Creative Super-xfi

I already made my wallet cry when I bought a Hugo 2, which was also after some wallet bullying when I bought my Mojo and Poly.

It looks like an interesting concept but I mainly listen to music...
 
You know what, I might pick one up if they are cheap, just to compare...
 
Nope. I'm convinced Creative forces their marketing team to pull double duty writing their drivers. Awful software and they always abandon updates for legacy products as soon as they release a new shiny.
 
Nope. I'm convinced Creative forces their marketing team to pull double duty writing their drivers. Awful software and they always abandon updates for legacy products as soon as they release a new shiny.

Really??? Not sure how you come to that conclusion. X-fi titanium fatality - they supported it for 10 years, with the last real update released for windows 10. Creator's update hosed that partially. But point is, they don't abandon legacy products as you claim. The original X-Fi was also supported for many years.

As for this new product, I read about it last week, and has some interesting technology, but right now, I am on medical leave from work, and can't afford diddly.
 
What they don't tell you is that you need to purchase the new headset to go with it:

Although you may use any headphone, we recommend that you use headphones that have been certified for use with Super X-Fi for the best possible experience. Super X-Fi processing with certified headphones accounts and compensates for changes in audio output caused by the headphones to ensure audio reaches your ears as intended.

SXFI Amp - $300 CND
SXFI Air Headphoses - $300 to $400
 
Really??? Not sure how you come to that conclusion. X-fi titanium fatality - they supported it for 10 years, with the last real update released for windows 10. Creator's update hosed that partially. But point is, they don't abandon legacy products as you claim. The original X-Fi was also supported for many years.

I had to pull the SoundBlaster Z out of my rig because it has a driver bug that randomly shuffles 5.1 channels. Tons of complaints online about that exact issue with no fix. Last Creative driver update was January 2017. That is completely unacceptable for a current production product. At a bare minimum they need to release a new driver after each major Windows 10 update.
 
I had to pull the SoundBlaster Z out of my rig because it has a driver bug that randomly shuffles 5.1 channels. Tons of complaints online about that exact issue with no fix. Last Creative driver update was January 2017. That is completely unacceptable for a current production product. At a bare minimum they need to release a new driver after each major Windows 10 update.

The majority of what you are talking about is a Microsoft issue, as they are the ones who screwed up a lot of things with sound in the creatures update(s), including 5.1/7.1 sound for many manufactures (I have experienced it with Creative/Asus/and realtek).

I pulled my X-Fi titanium because of such issues. Switched over to Asus... same problem, with no fix either which was before I built my new system. Many people's solution with Realtek is to use windows 10 built in driver. Microsoft has made it difficult for sound card manufactures to make proper drivers for cards that are more than a couple years old (the creative sound blaster z is 6 years old) , and it became worse when they incorporated their Dolby Atmos Surround for headphones (Which you have to pay for). Anyhow, you can't release new drivers for every windows update if Microsoft doesn't give you what you need to do so.

To be honest, most major driver issues, doesn't matter the brand, started when Microsoft moved to software only for sound which completely change everything for the manufactures, specially where drivers where concerned, and how the platform used such hardware.
 
The majority of what you are talking about is a Microsoft issue, as they are the ones who screwed up a lot of things with sound in the creatures update(s), including 5.1/7.1 sound for many manufactures (I have experienced it with Creative/Asus/and realtek).

I pulled my X-Fi titanium because of such issues. Switched over to Asus... same problem, with no fix either which was before I built my new system. Many people's solution with Realtek is to use windows 10 built in driver. Microsoft has made it difficult for sound card manufactures to make proper drivers for cards that are more than a couple years old (the creative sound blaster z is 6 years old) , and it became worse when they incorporated their Dolby Atmos Surround for headphones (Which you have to pay for). Anyhow, you can't release new drivers for every windows update if Microsoft doesn't give you what you need to do so.

To be honest, most major driver issues, doesn't matter the brand, started when Microsoft moved to software only for sound which completely change everything for the manufactures, specially where drivers where concerned, and how the platform used such hardware.

I haven't had a single driver problem with my Realtek 1220. M$ usually bakes in updated Realtek drivers for their Windows 10 updates. And I can always check Station-Drivers for betas, hotfixes, and such.

What I do miss from the SB Z was its ability to toggle between DTS and headphone outputs on the fly in games. However, its 5.1 -> quasi HRTF was a noticeable downgrade from my old X-Fi Platinum. Not surprising since the Z is just a dumb codec with some basic DSP capabilities.
 
Creative can go to hell, i will never buy anything from them ever. Being personally f***** by them on my Audigy Sound blaster 4 pro, add access to DTS, DolbyD and THX support but when i updated to Windows 7 they removed that from me and asked money to enable it, something i add already paid, when a guy called Daniel_K reversed engineered the drivers and enabled those things to all of us, Creative threatened him with a lawsuit, making the community very angry, then they backtraked when the heat was to much for them. Then was the evil way they killed Aureal by a hostile takeover and buried their A3D tech, much better than EAX 1/2 back then. Then they threatened idsoftware with a patent claim forcing EAX 4 to be implemented at the last minute in Doom 3, then they bought the open source sound API OpenAL, made it closed source and pretty much let it die by not supporting it like they should, that API was the last one with true hardware audio acceleration.
This and other things make me hate this company so much that even if this new thing from them is really impressive, I will not buy it, for me Creative can just die.
And imo it appears to be just a novel way to do HRTF audio and Razor has that, Dolby has that, Rapture3D does that for older OpenAL games, etc.
 
People say that but ended buying their product later on. I think my sound blaster Z could be the last card I buy from them.:bleh2:

Are Creative IPs worth anything, now that Audio Hardware Acceleration is gone?
 
Creative can go to hell, i will never buy anything from them ever. Being personally f***** by them on my Audigy Sound blaster 4 pro, add access to DTS, DolbyD and THX support but when i updated to Windows 7 they removed that from me and asked money to enable it, something i add already paid, when a guy called Daniel_K reversed engineered the drivers and enabled those things to all of us, Creative threatened him with a lawsuit, making the community very angry, then they backtraked when the heat was to much for them. Then was the evil way they killed Aureal by a hostile takeover and buried their A3D tech, much better than EAX 1/2 back then. Then they threatened idsoftware with a patent claim forcing EAX 4 to be implemented at the last minute in Doom 3, then they bought the open source sound API OpenAL, made it closed source and pretty much let it die by not supporting it like they should, that API was the last one with true hardware audio acceleration.
This and other things make me hate this company so much that even if this new thing from them is really impressive, I will not buy it, for me Creative can just die.
And imo it appears to be just a novel way to do HRTF audio and Razor has that, Dolby has that, Rapture3D does that for older OpenAL games, etc.

They also bought Cambridge Soundworks, who made pretty good speakers, and them shut them down. Now they produce a bunch of **** quality tin can speakers instead. Not sure why they needed CSW to do that?

Creative as a company does indeed seem to suck, and they seem to have a bit of a reverse Midas touch in that much of what they touch seems to turn to ****. That being said I don't have serious complaints about my AE5.
 
Damn didnt know CL was as evil as nvidia or intel. I like my AE5 but it needs a great sound source to be able to stretch its legs.

Wish we could get positional audio as a common and widespread standard. Miss that.
 
Creative can go to hell, i will never buy anything from them ever. Being personally f***** by them on my Audigy Sound blaster 4 pro, add access to DTS, DolbyD and THX support but when i updated to Windows 7 they removed that from me and asked money to enable it, something i add already paid, when a guy called Daniel_K reversed engineered the drivers and enabled those things to all of us, Creative threatened him with a lawsuit, making the community very angry, then they backtraked when the heat was to much for them. Then was the evil way they killed Aureal by a hostile takeover and buried their A3D tech, much better than EAX 1/2 back then. Then they threatened idsoftware with a patent claim forcing EAX 4 to be implemented at the last minute in Doom 3, then they bought the open source sound API OpenAL, made it closed source and pretty much let it die by not supporting it like they should, that API was the last one with true hardware audio acceleration.
This and other things make me hate this company so much that even if this new thing from them is really impressive, I will not buy it, for me Creative can just die.
And imo it appears to be just a novel way to do HRTF audio and Razor has that, Dolby has that, Rapture3D does that for older OpenAL games, etc.

Most of what you are "Mad" about and lost when going to windows 7 is due to Microsoft:

Windows Vista/Windows 7
Windows Vista features a completely re-written audio stack based on the Universal Audio Architecture. Because of the architectural changes in the redesigned audio stack, a direct path from DirectSound to the audio drivers does not exist.[7] DirectSound, DirectMusic and other APIs such as MME are emulated as WASAPI Session instances. DirectSound runs in emulation mode on the Microsoft software mixer. The emulator does not have hardware abstraction, so there is no hardware DirectSound acceleration, meaning hardware and software relying on DirectSound acceleration may have degraded performance. It's likely a supposed performance hit might not be noticeable, depending on the application and actual system hardware. In the case of hardware 3D audio effects played using DirectSound3D, they will not be playable; this also breaks compatibility with EAX extensions.[8]

Third-party APIs such as ASIO and OpenAL are not affected by these architectural changes in Windows Vista, as they use IOCtl to interface directly with the audio driver . A solution for applications that wish to take advantage of hardware accelerated high-quality 3D positional audio is to use OpenAL. However, this only works if the manufacturer provides an OpenAL driver for their hardware.[9]

As of 2007, a solution to re-enable hardware acceleration of DirectSound3D and Audio Effects, such as EAX, called Creative ALchemy was launched.[10] Creative ALchemy intercepts calls to DirectSound3D and translates them into OpenAL calls to be processed by supported hardware such as Sound Blaster X-Fi and Sound Blaster Audigy. For software-based Creative audio solutions, ALchemy utilizes its built-in 3D audio engine without using OpenAL at all.

Realtek, a manufacturer of integrated HD audio codecs, has a product similar to ALchemy called 3D SoundBack. C-Media, a manufacturer of PC sound card chipsets, also has a solution called Xear3D EX, although it works instead by intercepting DirectSound3D calls transparently in the background without any user intervention.

Windows 8
WASAPI audio stack in Windows 8 introduces support for "hardware offloading" of multiple audio streams to the audio card for mixing and effect processing, in addition to the software processing introduced in Vista,[11][12] however the functionality is only exposed for Windows Runtime apps.[13] DirectSound's and DirectMusic's hardware interfaces to sound card drivers are

Source: https://en.wikipedia.org/wiki/DirectSound


As for your claim that they told you had to pay for the software to make it work again, that is the first I have heard that, it was all available for free, but required you to install Creatives alchemy software. this is was true for the original Sound Blaster Audigy as well as the X-fi serious I owned. I never was confronted with having to buy anything beyond what came with the card(s).. of course windows 10 screwed it all up worse in my opinion.

As for their business practices, if you view it from a business standpoint, and not a pissed off consumer standpoint, you won't be as mad, As they are a business, which relies on profits, protecting their business,product lines, patents, and eliminating competition. Filing lawsuits, or threatening such lawsuits for patent infringement is not necessarily dirty business, but as a pissed of consumer, you may see it that way. Look around, it is happening everyday from many competitors. (Samsung, Apple, Nvidia, Intel, Amd, etc) The problem is the consumers may end up screwed in the end, which is the case here, and we take it personal and call it dirty business, when in reality, it really isn't. There are dirty business practices, but protecting your patents, filing lawsuits because you believe that XYZ company is in violation of them is not one of them. It doesn't mean you will win the court case, but as a business, you don't look at XYZ company, and go "oh, we think they are in violation of one or more of our patents, we are just going to ignore that, just to be nice"... business does not work that way.


Good news to all of this is because of the explosion of VR, increased focus has been put on audio in games, and there are solutions/middlewares in development that aim to bring real HRTF back to gaming within the limitations of window's native audio systems.
 
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Creative killed Aureal, their only serious competitor, by unsubstantiated lawsuits (Creative lost all lawsuits). Aureal was however out of money when they won. Creative bought the rest and killed of the 3D sound for a long time. This pissed me off so much that I swore never to buy anything from Creative and to this day, I haven't.

You may want to sweet talk this lawsuit practice, but Creative knew exactly what they were doing. They knew they had no case, but use LOTS of money on very expensive layers to force Aureal to do the same. It was a simple game of who has the most money and Creative had the most, hence they won by draining Aureal dry. I have no respect at all for such dirty business practices and hence I vote with my money and it isn't going towards Creative's products, ever.
 
Creative killed Aureal, their only serious competitor, by unsubstantiated lawsuits (Creative lost all lawsuits). Aureal was however out of money when they won. Creative bought the rest and killed of the 3D sound for a long time. This pissed me off so much that I swore never to buy anything from Creative and to this day, I haven't.

You may want to sweet talk this lawsuit practice, but Creative knew exactly what they were doing. They knew they had no case, but use LOTS of money on very expensive layers to force Aureal to do the same. It was a simple game of who has the most money and Creative had the most, hence they won by draining Aureal dry. I have no respect at all for such dirty business practices and hence I vote with my money and it isn't going towards Creative's products, ever.

First, Aureal maintained that Creative only launched the case to impede its business - the original suit was issued a day after Aureal announced a Dell design win. However, the jury rejected this claim. (Creative must have had some merit in their case for them to rule against Aureal on this)

Second, Aureal tried to get the appeal, and the patent thrown out, as they tried to claim that Creative's patent wasn't valid. The appeal wasn't thrown out, and the patent being invalid was rejected. (If Creative had not case, and it was all baseless, how did the appeal go forward, and why did Aureal try to get the patent thrown out?)

Third, Aureal also filed patent infringement lawsuit against Creative, which was settled out of court. (If a company has not money to fight legal battles, why are they filing lawsuits they have no money to fight? This also shows that the lawsuits where coming from both sides, not just Creative)

Fourth, there are previsions in the law to prevent frivolous and unsubstantiated lawsuits from going forward, if Aureal chose to take advantage of those previsions is not known. (Either Creative's claim was substantiated, or Aureal failed to take advantage of such previsions)

Not sure if what Creative did can still be considered dirty business or just an honest attempt to protect their IP (Aureal's bank account is not their concern) Just because they lost doesn't mean any of it was unsubstantiated, it just means that the courts (jury) ruled against them.
Either way Aureal is just as guilty for their demise as Creative is.
 
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creative bought aureal and then buried the superior spatial tech... put back 3d audio several years at least.

That is about he last time I bough anything creative, that and crappy drivers and the cluster felch's with their hardware on windows version transitions and them asking us to pay for functionally that we previously had we had with the same hardware was just icing on the sh1t cake they serve all users...
 
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