Battlefield 2042

The ADS bug is still there.

Anytime you have a undermounted weapon, like a grenade launcher, and you spawn into a vehicle or get into a vehicle you can no longer aim down the sight.

It's even worse if you have a undermounted weapon and use Lis's rocket launcher. After use of the launcher, you can't aim down the sight. You can't shoot the launcher either as you can't aim with it.

This bug has been with this game since the Beta and they have stated that they fixed it multiple times. They haven't.
 
You told us that you want to experience Breakthrough and Rush as both an Attacker and Defender while playing. We have made a change where after EoR you now automatically switch teams and play the same map on the opposing side before switching maps

Does not work with Solo-play....
 
Just realized this new map has tornadoes in it and they interfere with gameplay. What's their fascination with these? It's ****ing stupid now.
 
Just realized this new map has tornadoes in it and they interfere with gameplay. What's their fascination with these? It's ****ing stupid now.

Devs were bored not listening to the community so they whipped up some tornadoes.

I'm kind of POed that they took away Exodus. It seems like in a game where maps are at a premium, you'd not want to take 2 off the rotation.

EA being EA I guess...
 
I spawned a tank last night and was almost immediately caught up in a tornado. I spent the next minute or two spinning around before it killed me.

:/

Tornados in the game are no big deal to me and kind of neat looking. They need to be rare though. Far too many of them show up.
 
The indirect messaging are the error messages that Megaman is getting, DICE is telling him to downclock his gpu to save power.

Save power, save the planet.
 
Update #2.0.1.

Alongside a small number of bug fixes we are correcting the visual effects (VFX) of Paik’s EMG-X Scanner for which we Hotfixed the range and duration on September 1. As a result, the Scanner’s VFX no longer extends beyond its effective range. We have also decreased the uptime of the Location Revealed notification for Scanned targets as you’ve told us this notification was intrusive during gameplay.



The next game update includes the Renewal rework, the Polaris RZR and new Vault Weapons and we’ll talk more about that at the end of September / early October.



Stay Informed

Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues and further game changes we’re making via our Battlefield forums.





Changelog

The Avancys and AM40 no longer display visible weapon shake when firing after switching from a secondary weapon
Resolved instances where red containers could glitch inside the ship on Stranded
Resolved an issue where the “Interact” button would sometimes trigger repeatedly. This could for example cause you to enter a vehicle again directly after exiting
Paik

The EMG-X Scanner VFX now matches the maximum range of this ability (25m)
The Location Revealed notification for spotted target now remains on screen for 0.3s
 
Full Battlefield 2042 2.1 update patch notes.




General
Fixed an issue preventing the Weekly Missions list from being scrolled during End of Round
Collection – Fixed an issue where the wrong input icon is displayed when equipping vehicle customizations
Statistics – Fixed an issue that could cause the accuracy stat to reach a value above 100%
Fixed an alignment issue related to HUD notifications on wide screen monitors
Fixed a scaling issue related to HUD notifications
Fixes an issue that could cause a black screen after leaving a game that was close to the End of Round
Fixed an issue that could cause the Introduction Video to play when booting the title into fullscreen and directly pressing Alt + Enter to go into windowed mode
Resolved instances where visual artifacts could appear on screen while matchmaking into a new server on the Exodus Conquest playlist
Fixed instances where binding a secondary input to mouse buttons did not work
The sorting arrow is now pointed correctly for the Players section in the Battlefield Portal Browse tab
Battlefield Portal
Multiple fixes and adjustments have been made to resolve issues with assets and collision across classic era maps
Rules Editor
Added Crawford, Stranded, Season 2 Weapons, and Vehicles to Rules Editor selection lists
Added Audio Asset Library
Added World Icons Asset Library
Added RemovePlayerInventoryAtSlot block to Rules Editor
Added RemovePlayerInventory block to Rules Editor
Added EnableFastTicketBleed block to Rules Editor
Added OnPlayerExitCapturePoint block to Rules Editor
Added OnPlayerEnterCapturePoint block to Rules Editor
Added OnCapturePointNeutralizing block to Rules Editor
Added SetCapturePointOwnership to Rules Editor
Added EnableCaptureHQ block to Rules Editor
Added CapturePointCapturingTime to Rules Editor
Added CapturePointNeutralizationTime to Rules Editor
Added SetNeutralizationMultiplier block to Rules Editor
Improved error messages to clarify parameter type mismatches for some blocks
Modifiers
Added Modifiers for Hiding Crosshair (also affects vehicles)
Gadgets
Fixed Incorrect Zoom levels when using SOFLAM
Maps
Breakaway
Resolved silo damage effects stopping when the silo was queued for destruction
You’ll no longer see foot on snow VFX inside the heli during the insertion sequence
Discarded
Fixed issue an issue where the terrain around the base of the walkway ship rail could be destroyed enough to make it float
Exposure
Fixed bullet decals not looking realistic on a painting in the C3 sector
Fixed bullet tracers from the MD540 Nightbird’s Minigun that disappeared when firing on certain assets
Fixed a fire extinguisher that was floating after the wall was destroyed
Fixed a LOD (Level of Detail) issue on wall near stairs in sector E2
Fixed an issue where players could enter unintended areas above the D1 flag room and shoot unaware enemies because of assets with missing collisions
Hourglass
Fixed an audio issue where walking over the outdoor bins at the western side of B1 was inappropriately triggering dirt sound
Kaleidoscope
Fixed an issue preventing AI from using the ladder between capture points B2 and D1
Fixed a LOD issue present on the plaza foundation planters found across the map
Orbital
Fixed an issue where the carports were shaking at the opening animation
Fixed an issue where the dumpster had audio material set to dirt
Fixed an issue where the rocket from rocket launchers would go through the map when shot beneath the soldier while standing on the ramp from crawlerway
Renewal
Fixed an issue in the Research Facility where players would be able to clip platforms and see through the assets while the head would be visible to others on the other side
Fixed an issue where players would clip with the ceiling and see through parts of the building when climbing on the lab barrels placed in corners
Fixed issue where players would clip with the sewers ceiling and see through the building when placed on the propane tank
Fixed an issue causing player camera clipping while vaulting on top of the pump station
Fixed issue with grenades thrown near the wall of the small lab that could pass through the terrain
Fixed an issue where the Breakthrough insertion helicopter landed out of bounds on attacker side
Fixed an issue where terrain clipped through the concrete canal
Fixed issue where front desks inside the Synseco building had LOD issues
Fixed increased shadow issue on both sides of the stairs that leads to the Research Facility
Fixed LOD issues present on the warehouse shelves found inside the research facility building
Fixed LOD issues present for the material around the windows at the ground floor in the Research Facility
Fixed sharp black shadow present on the edge of the bridge leading to the Research Facility
Fixed uneven and sharp lighting on the walls inside the Research Facility
Fixed an issue where after destroying the vegetation on the vab foundation where the revealed terrain looked unnatural and stretched
Fixed LOD issue on concrete cover while in destroyed state
Fixed issue where shadows were too dark in multiple areas of the map
Fixed missing wall mesh in some locations
Fixed LOD issue present on the planters found across the level
Fixed flashing and disappearing lights and shadows on a wall in the Research Facility
Stranded
Fixed issue where a LATV4 Recon partially caught in the hatch would take damage overtime
Fixed issue where vehicles would stutter on the hatches during opening
Fixed issue where players would stutter while standing on the rotating platform in the showroom
Fixed issue where an extended occluder was visible when the player is prone near the right margin on the front deck
Fixed an issue in sector C1 where an occluder was visible when the player is prone on the ship’s margin near the zipline going to B1 and looking towards the antenna
Fixed an issue on sector C2 where there was intense flashing in one of the marketplace corridors
Fixed issue with flickering visible in the backdrop from deploy screen
Fixed issue where G-84 TGM would get stuck when shot in to E1 control tower
Fixed issue with inconsistent metrics where the player could not walk through 12 out of the 36 gaps made between the metal beams and the containers on top of the ship
Fixed issue where player received damage until dead when jumping on top of a moving platform
Soldier
Improved input polling to reduce aiming input latency
Players who previously observed mouse input lag during gameplay should feel an improvement with this game update. Please continue sharing your feedback about your experience with us once you’ve been able to play.
Fixed an issue that caused Overexposed lights on Soldier uniforms (IFF)
Fixed an issue where Repair VFX is still present for a short time after the user enters the vehicle
Fixed an issue where the character stance did not reset when entering/exiting vehicles
Fixed an issue where there grenade cooking animation was missing
Fixed an issue with the Large Impact Sound incorrectly being played when attaching C5 to vehicles
Fixed issues animations missing when throwing any grenade
Fixed issues with inconsistent face wrinkles on several characters. A proper skincare routine is important to compliment the active lifestyle of being on the Battlefield
Fixed an issue where Soldiers were visible for a second before spawning on the Spawn Beacon
Grenade throw animation should now play correctly
Fixed issue with Incorrect world log messages when repairing an air vehicle from the passenger seat
The Combat Hammer has should now have a hit indicator when striking a target
Sundance’s landing animation with the Wingsuit has been improved. It’s no longer causes jumpy behavior
Fixed unintended behavior for Soldier physics animations while in deep terrain craters
Improved prone behavior in craters and on ledges
A temporary Soldier movement speed has been added when performing stance changes
A short cooldown has been added to prevent standing / prone stance change spam
Fixed a camera snapping issue when starting a slide
Improved hit detection from shots fired by soldiers while in moving and in open vehicle seats
A prone soldier is no longer able to push other prone soldiers around
Introduced new player collision behavior for friendly Soldiers to help prevent body blocking in tight spaces. Friendly Soldiers that are moving will now be able to move through other Soldiers but will be pushed away whenever they stop moving to prevent clipping
Specialists
Boris
Fixed an issue that caused the SG-36 Sentry Gun to sometimes shoot enemy players through smoke
Fixed an issue with the SG-36 Sentry Gun is floating after being deployed
Fixed an issue where the turret deploy sound is delayed when deploying SG-36 Sentry Gun with Boris
Casper
Fixed an issue where the OV-P Recon Drone flies in circles after getting pushed by another player
Fixed a bug where Slow vehicles could not destroy the OV-P Recon Drone by ramming it or running over it
Fixed issues with Casper’s OV-P Recon Drone tooltips showing as unassigned when unbinding Crouch Hold Keybind
Crawford
Fixed an issue where the Mounted Vulcan could be seen in the character hands when picking up the gadget
Fixed an issue with EMP VFX not being present on the Mounted Vulcan while under the EMP effect
Fixed an issue with Mounted Vulcan shield not being displayed correctly when destroyed
Irish
Fixed an issue where APS-36 Shootdown Sentinel did not not block M320 LVG and M26 Mass Frag attachment grenades
The legs on the APS-36 Shootdown Sentinel now have proper shadows
Lis
Fixed an issue Audio hit cue/indicator triggered on Lis’s rocket when hitting nothing
Fixed an issue G-84 TGM gets a hit marker but 0 damage is dealt to the enemy Soldier
Rao
Fixed an issue where Rao signal hacker pulse was missing
Fixed an issue where Rao spotted any enemy that destroyed equipment nearby
Vehicles
Fixed an issue that would prevent jets from visually updating when viewed from a distance.
Hands are now correctly aligned on the 4×4 Utility steering wheel as soon as you enter the vehicle.
Minor tweaks to make exhausts look less odd in vehicle elevators. They were very exhausting.
The audio SFX from Stealth Helicopter bombs no longer persist after being fired.
The countermeasure prompt for vehicles is now only visible for the driver/pilot
The Gunner VE has been removed during spawn, now only showing when you are in the gunner position.
Updated the Air-to-Ground Missile crosshairs on jets to display the lock on crosshair
You will no longer hear the “In Stealth” target blocked audio when looking at a Stealth Helicopter with active dual 30mm Cannon Pods
The HEAT Shell has been renamed to HE Shell to better reflect its intended use as anti-infantry
EBLC-RAM
Aligned the EBLC-RAM Turret so it now sits snugly on the main body
The countermeasure prompt is now correctly displayed for the EBLC-RAM
Fixed an issue causing the EBLC-Ram Active Protection System ability to detonate Lis’ Guided missile from further away than intended
Fixed an issue that caused the crosshair to be shown when deploying the vehicle insertion beacon
Fixed an issue that caused the EBLC-Ram Active Protection System ability to appear to shoot down Lis’ Guided Missile in the wrong direction
Fixed issue that caused the EBLC-RAM Spawn Beacon to not attach correctly to moving objects
Placing the EBLC-RAM’s Team Insertion Beacon in an invalid area will no longer spawn the Beacon in the last location it was placed
The EBLC-RAM now has working lights within the Collection screens.
When exiting the EBLC-RAM with the Team Insertion Beacon Deploy ability active, you will now automatically switch back to the previously equipped weapon
Vehicles – 60mm Flak Weapon Pod
The 60mm Flak Weapon Pod was underperforming against air vehicles so we have increased its effectiveness. Alongside that change we have also reduced its damage toward infantry to further solidify its purpose.

Velocity has been increased from 150 -> 250
Detonation delay decreased from 0.15 -> 0.02
Vehicle detonation radius decreased from 10 -> 2
Damage multiplier to infantry reduced 0.47 -> 0.05
An issue has been resolved that caused the 60mm Flak Weapon Pod to unintentionally damage infantry when damaging vehicles
AH-64GX Apache Warchief and KA-520 Super Hokum
We have observed that Stealth Helicopters have become the dominant Air Vehicle of choice since their introduction in Season 1. In Update 2.1, we are making several balance adjustments to the AH-64GX Apache Warchief and KA-520 Super Hokum to ensure all Helicopters have a dedicated purpose on the Battlefield. As a result, we’re increasing their anti-vehicle effectiveness.

127mm Anti-Vehicle Rocket Pack velocity has been increased
127mm Anti-Vehicle Rocket Pack damage has been increased from 100 -> 130
127mm Anti-Vehicle Rocket Pack is now more accurately in shorter ranges
127mm Anti-Vehicle Rocket Pack Replenish rate has been lowered 1.3 -> 2
30mm Cannon Gunner Rate of Fire has been lowered 350 -> 200
30mm Cannon Velocity has been increased
30mm Cannon Gunner Damage Start Damage increased 18 -> 40
30mm Cannon Gunner Damage End Damage increased 8 -> 25
30mm Cannon Blast Damage increased from 18 -> 20
30mm Cannon Overheat has been increased
MD540 Nightbird – Mounted 7.62mm Miniguns
We are updating the miniguns to ensure they remain powerful when actively managed, while reducing their effectiveness during continuous fire.


Minigun Wind Up Time has been lowered
Minigun Wind Down Time has been increased
Overall Dispersion has been lowered
Overheat has been increased
MV38-Condor / Mi-240 Super Hind – 7.62mm Minigun Pod
We have observed the Transport Helicopter 7.62mm Minigun Pod was mainly used for long range combat. We are making several balance adjustments to ensure its focus remains on intended defensive and close range use. It’s now more accurate, but with an overall decreased damage output and range while also overheating faster.

Damage fall-Off Starting Distance has been lowered from 350 -> 150
Damage Fall-Off End Distance has been lowered from 1000 -> 300
Dispersion has been lowered
Wind Up Time has been lowered
Wind Down Time has been increased
Overheat has been increased
Weapons
Fixed an issue that caused AM40 and Avancys bullets to be registered as SMG bullets
The AM40 Standard Issue Ammo now correctly displays the intended magazine count of 20
The AM40 and Avancys can no longer be used underwater
Adjusted deploy delays for Vault Weapons to ensure a smoother experience
Fixed a bug where picking up the DM7 from the ground would show incorrect weapon icon
Fixed an issue that caused the M11 scope on the BSV-M to not have the correct display
Fixed an issue that was causing unwanted behavior on underbarrel ammo
Fixed an issue that would cause the Avancys to display the wrong LOD when another player zoomed in on you
Fixed an issue where the PF51 would shake when firing after switching from and to primary
Fixed the suppressor muzzle flash being visible in front of the BSV-M when using certain scopes
Missing hints for underbarrel attachments have been located
Reload no longer sometimes go missing on the the SWS-10 when low on ammo
SFX have been improved for Laser Sights
The Ghostmaker R10’s attachments are now displayed on Kill Cards
The PF51 now shows the correct Magazine size in the Collection screens
The Target 8T scope now has the correct icon on the Avancys



 
Finally got around to running some tests yesterday after the AM5 system upgrade and going back to AMD graphics card and driver.

The issue with crashing I was having (white DX box crash) seems to be ironed out now. I played many hours of breakthrough yesterday and didn't have any stability issues present.

Might hop on for a few rounds this afternoon too we'll see whether that was just luck or not. :bleh:

Can't tell any difference in this game at 4k between 6950xt and 3090ti with the same settings between the two.
 
Patch 1.2


The main focus of this smaller Quality of Life Update is to improve gunplay. Included are several weapon balance changes and bug fixes to ensure a consistent gameplay experience between our weapon offerings:

The M16A3 and M60E4 now have correct recoil reduction on Consoles to ensure their performance is consistent across all platforms
The M16A3 and M60E4 have received balance changes to improve their performance
The Avancys, K30 and MP9 have received balance changes to reduce their performance
We have resolved an issue that was preventing some players from being able to Aim Down Sights (ADS) after exiting a vehicle
A hit registration issue has been resolved which could occur when using a controller and firing weapons over a sustained period
 
Patch 1.2


"We have resolved an issue that was preventing some players from being able to Aim Down Sights (ADS) after exiting a vehicle"


"This bug reappeared after we previously rolled out a fix. Please let us know if you continue to experience it after this update"


Yeah, I was like wtf, I thought they already fixed that one?
 
They are re-adding the same bugs into the game and then fixing them promptly to show the community they are actively fixing the game. It's all psychological....:bleh:
 
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