Cyberpunk 2077 performance review


"NVIDIA really benefits from DLSS here, as otherwise, this game would have been a mess in performance with pre hybrid raytracing solely. That said, Cyberpunk 2077, however, is one of the few games where Raytracing really makes sense, and the hard-earned cash that you dropped into that expensive GPU of yours, now starts to make some sense. Albeit them framerates at UHD, .... daumn son!"

;) :D
 

thanks

We now have enough CPU benchmarks behind us to draw a conclusion. Cyberpunk 2077 is pulling the processor requirement up several levels. While four-core with SMT are usually sufficient in other titles, even hexacores are mercilessly destroyed by 8-, 10- and 12-core cores in CD Projekt's newest title. Anyone who wants to play with ray tracing is confronted with even higher costs, everything below 10900K generates more or less strong stuttering. Based on the results available, we can only recommend very strong CPUs from a Core i9-9900K or Ryzen 9 3900XT. Many cores are trumps, the core scaling is extremely good in cyberpunk. This is also shown by the frame times:

that is what i wanted mostly
 
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I can't say I played long, about 2 hours, but I saw no stuttering and very good and even CPU usage.
 
I've not had a single stutter or hitch either, feels very smooth.

RAM speed is interesting in their CPU benchmarks. 10900k gets a 16% uplift going from 2933 to 4400mhz.
 
I'm at 8hours. Finished Act1 and the Epilogue. Game is fantastic so far, zero stutters. My biggest problem is that the aspect ratio sometimes freaks out going from a cinematic back to gameplay, and it gets stuck in the 16:9 blackbar. Hit escape twice and it's fixed.

Crucial cutscene glitched while someone important was dying in the back of a carseat. He went to take something out and instead of it being the right object, it was his ****ing pistol upside down INSIDE his hand :lol: weird one.

Game runs great on DLSS Balanced and I'm really, really enjoying it. Had to force myself to get off tonight.
 
"NVIDIA really benefits from DLSS here, as otherwise, this game would have been a mess in performance with pre hybrid raytracing solely. That said, Cyberpunk 2077, however, is one of the few games where Raytracing really makes sense, and the hard-earned cash that you dropped into that expensive GPU of yours, now starts to make some sense. Albeit them framerates at UHD, .... daumn son!"

;) :D

Conspiracy theory:

The fact that AA is forced in the game with no way to change it, reduce it, turn it off, or even see the settings being used, and the fact that this is an NVidia sponsored title, was it built around showcasing DLSS? Specially since you have to have it on to get decent frame rates? Specially on previous gen hardware (2000 series) at 1440p and above (3440X1440 for sure) and for new gen at 4K and above. Just something to ponder.
 
From the videos I've seen of gameplay, the performance seems pretty bad for how the game looks. It's not that it looks bad, just not that amazing.

That being said, it seems like you don't lose that much visual quality by going down to Medium settings, so that's good.

Hopefully there will be more optimization before I finally get around to playing it in.................. two or three years? :bleh: :lol:
 
I played it for 1 hour or so and it feels like an UT engine game.UT engine is perfect for this kind of game where like Scifi where so everything feels metalic.The Ultra detail eating up so much performance is the same challenge like with UT engine.
 
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