DF Direct, CRT gaming with control.

I still refuse to believe all of this CRT craziness. Need to see it for myself. :lol:

Absolutely willing to believe it's smoother, but you'll lose so much definition. I watched this video yesterday (didn't know this thread even existed), and he gushes on and on about it. There has to still be a gigantic difference in detail/clarity from 4k. You either have the pixels available to create the detail, or you don't. I don't get it.
 
I still refuse to believe all of this CRT craziness. Need to see it for myself. :lol:

Absolutely willing to believe it's smoother, but you'll lose so much definition. I watched this video yesterday (didn't know this thread even existed), and he gushes on and on about it. There has to still be a gigantic difference in detail/clarity from 4k. You either have the pixels available to create the detail, or you don't. I don't get it.

I don't think you'll get better image quality out of an old CRT than you would get on a 4k OLED... assuming that you're rendering in native 4k. But most people are rendering games in sub-4k and then scaling up. That's where CRT's have a massive advantage, in adapting to a wide variety of resolutions so that you're always running without messing up your image quality by non-integer scaling.

It's true that you can get an ultra-high quality 1024x768 image on a CRT, where each and every pixel looks stunning. But you're right, that it's not going to stand up against a fully native 4k HDR image.
 
I still refuse to believe all of this CRT craziness. Need to see it for myself. :lol:

Absolutely willing to believe it's smoother, but you'll lose so much definition. I watched this video yesterday (didn't know this thread even existed), and he gushes on and on about it. There has to still be a gigantic difference in detail/clarity from 4k. You either have the pixels available to create the detail, or you don't. I don't get it.


If you're gaming at 4k with any new display, a CRT will be a downgrade. The advantage with CRT is that you get motion that modern displays can't replicate, so it looks more "fluid" or "realistic". But you do lose that clarity and detail and color (compared to OLED). Personally I don't think it's a worthwhile trade off.



These guys at DF are gushing at playing Control at 720p. 720p! :lol:


I will say however, the last time I used CRT the motion and visuals with Dungeon Seige 1 and 2 were much better with the CRT. The LCD felt like a downgrade. Of course, that was what... 10-15 years ago, displays have come a long way since then.
 
Ha.... Been almost a year since I sold off my last 2 21 VGA CRTs....


From 2007-2020 I had on either as a secondary/primary in my various setups.



Terrible for modern games that are 'pixel exact/pixel artwork' or anything that doesn't have a 4:3 mode available (Fallout 4).



Not bad for 720p consoles. PS3 looked in top shape!! Blu Ray = fantastic!


PS4 wouldn't work with my VGA adapter lol.



I wouldn't spend the money, especially as they are now 'collectors items'
 
I don't think you'll get better image quality out of an old CRT than you would get on a 4k OLED... assuming that you're rendering in native 4k. But most people are rendering games in sub-4k and then scaling up. That's where CRT's have a massive advantage, in adapting to a wide variety of resolutions so that you're always running without messing up your image quality by non-integer scaling.

It's true that you can get an ultra-high quality 1024x768 image on a CRT, where each and every pixel looks stunning. But you're right, that it's not going to stand up against a fully native 4k HDR image.

The only reason I even mention 4k is due to the title and asking if you really need it. Taking an old monitor that's great for motion clarity and saying since you have that, do you really need something that's 5 or 6x the resolution?

If someone is even considering doing that, they aren't in the high resolution bandwagon to begin with. It doesn't even make sense to say it. Apples to oranges. :nuts:
 
They are gushing, because you can jump around resolutions on a CRT without a real quality loss. Yes it's more aliased, of course, but the image remains sharp and crisp. Something LCD's can't do.

The motion clarity is something to behold. OLED and LCD look awesome and in allot of ways surpass CRT... but motion clarity is not one of them. The image remains crisp in motion on a CRT. Plasma's do this as well, motion is perfectly sharp. Where as LCD's, even the newest 360hz displays, are comparatively blurry.
 
Take a fast racing game, for example... a CRT will keep all the details clear as you zoom by. LCD pixels simply can't transition on and off fast enough to keep up with CRT phosphors being hit by an electron beam, producing LCD motion blur. CRTs also soften the image somewhat, lessening the need for higher resolutions and anti-aliasing. If super crisp, extremely fine, text viewing is desired, then a 4K LCD is much better. But for fast moving images (like those in many games), CRT still has significant advantages. My main TV is a Panasonic plasma, and it has good motion resolution as well, much better than most LCDs.
 
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In terms of "smoothness", I remember Carmack at Oculus talking about how they had discovered that they could dramatically increase the perception of smoothness by strobing the backlight at twice the refresh-rate... so for every frame, they strobe the backlight twice instead of just once.

It kindof makes sense. A CRT has something more of a constant strobe light, rather than lighting discrete frames, so it makes sense that you can get closer to that experience by having more rapid strobing. I assume it makes less difference if you're already running a high framerate monitor though.

I'd never go back to playing fps games on a 4:3 monitor though... Widescreen adds an aweful lot to the experience.
 
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