpe. After some convos with him and a pretty female he will take you and her on a ship to France along with some troops. I was going to comment on the graphics but I mmm erm..can't.. hold.. back. But I did hold back, I didn't say anything about the graphics of a game for once. Unless you count "pretty female" as graphics but come on that usually has to do with with the story. edit - and she is in the gameplay too not just in cutscenes.
 
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Assassin’s Creed Valhalla update 1.3.1:

River Raids Update

Added 3 new Rivers to the RIVER RAIDS game mode. (Erriff, Berbha, Rhine)
Face 2 River Champions and the new Champions of the Faith. Defeat them to get your hands on new weapons.
Added new rewards to River Raids (Lugh's Armor and 5 weapons - including a short sword)
Jomsviking Hall can be upgraded to Level 4-5, allowing players to hire Jomsviking of Level 4-5, respectively.
Jomsviking of higher rank can carry more rations and do more damage to enemies.
River Raid Longship cargo can be upgraded to Level 4-5.
3 new abilities can be found in River Raids monasteries:
Spinning Harpoon = Eivor performs a spinning attack that can be combined with other harpoon-based abilities. Enemies caught in the spin are knocked back
Percussion Arrow = Hit an enemy's Shield to create a shockwave that staggers and damages nearby enemies.
Precision Axe Throw = Eivor performs a devastating axe throw that targets an enemy's weak point.

Rune Perk Changes

Targeted Rune socketing - This update means that RUNES will only affect the weapon they are socketed in, allowing players to create more targeted loadouts.
For example, you could fill your left-hand weapon with Attack runes and your right-hand weapon with Stun runes so that both weapons have very different effects.
Some stats will stay global (example: Assassination damages, Fire damages, etc.).
No changes have been made to Runes slotted on armor; they will still impact your character as a whole.
Perk & Rune Perk Cap removal - We also removed the CAP that prevented Perks & Rune Perks (diamond shape) effects from stacking beyond a certain threshold.
Players will now always see the impact of their Perks and be able to create more specialized loadouts.

Difficulty Setting Adjustments

Added Aesir (Nightmare) combat difficulty to the game.
+200% damages received
Standard damage inflicted
-40% rations heal
-38% Parry timing windows
Players will now heal according to their selected difficulty setting:
Easy & Default = 100%
Hard = 80%
Very Hard = 60%
Nightmare = 60%
 
This ****ing game seems to have become a MMO. Ubisoft makes sure everything burns. :nuts:
 
Ok for anyone, like me, who treats action games or any game like a walking sim when possible the Discovery Tour is coming to this game.

https://www.pcgamer.com/explore-the...d-valhallas-discovery-tour-coming-in-october/

The devil can be in the details however. On the plus side it probably has a first person view mode during the tour but then the graphics will be slightly less detailed in the textures than in 3rd person. Just like in AC Odyssey and Origins. But for the educationally and intellectually oriented you have the tour content.
 
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