Chris Roberts Space Garage Simulator: Star Citizen

With this, Project Eternity, Wasteland 2, and so many other oldschool franchises and developers making long-awaited returns, is this the resurgence PC gaming has needed for years now?
 
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AWE$OME trailer. Been wondering when someone was going to go this route again. X3 was good but just a tad too resource intensive(game wise not hardware) for my taste. Miss the days of just flying around blasting stuff.:D
 
What I really like is how it's going to have a massive game universe, and a strong story like you'd find in a SP game but with the option to deviate from the story if you like.

All in all this sounds like what I've been waiting for (or close enough). :D
 
Have they mentioned if it is subscription based or f2p?

Looking at the pledge page, it seems to have some sort of currency you get for in game. You'll probably buy the box and have other stuff like ship skins or whatnot in a store. We'll see if 'pay to win' pops up in this.
 
Damn I'm loving the level of detail in that carrier, I admire the fact that the dev is going full attention to details, immersion, and simulation because imo this is the direction PC games of the future should be going. I hope that other developers take note.
 
A space sim with an open world similar to Skyrim would be amazing. This looks fantastic, let's hope the gameplay delivers too.
 
In a big nod to Robert Heinlein, you earn your citizenship through mandatory military service.

This sounds like Starlancer and Freelancer all over again - but this time without any concessions to Microsoft by having to scale down both games until they no longer resemble the overly ambitious original design plan.

Translated into MMO game mechanics, sounds like once you complete your career of structured missions the game turns into a more freestyle Elite experience. That could be cool provided everyone can interact with everyone in the same game world and not have everything instanced out and tightly segregated... like Star Trek Online. I guess Squadron 42 as a single player game factors in this too. You finish that, gaining player experience as well as exportable game bling, before heading into Star Citizen.

So right here are two ingenious solutions. How not to be a clueless newbie when first starting a MMO. What to do after rushing through an MMO's finite supply of scripted content.

Let's face it. Canned MMO tutorials just aren't cutting it. They do not give an average player the vital practical experience he/she needs to survive in multiplayer. They get frustrated. They rage quit the game - in individual matches and eventually walk away from a game altogether. That's been the last two years for me. Wishing the majority of a player base had more patience, wouldn't give up so easy. That they spent just a little time learning how to play - what all the keys are - what are the objectives.

Squadron 42 and Star Citizen sold separately of course. They're promising a one time only purchase - no subscription fees - obligatory MMO store with not-pay-to-win items.
 
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